Ryu changes in SSFIV thread

The fact that they are maybe is not a good sign.

I think it’s been stated, but Ryu doesn’t need anything done to him really. Trading should just go away IMO and either knock both parties down, or have a KOF impact like effect where no one is damaged–honestly, I would prefer that as it would keep the excitement of the fight going. Besides, it’s another way for the black ink effect to make its way into the fight–which is one of the best areas of the new art direction.

On the whole shoto thing–Ken’s buffs have nothing to do with nerfing Ryu. I believe the only gripe with anything involving Ryu is the SRK. It’s not that as a Ken player, I want Ryu’s DP nerfed, I simply want/expected to have the faster one. ATM, only Ken’s EX SRK is superior. Ryu’s name is brought up in this situation simply for one reason. How the heck do you make a better lp DP? Do you make Ken’s even safer on block? Kara off of it for 2 SRK on hit? Or have if punishable from certain distances only like Sagat’s TK. Ryu’s lp DP is already so good, making Ken’s equal without having the exact same one is kinda hard. We don’t want a win button lol…

His fierce srk is a little flawed too. if it’s strictly for combos, then the weird hitbox and how it gets stuff by everything is fine, but it should have more damage, and KD on first hit. If not–it’s hitbox need to be fixed, and I still would say KD on first hit.

Same walking speed, faster sweep, fix target combo–all nothing to do with Ryu, but exclusive buffs for Ken.

In all honesty, I would rather have Ken have a quicker jump than Ryu so he was 100% Mix-up, X-up viable. I don’t really like his in the middle of zoner/rusher style in Vanilla. Ryu is really a jack of all trades master of none, except AA.* Ken is a jack of a few trades master of none*, with no exceptions. I think Capcom really just needs to warrant a reason to play as Ken.

Character wise, he should be a faster/swifter Ryu with more combo options, less damage, more flashy, and more reliant on kicks. They lost that somewhere by slowing his recovery on FB down drastically right along with his DP and walk speed.

Oh my… Ken’s army is everywhere, even in ryu’s thread.

You either get your punish or you don’t. Why should they differentiate the sound with the tatsus when they’ve never done that before, because OMG I want to punish but I dunno which he did? Alot of crouching normals beat it anyway.

Fake hado is just a bad idea, he zones very well, he doesn’t need a free fake. He can fake by pumping the hado and throwing a kick or punch.

of course…ryu is everything that ken needs to be…minus the good fireball, we spit on the usable fireball :chainsaw:

hear hear. I more or less main Ryu, but the minute they fix ken “cya usable hadouken!”

change his armor breaker. make it the hadoken.

uh i do think ryu would benefit from a fake hadou. i dont think it would be too strong because in a fireball war, if your busting out hadoukens with your opponent and you think hes gonna jump on the next one and you do the fake hadou, if you guess wrong, you’ll eat the fireball. ryu isnt so great at zoning anymore due to the speed of the game being pretty slow compared to SSFIIT.

We’re coming!!!

of course Ryu would benefit from a fake hadouken. That isn’t the argument. The problem is that the rest of the cast that has to deal with fireballs that do NOT have fireballs would suddenly be overpowered by that. If you want a fake hadouken, press QCF then do nothing. Problem solved.

That’s like saying Chun Li would benefit from being able to shoot homing missiles from her vagina.

Shut up.

I think that might be just what Chun needs actually. A vagina missile during EX SBK so it doesn’t get stuffed so often.

Well you’ve still gotta dash forward and then time it right…off slightly and it misses = round over. So you basically have to be anticipating it, as with the other characters that can trade into ultra, whereas Ryu and Sagat don’t have to anticipate anything and can just input ultra pretty much at any point until the opponent hits the ground and the game auto-times it for them.

I actually like how Ryu is easily accessible. To me, Ryu feels fine. No, I do not main Ryu. I used too, admittedly. There are a few edge case things that I feel are stupid and shouldn’t work, like jab DP anti-air into ultra and srk trade is a free ultra. But past that, there’s nothing about Ryu that’s overwhelming to me.

Well, maybe his super. His super is stupid good.

I don’t think Ryu is gonna change much in super besides maybe a new move or 2,few tweaks and his new ultra.

What amaze me the most about ken army, is the way you keep whining because ken doesnt have a go to DP like ryu. Granted he has to choose between HP and MP DP, but when you take into consideration other characters like chun who have to guess between thousand normals or use meter (and even with meter she can get stuffed) to anti air consistently, or characters like bison, abel, vega, viper, rose, who can not anti air without getting stuffed, ken still has an excellent anti air game, even if not the best in the game. I dont think that he really need something in that department, and I’m pretty sure that capcom wont do change anything in the way his dp works.

I think if most shoto players had to seriously main a character like Chun, Abel, Rose, or Viper for a month, you would literally hear 99% of shoto improvement requests vanish.

:rofl:

No they wouldn’t. Characters like Rose, Sakura, Cammy, Fuerte or Vega honestly need improvements, but characters like Abel, Bison, Viper or Chun work. They have advantages, mixups, tricks and shenaningans, etc., that make them fully capable without having the full set of great fundamentals. You just have to work a bit harder for it because they don’t excel in the basics.

If a character is usually built around having certain aspects be good (such as Ken’s SRK and rushdown ability), and doesn’t live up to that for whatever reason, it’s a reasonable improvement, regardless of completely different characters’ problems. Viper can AA just fine, and is more about rushdown and mixup anyway. Chun’s EX SBK needs to be fixed, but her SBK version was never based around a decent AA anyway. Vega needs fixes period, that doesn’t have anything to do with shotos.

All I ask for Ryu is a few new things to bring some fresh aspects into the fold, and that little, if anything, be made worse. He’s fine where he is for the most part, there are just a few things about the engine that need fixing.

Clueless Ryu player right on schedule:

smh

Clueless, huh? Considering my point was that regardless of other characters’ problems, if something needs to be fixed with a character it needs to be fixed? Sounds like you need some reading comprehension.

Shoto mains (or more specifically, Ken mains, since most Ryu mains can agree he doesn’t need any improvements) would still see a problem with Ken’s walk speed and DP after maining a different character for a month, because it’s still a problem for Ken, who most would agree is supposed to have a reliable SRK and decent walk speed.

If you don’t understand that, I don’t know what to tell you. But next time come with some points of your own instead of trying (read: failing) to insult off the cuff. You’re not very good at it.

I suggest you go shake your head elsewhere.

How can you dare say its not reliable? Wake up buddy, ken mp shoryu is one of the best anti air in the game. Just because ryu’s is better doesnt make ken’s less powerful, come on it has tons of invincibility. What para and me are saying is that instead of whining that ken must have the best DP, you should just learn to use what you have because it is already excellent.