Ryu changes in SSFIV thread

dunno if it counts, but when u air tatsu and get kicked (or tatsu’d), you can see some WEIRD bounces afterwards. You never know where you gonna end up lol.

You almost got it completely rational. Ryu’s fireball is meant to be better, so I don’t agree with making Ken’s quicker than Ryu’s, but it sould be “So basically buff that”. Ken is too slow in this game. Making Ryu slower than him by making Ryu slower is not helping Ken.

It is a balanced game, for his ultra takes away 400 points by itself. when combined with any move, it is less. Go to the vega threads and bother the people there! The only messed up thing in the game is the ranking system, so if it matters that much to someone, there’s a thread for that too. But honestly, GTFO!

I don’t main Ryu, I just use him as a second. Ryu is solid the way he is imo,
but he still could use some more stuff lol. here’s my Ryu wish list:

1.) give him his hop kick back (F+MK)
2.) let all the hits from his ultra connect in juggles
(Ex. QCF+PP - FADC foward - Ultra. last few hits will whiff and the fireball
continues to travel off screen)
3.) Give him his standing HP, HK target combo back for crazy stun
4.) Give him back HCF+K special move

People really don’t know this game. Ken’s cr. MK is 1 frame faster than ryu’s and almost all his comparable normals are equal or faster than ryu’s except cr. HK.

Ken’s problem is cr. MP is 0 frame advantage on block, his overhead is punishable on hit. His Ultra doesn’t deal proper damage unless he gets very iffy situational setups, plus the CH system doesn’t work very well in this game in that you have to hit during 2-3 frames of startup of a throw/jab to get a CH.

Any ryu player knows if he plays as Ken that only reason Ken’s footsies are worse is his fireball … really that’s it … Ken’s cr. MK sacrifices 1 active frame for 1 frame less startup … But ryu’s is still better, why? his fireball. Ryu’s cr. MK deals 140 dmg with fireball, has more pushback on block cuz his fireball is harder to interrupt, and EX fireball leads to Ultra.

People saying nerf cr. MK are just showing their own lack of knowledge.

Ryu is honestly the best designed character in the game. Characters shouldn’t have retarded 8-2 matchups 4-6 to 6-4 should be largest gap and he accomplishes this pretty well.

I play both ryu and ken and you guys complain way to much ryu is fine how he is…and ken does not compare to ryu in anyway first of all all ryus shoryukens are faster than kens which is total bs shoryken is kens trademark and ryus is his fireball. also ken walks slower sweep is slower and can’t ultra in certain situations cause the char is to far … ryu can ultra off anything even a traded hit which is bs. they should nerf the trade hit ultra because only 2 char in the whole game can do that ryu and sagat

My only problem with it is it’s AA uses. Being able to duck most AA attacks with cMK is inherently lame. Just needs to have a different hitbox (or have other characters hitboxes changed accordingly).

Ryu is well designed, don’t get me wrong, but the problem is that the other characters AREN’T. It’s like they had all these crazy ideas when they were making the game, and implemented them into Ryu, then ran out of idea’s for other characters.

He has great AA, great combos, one of the best ultras in the game, great corner combos, some of the best ex attacks (tatsu and hadouken) in the game, a projectile super that allows him to STILL attack you while you block it, great FADC uses, excellent priority/invincibilty on moves, and a great mix of health/speed/meter gain.

Many other characters have little or NONE of these features, and that is where the problem is. Kinda shitty when you pick Vega and you have no fireball, your health and damage are ass, you are never FADCing, your super and ultra are garbage, you have zero wakeup game, most of your moves are either going to trade or flat out lose, and your opponent is laughing at you for picking him.

Truth be told, it’s not so much a problem with Ryu, as it is with the rest of the cast. But that isn’t to say that Ryu shouldn’t have been given ALL the tools he currently has.

Kids, can you say “Joudan” or “Ryu Bi”? Give that nigga some new moves (from older games)!!

And Viper. I think Guile can too. And Rog. And some other characters in corner situations.

those are hard trade offs to ultras. ryu and sagat are on there own level of easiness to perform

I’m not gonna even attempt to take sides on this argument, but you’re point works both ways:

There are plenty of Ryu mainers on SRK who’ve NEVER played with anyone else, so they have no clue how difficult other characters are in comparison.

I’ve played with Ryu, as well as other characters, and in MY honest opinion, he’s not difficult to win with, compared to the rest of the cast. I won’t say he’s easy because people get all butthurt around here when someone claims that a character isn’t too technical…

LONG STORY SHORT:

People on SRK are gonna complain regardless. If SSF4 has (nearly) every character well rounded, people will say it’s boring. People will auto-hate characters with answers to every situation that the game can possibly present. The best thing we (you) can do as posters on this site is try to be reasonable, stop the countless empty responses like “LAWLS YOU SO DUMB”, and actually give a bit of consideration to points you may not agree with.

I’ll admit, the latter might be a bit easier to do if the mods actually cracked down on alot of you:sweat: (Be glad I’m not one, SRK’s membership would be halved, I swear lol)

Rufus, Honda (off hands, if opponent does early jb.HP/HK), Seth (though you definitely don’t want to trade if you’re Seth), Abel (off c.HP), Gen (off Gekiro into Zetsuei), Cammy, I think Dan might be able to, but I’m not quite sure.

Actually, Viper’s isn’t that hard. The others are though.

id like capcom to change the sounds of the qcb K, a different sound for every K, something like giefs lariats. Ryu had the first hand when he did the tatsumaki, if the oponent predicted that and dodged, he should be able to punish it properly, but he cant coz he dont know exactly where the qcbK is landing.

maybe he should get a fake fireball like in HDSuper turbo.

Uh no.

He’s not very technical. Most of his advanced techniques and tricks are simple, and his basic game is usually enough to carry you through the majority of any match if used correctly.

But in MY honest opinion, the only characters that are really technical are Viper and Gen. After a certain point everybody else’s stuff is easy enough that technical execution isn’t much of a factor unless you’re talking Viper, Gen, Fuerte’s RSF, or your BnBs consist of 1-frame links.

My problem is people who don’t main Ryu acting like picking him is some magic free pass to winning. Along with playing everyone except Viper, Dhalsim and Fuerte casually, I seriously play Cammy and Sakura as well. I can do just about every technical trick of theirs as well, and when it comes to actually winning a match I don’t have to work any harder with them as I do with Ryu, unless it’s a crappy matchup.

In fact, the tricks that Cammy and Sakura (among others with good tricks and mixups) have can make a match a lot easier if your opponent isn’t used to you, or doesn’t know the matchup. Who seriously doesn’t know a Ryu matchup?

But I digress.

My statement was referring to the high level tournament scene, or the Japanese scene. Ryu may be easier to pick up, no doubt, but to actually go the distance and win with him at a high level? If you say he’s easy in that respect you clearly don’t know what you’re talking about. I don’t see how that works both ways.

i see your point. uh, no i dont.

I see where you’re coming from; here’s what I meant by both ways:

Without naming characters that are obviously inferior, or rather, only choosing from the dozen or so tourney-viable characters, and assuming that those twelve matchups are known (to remove the “I lost because of matchup inexperience”), pick the ones that you feel are easier to win with. Or rather, just PM me if it gets too non-Ryu related. I’m saying that Ryu is one of the easier to win with. btw that dozen characters I came up with looks like this:

Sagat, Ryu, Boxer, Dictator, Rufus, Akuma, Dhalsim, Chun-li, Viper, Abel, Seth, Blanka, maybe Guile, and maybe Ken.

Asking how easy a character is to win with is missing the point somewhat IMO. That’s just a balance issue which is easily rectified by changing other characters. Better to ask “how hard is it to maximize this character’s potential?” Characters like Balrog and Rufus might not be the best in the game but they are considerably easier to play well than Ryu, who you need to have a strong command of zoning and footsies (probably the two most difficult concepts in Street Fighter) to do well with.