Because SRK post-SF4 is SRK 2: A New Generation of Whiners
Ryu’s too fast and maneuverable. When you use him, you are amazed at how fast his hadouken is and how easy it is to move around with him. Also, nerf the range on his air HK. There’s no reason it should have so much range.
It’s odd that he’s so fast and supple(I’m not calling him soft, look up supple. you rascals.) because he’s also a pretty powerful character.
LOL! So basically, as long as you fuck up your rushdown/combos, I get to punish you for it.
I fail to see the problem here.
Solution 1: Stop dropping combos
Solution 2: Stop using unsafe blockstrings
Solution 3: Stop sucking so much.
And Ryu’s too fast? LOL, you’re joking, right Dark? You expected him to be slow?
Odd, because I think he is slow as hell (I think this entire game is too slow though). I get the impression that he is the slowest Shoto in the group both in walk speed and normals (well, except Dan, who has the worst recovery on most of his normals). shrug
…but I am not Choi or Valle…and I don’t really play Ryu, so yeah.
ken has the slowest walk speed of the shotos:sad:
nah his normals are some of the fastest in the game. his walk speed is also fast (well in SF4 terms)
Goukie is faster than ryu, then ryu is faster than ken
akuma ryu ken
Almost any of the annoyances caused by Ryu can be simply attributed to some of the game mechanics which will be tweaked in Super. Hopefully something can be done about FADC and the dominance it has with certain characters.
(I’m just here to do anything… ANYTHING to decrease the amount of Ryus online… I am so tired of playing him that I am willing to accept even the most ridiculous nerfs you could ask for.)
will never happen, most popular character means something online.
…
…have you…you know even played Ryu?
Does Ryu really even need a buff? I mean really look how many things he can do. He has like 3 ways to connect his Ultra. If he trades when he DP’s he can Ultra. He has a great normals, and a great fireball, and good zoniing skills. So…I mean what the hell? All Ryu needs is another Ultra and Ryu should be good.
nuff said
But don’t you know!? He’s like the best character in the game! Nerf him!! Nerf him now!!
I heard Ryu can like… FADC into Jesus.
Sigged
roflmao
Oh my God
lol…
As a Ken player, I’m scared of really good Akumas and Balrogs. I welcome a good Ryu anytime, even if they win, you see how. Sometimes, I don’t even know what the heck to do against Rogs and that defense.
low forward
focus back dash, forward dash
Jesus Christ, you think so? Look out, here comes one of my own:
As I read another wall of text, much of it irrelevant, Im really wondering what sort of demons you’re struggling with as you type out these elaborate responses to questions and complaints that were never made. Though seeing the time you devoted to talking about why I lose at Street Fighter, after I don’t know how many times I already explained that’s not the case, I have to wonder if you are the wall itself that I am talking to.
And once again, scattered amongst the rampant Alex Valle dicksucking are plenty of not-so-factual tidbits. Wanna know why I didn’t write a rebuttal to Valle’s posts? Because he didn’t say anything that I felt compelled to respond to. He’s certainly not writing pages of text about how hard Ryu players have it. He’s not writing that Dan beats Ryu in footsies or any of the other plainly incorrect shit you’ve written. Yeah, Cammy’s ultra setup does A TON OF DAMAGE…the same amount as Ryu’s (less than half a blocked hadoken difference.) Oh, is that a ton? Let’s forget to mention that its her only set-up and requires…not strict timing, but it must be done immediately or it whiffs. Ryu’s got 6 times as many setups and almost every one lets you go eat dinner first and then come back and connect the full ultra. But yeah, lets get real offended when someone calls him braindead.
Ryu is simple and predictable and boring - wrong, that’s you. And you’ve admitted as much.
You say Vega needs a half-way decent anti-air and then talk about how you’re constantly getting air-thrown so you just “don’t jump.” Hmm.
Your info on Cannon Spike vs Srk is wrong, they trade if done at the same time. Ex of either beats reg of the other, though I’ve had regular srk trade with EX cannon spike before also. And standing next to each other, EX srk BEATS EX cs cleanly.
Same goes for all that about Bison ex stomping hado on reaction. Ryu can srk for an unfavorable trade…but ex srk stuffs it clean. Or just backdash for free anything. Bison has to be predictive to punish hado w/ ex hs from most distances.
Your statement that most of the SF4 cast benefits from mashed out reversal? Laughable. As is your assertion that Ryu somehow gets punished harder than anyone else for playing predictably.
All of this aside, my main point is still the one that you somehow still are managing to have trouble with. I know its easier for you to change the discussion and come up with some story about me losing to Ryu players and that’s why I have the opinions I do, but again, I’m thinking about these things on a more basic level of trying to minimize the stupidness that’s in the current game. Everything with you is “tell me what you don’t like and here’s how you beat it.” That’s not the point. Akuma’s full fierce srk may do more than Ryu’s but nobody’s worried about jap srk to red fireball the way they are fierce srk to ultra with Ryu. And again, your explanation of how obvious it is when a player is gonna be mashing reversal just doesn’t apply if you’re playing anyone decent. No good player is gonna make it obvious and mash reversal every chance they get. But just the threat that it’s out there, coupled with the lack of real block strings for most of the cast, is enough to stunt the offensive momentum of a match. Let’s say you miss a link or he decides to take a shot through your blockstring and hits. Now you both have this scenario in mind, so the next time you get in, you’re trying to bait. Only he’s not a predictable moron so this time he just ops to block and then you’re left with my favorite: two characters crouched inches apart, staring, waiting for the other guy to do something dumb so they can win. Maybe both mashing os throw. Does this constantly happen? No. But its enough that every time it does Im sitting there thinking “well this is stupid, sure wish they’d change this somehow.” And yes, that example is more of a game mechanic change needed, but it goes back to the basic premise that a lot of the goofy mechanics benefit the guys like at the top of the food chain, and its no coincidence.
Ryu players’ favorite line is “you shouldn’t be jumping against him with ultra in the first place.” Tell that to a Honda player…whose own ultra, btw, has no practical combo set-ups. You have a situation where, thanks to the game mechanics again, halfway through every round Honda’s options are gonna be very limited and thus Ryu’s gonna have the advantage every time.
With these things in mind, its where you start to look at the rest of the character design and question some of the other aspects. With all the different setups, why did they choose to make his ultra timing so patheticly free while other characters are strict? With the usual superior zoning game and higher damage, in addition to the better ultra, why do you think the devs decided to go against tradition and make Ryu also faster than Ken in SF4? For a move as fast, damaging, useful in combos, versatile, etc., why is ex tatsu not punishable? Sure seems to encourage a tendency to just throw it out there and durrrr. (Another side note, afaik the walk-out-of-ex-tatsu thing is only with Chun and she has to actually be moving forward when it hits to walk out.) And on a similar note, are there any other supers that leave the performer positive on block? Chun’s super starts up 1 frame faster but doesn’t go full screen and is anywhere from -30 to -70 frames on block. Ryu’s can, of course, be used for full juggle anywhere in combos…and if blocked…+11. How is that necessary? And yeah, in addition to srk, ex srk, cr.fp, st.rh, two seperate ways to meterlessly anti-air into ultra, etc. we were a bit worried about people jumping in on Ryu, so we went ahead and made godlike poke cr.mk also a great anti-air counter. Don’t forget to give him a better way to get out of corner pressure than mobility-expert Vega.
So yeah, you can always sit there and list one or two ways to get around most situations in SF4 because the game obviously isn’t broken…its relatively well balanced. But for every 1 or 2 options most characters have for dealing with it, Ryu’s got 4 or 5 good ones, or more often, never has to deal with being in that situation in the first place if played smart. You don’t want to agree because, as I said, you seem to be taking this whole thing really personally (not the only one), which is why you’ve been trying to downplay all his shit in here with half-truths and mistakes. Any of the supposed downfalls of the character like predictability, etc. can only be attributed to the player.
tl;dr - I have no problem with Ryu or anyone else being really good. I’d just prefer it if the strongest characters in the game weren’t also the easiest. For the most part, they are IMO.
Characters become less popular if they aren’t so safe. Even if I beat up someone’s non-Ryu character, they go straight to Ryu like a baby to its bottle.
Anything to give the illusion or reality that Ryu isn’t so safe to use.