Ryu changes in SSFIV thread

Better depth perception AND hair?! Lmfao! Post of the month. Dont nerf ryu, he’s balanced except trade ultras. Just buff up others to keep up with him.

i agree with tracker just bring everybody up.

Ryu is fine. just get rid of dp trade ultra

Is this thread for real???

How many more advantages do Ryu players bloody want?
i havnt even bothered looking in the Sagat improvments thread, because thats just as ridiculous too.

Its actually very entertaining when you see Sagat players cry about his slow walk speed.

:rofl:

Actually the Sagat thread is mostly about nerfs.

Fake Fireball
Trade DP should be removed
Fix the ex hurricane glitch
speed up his overhead 1 frame
super should vacuum on hit in all cases
speed up f+fp a frame or 2
dont see the point of joudan kick, does not add any real depth to the character, someone please enlighten me?

He doesn’t need that. His hados are good, he doesn’t need a bonus that looks just like one but recovers as soon as he puts his hands out.

Fake fireball exists. It’s called fireball FADC. Fake fireball is in the game, it just costs two meters.

Ryu is so good in this game that there’s really no way to just “bring everyone up”. He’s a jack-of-all-trades character that’s among the best in the game at each element. Other characters are designed to have weaknesses, but be really good at something else. So other characters will always be incapable of competing with Ryu at some aspect of the game. Unless you just go crazy wild with tools for every character that don’t really fit their history, or buff damage/frames on certain moves to be a bit on the ridiculous side.

yeah, that’s why ppl pick other players besides Ryu. For me, he’s just kinda vanilla, which is why I prefer Ken.

So I’m hoping for a speedier Ken with a little more “oomph” with his combos/mix-up. Ryu is fine though, but that trading ultra thing is kinda annoying. Sagat’s as well.

Fake FB would be nice…but I would really like for other characters to have some crazy stuff if they gave Ryu that option. His FB already come out like water. Still, a game where every character has a least one ridiculously good move doesn’t sound bad to me.

Ken’s ST lp DP would be sick! Go through FB if you time it right…Yeah, I’d welcome that back…

Ryu needs to be less perfect. He has no bad matchups. Everything comes too easy for him.

You can buff other players but in the end he’ll always everything work for him. He needs to be nerfed. He’s too solid and everything just plain works too well for him.

-make his links easier to do. 10 frames at least.
-make his jumping roundhouse have more reach and priority. (I keep TRADING with character’s anti-airs! WTF!?!..you would think they were moves designed to counter people who jump all the time!)
-make srk input just downforward+punch. Why should I have to press a direction twice to get a free ultra?

in all seriousness. nerf all the above. he’s a joke.

Twoddle.

I know what he needs

He needs a shoryuken that shoots 3 homing hadokens.

Ryu is perfect in SF IV, he needs to be nerfed back to SF III: 3rd Strike status. Not saying he sucked in SF III, cause he was really good there too, but it actually took some thinking and skills to use him in SF III.

“Make him a Charge Character.”

Haha I lol’d. Ryu doesnt need anything. Hes fine the way he is.
If he really needs anything it would probably be a Tatsumaki Ultra. That would be AWESOME.

**This shit is still going on?

leaves thread laughing**

Ideal Ryu: Well-rounded, no big weaknesses and nothing really great.

Actual SF4 Ryu: No weakness at all and the best tools in the game in almost every category.

Ideal Sagat: High stamina and best zoning in the game. Weaknesses are slow overall speed and low mobility.

Actual Sagat in SF4: No weaknesses because slow walk speed is negated by karas and TK and 3 frame short. Again, some of the best tools in the game. Plus higher stamina and damage than Ryu.

So yeah, Ryu players like to point to Sagat like the rest of SF4 players like to point to Sagat and Ryu. Just because one character has 20 advantages over the cast doesn’t mean one with 18 couldn’t stand to lose a few as well.

Yeah, SFIV players like to point to Ryu and Sagat, but it’s silly that they look at it so much as Ryu/Sagat could stand to lose as opposed to other characters could stand to gain. Ryu’s tools are good, not the best. Whether he’s even or at an advantage, it’s nothing too severe in most cases. If Ryu outclasses your character to the degree that you feel you can’t do anything against him, then either 1) you need improvement, or 2) your character does. Maybe a little of both.

Point being Ryu doesn’t need weaknesses just because other characters have them. he’s a basic character that was built to be solid in all aspects. SFIV Ryu is a great example of this.

We have a winner!

That’s called balance. 5:5 matchups across the board is what the devs should at least be AIMING for. Having a few 6:4s and 4:6s is also acceptable, but to say that a character having no bad matchups is undesirable is silly. Also, keep in mind, Ryu has no autowin matchups, either.

His links are easier than some other characters, true. That simply means those other characters need more leniency on their links, not that Ryu needs a nerf aimed at his.

All characters trade/stuff antiair attacks with their jumping attacks sometimes. Sagat with that fucking elbow more than anyone else, but if other characters couldn’t trade with antiairs, then why would so many people be crying themselves to sleep over SRK trade -> ultra?

And, finally, every attack that uses the traditional SRK motion benefits (More like suffers) from the input shortcuts, it’s not exclusive to Ryu, nor is it exclusively ‘beneficial’ to Ryu.

He takes thinking and skill to play in SFIV, too. There’s a reason his matchups are mostly 5:5, with a handful of 6:4s. He has no autowin. Any win earned by a Ryu player is earned through OUTPLAYING the other player (Or occasionaly, like with EVERY OTHER character in the game, a little luck).

Now, for my input on what would be reasonable for Ryu in SSFIV.

  1. Take away SRK trade -> ultra. For EVERYONE.

  2. Decrease blockstun frames on SRK so people will stop boohooing about blocked SRK FADC being a ‘get out of jail free card’ (lawl@2 EX hados being considered ‘free’). This leaves FADC still being a viable option to escape punishment for not hit-confirming your SRK (Backdash reset out of the FADC instead of forward dash to apply more pressure to crybabies). And decreasing the blockstun of SRK doesn’t affect the outcome of a non-FADC blocked SRK because, well, if your SRK gets blocked you’re GOING to eat a silver platter of well-deserved shit.

  3. Joudan-Sokutou-Geri. It could be unsafe on block to keep some kind of risk involved to justify the reward, but I do think the motion should be simplified to QCF+K, although I don’t think I’d mind terribly if it stayed as HCF+K.

  4. People give up on crying about Ryu’s ultra being ‘broken’ due to the relative ease of comboing into it. It does significantly less damage than most other commonly played characters’ ultras, and the damage is spread across 8 hits, which generally are preceded by at least 2 hits for hit-confirm (a normal for hit-confirm followed by SRK -> FADC or, in the corner, EX hado or tatsu) which means it gets scaled to all hell.

For comparison’s sake, here’s a listing of the ‘maximum’ damage of the ultra combo of several very commonly played characters:

Abel 551 (Even easier to land than SRK -> FADC if you’re playing against a projectile-happy character, AND it can be comboed into without the use of any meter)

Akuma 600 (INCREDIBLE damage, but unfortunately an exceedingly difficult ultra to actually LAND)

Boxer 519 (See comments on Abel’s ultra)

Cammy 540 (Comboable, but not easily, unfortunately)

Chun-Li 510 (See comments on Abel’s ultra)

Dictator 540 (Comboable, albeit not easily)

Gen 405/398 (Both are among the easiest ultras to combo into in the entire game, hence the relatively mediocre damage)

Gouken 518 (Can be ‘comboed’ into via backthrow for UNSCALED damage; the throw used to land this ultra also has an odd tech window that makes it a pain in the ass to avoid this ultra)

Ken 548 (Great damage, but unfortunately borderline impossible to combo into the full animation; damage needs to be dropped a tad, then it needs to be comboable from target combo ala Rufus, as well as SRK FADC, with the potential for other setups; awesome punishment ultra, though, as well as extremely visually pleasant)

Rufus 515 (Can be comboed for 0 meter, just as many setups as Ryu’s ‘broken’ ultra, AND has almost a SRK worth of additional damage over Ryu’s ultra)

Ryu 398 (Solid ultra with a bevy of setups; balanced by its relatively low damage for an ultra)

Sagat 585 (Bullshit ultra, 'nuff said)

Viper 540 (Can be comboed into for 0 meter out of combos that are insanely difficult to properly predict or react to; also does great damage)

Zangief 600 (See comments on Akuma’s ultra)