Ryu changes in SSFIV thread

Was that an honest response? if so…you got trolled. The guy that made the first comment you quoted, was either seriously mentally ill or trolling.

But I guess your response could just as easily have been a troll post too? Kinda like a troll reversal? A Troll-troll? Or is that Lizardman? Ahhh I dunno…

**
By the way, Parabellum is a Chun player, Saikyobeast plays Dan and Seth, Roboticelf to my knowledge Plays Abel, tribaL plays boxer … I mean… Does that make them part of the Ryu Army?**

Why does that even matter? Have parabellum and i even responded to each other? Elf was complaining about lariat from boxer and rufus’ point of view last i responded to him,saikyobeast never confirmed that he agreed with the ridiculous things you’ve said trying to make ryu look like a victim, but i don’t think anyone could agree if i directly quoted the shit you said. Did that guy from japan ever answer if he agreed bison was better on offense than ryu for example?

Complaining that you have to work with a character who has arguably the most advantages in the game is going to sound pretty stupid when you’re preaching to someone who plays a character with arguably the most disadvantages in the game. Why even bring up 3rd strike? We went over that already, it has far worse balance than this game but that doesn’t mean character in this game can’t be unbalanced, and it’s not like i was just saying it as an argument from anecdote or biased opinion, i used tons of examples from the frame data which ought to be unbiased, but you prefer anecdotes instead.

If alot of people just tend to echo each other mindlessly i don’t look at them as individuals, not my fault. If you don’t like that maybe think for yourselves once in awhile because most of the people that agreed with you seemed to have no idea what either one of us was arguing, and just to be clear i’m going to quote something i said that was never answered.

If we make it so that EX hurricane is -6 on block, or SRK has a 4 frame startup, or sweep has a 6 frame startup,or his super is actually in the minuses on block, or air hurricane maybe 13 on recovery then you’re not even going to notice because you had apparently no idea this existed in the first place, so why cry?

Now keep in mind that’s just an EXAMPLE, but why would all of you kick and scream if this came to pass? Does this make the character useless?

**However, I changed my tune a little bit. Over and over in many threads I see good players (players much better than me) complain about how defense oriented SFIV is and about how it leads to turtling and boring playing. The requests to ‘bring back offense’ is one of the most common things I read.

And I would like to submit the idea that one of the biggest contributors to this game being a ‘turtle fest’ is ridiculously good reversals like DP’s leading to Ultra. Also, an even greater contributor is safe DP’s. (DP FADC.)**

Bingo. Congratulations, you get the point. If you buffed everyone up to ryus level then the game would become turtle fest and i wouldn’t be surprised if alot of people stopped playing,and you can’t buff them up to sagats level either. This is the statement i originally used and this gets hated on…why?

I didn’t think so?

I’ve just been kinda trying to hang back and see how this debate unfolds…I really don’t think I have a stance here.

Ryu is good. He always has been.

That is pretty much all I know really.

Take away trade > ultra
Fix ex tatsu
Give him hop kick or step kick from 3s.

Who’s complaining? All redrapper was saying was that Ryu isn’t anywhere near the easy button, free win character your portraying him as, and therefore you have no real basis that he needs a nerf at all, aside from bringing up a completely unrelated topic, like the disadvantages of your main.

You bring up frame data this and frame data that, but you don’t explain how any frame advantages he gets gives him any overwhelming advantage.

“OMG, Shinkuu Hadoken leaves Ryu +11 on block, his super is obviously broken :rolleyes:”

What of it?

Thank you, Ad Hominem argument. Meanwhile you still look like a troll, still are no closer to proving any point, and still fail to show how Ryu is at all OP.

And why should Capcom make that so? So you can stop crying? Why should you be at frame advantage after blocking a fireball super? Why does air Tatsu need 3 more frames of recovery? Why should EX Tatsu be that punishable on block? Why does Ryu’s sweep need to be slower?

If it ain’t broke, why fix it? Hell, if it ain’t OP why fix it? You give NO reason as to why the character needs to be made worse, as opposed to your character needing to be made better. That is why you fail. Improvements can be made to the whole cast to make them easily viable, without giving them everything the top tier has, or making the game homogeneous.

But you’re not considering that, you’d rather just bitch about how easy it is to win with Ryu, and how hard it is to win with lower tier characters. When it’s really not that hard. SFIV is well balanced. The only character that has an exceptionally difficult time fighting Ryu is Dan.

fix dps/recovery in general in 4

take away trade/early dp>ultra

give him EX donkey

Lol its really funny how people throw their 2 cents into this thread. Capcom have created the best SF of all time (imo, and I’ve been playing SF since release as a little kid lol), there are a few glaring balance issues, that Seth has hinted towards- why don’t we all just wait until more details of the game are released…or the game itself…and then cast judgement?

Guys…you need to have far more faith in one of the best game designing companies in the worlds history.

I play bottom tier characters…and when I come up against Sagat, I still enjoy the game, win or lose.

I have absolute faith in Capcom when it comes to SSF4…I just dont think its worth all you fine peoples time ranting and raving over what may/may not be.

P.S. has anyone seen those Dan Taunt videos in real life on youtube? Made me CRY with laughter…someone should start a thread linking them.

IMO:

Hit boxes on some of his jump ins needs tweaking. j.HK is too fucking huge.

cr.MK needs a bit of work, not sure in what department, maybe range or advantage. Possibly having to be closer for cr.MK > fireball to combo.

As with all characters I think reversals should be non-FADCable. That or uppercuts do not leave people in the juggle state.

Slow down his walk speed a tad or reduce throw range.

Otherwise I think he’s fine.

Non-FADCable reversals is a great fucking suggestion.

Lots of people are so intent on raping Ryu, why not just make the other characters better? I never understood nerfing tops into oblivion. Yeah, imo, dumb things should go for all characters (trade ultra’s, ect), this isn’t just a ryu problem. Oh and in all the sf’s I can think of ever, Ryu’s c.mk never left him at a disadvantage, why make it that way in ssf4? Hell, if the basic game engine problems were addressed, that would help the cast vs. Ryu in itself, not that he is a POWERHOUSE OF PAIN anyways. Fix the huge reversal time, allow for meaties, fix option select throw breaks and trade ultra/super. That is MOST of the “I can’t do anything to Ryu up close” problems for the crying folks.

I have no problem with trade ultra at all. I don’t even have a problem with Sagat having it either. I also have no problem with Rufus having target combo into ultra. I don’t even have a problem with gouken having a move that auto beats EVERYTHING that doesn’t armor break AND throw into unscaled ultra.

I guess I’m just one of the very few people that doesn’t expect my character to have every single option that every other character has.

I’m cool with all that. I’m just pissed that my character can land his super/ultra and simultaneously not land his super/ultra (Fuck you Guile…sometimes…other times I :lovin: you, but not those times).

At the very least ryu and ken need to balanced with each other. Why is ryu faster with a better srk and a better hado?

remove auto-guard and make reversal window 2 frames guess what DP FADC loses ridiculous amounts of potency. Chaining a jab means you get a free attempt at breaking block if auto-guard doesn’t exist. Auto-correct reversals are caused by the large input window for reversals. You input forward,down, down-forward+Punch 10 frames before getting up. The game stores do X move as reversal. 10 frames later opponent has passed over you so the reversal comes out facing the opponent because that’s the way the character wakes up facing.

Seriously universal mechanics mess-up the game more than character specifics.

Auto-guard helps DP mashing also.

So why nerf competant characters that aren’t overpowered, when you can bring offense back for EVERY CHARACTER by changing a couple of stupid universal mechanics?

Also ALL jump attacks need more blockstun it’s stupid how it is now. lol, at people saying shoto j. RH needs to be nerf’d besides gief jump attacks shoto jump-ins are almost always the best. Ryu is meant to be character whose main weakness is his simplicity and predictability, meaning since you KNOW what he’s going to do you can win by out mindgaming your opponent. Every Ryu’s had that round where every hadouken was wrong and so he died (all 2 of them), because hadouke/dp is a mindgame not an invincible fortress.

:rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl:
http://img10.imageshack.us/img10/7366/9272isbad.png

i stopped posting in this thread because it’s obvious you don’t know what you’re talking about. why would i spend an assload of time, making long posts to accommodate for all the things you don’t know about just so i can make a point that will probably go over your head?

sorry, not worth my time.

and, yes, bison is better on offense. for the record: no, you can’t consistently punish scissor kick on reaction.

a possible Ultra from a s.LK -> s.HK tends to be pretty easy and very applicable.

though I’ll give in to the fact that DP setups are ridiculously easy, especially when your opponent is going on the offense (more so when jumping in)

Super -> Ultra is pointless. No one will ever use it unless you seriously need those 3 hits to finish off someone. Their damage will be pretty negligible after the super (since most of the damage comes from the last two hits; which won’t connect using this setup)

But yeah I did miss those HEH

:downs:

Completely wrong.

You have to finish the input after they’ve crossed over and for a perfectly timed cross-up that means you have exactly 1f to hit the button. If you’re getting ‘auto-crrected’ (no such thing btw) reversal’d then you more than likely need to time your crossups better.

Well, he may not be completely wrong. He’s wrong about the size of the reversal window, but it is possible that a move can crossover after you’ve inputted the entire command (as opposed to just the motion), and it falls within the reversal window.

eg. You’re waking up, do :dp: + :p: and the opponent crosses you up within the next 4 frames (Blanka ball cross up, for example). Theoretically the DP should come out facing the opponent if you pressed :p: within the reversal window.

But yeah, the majority of auto-corrections stem from the lenient input window. After all, not all “auto-corrected” moves are reversals. Lot’s of Ryu players already know how to exploit this (delay the :p: until the opponent crosses you up).

[edit: Not sure where you get the " for a perfectly timed cross-up that means you have exactly 1f to hit the button" info from though]

Aye, it’s definitely not a single frame. I play someone who does it consistently, to the point of jumping in on his wake-up on anything BUT a fp.srk from Ken means I’m eating a shoryu. Input + Delay until they cross over you or are right around your head + Punch = auto correct pwn.

And not calling it auto-correct is just semantics. I get that the computer inputs the directions as “toward” and “away” from your opponent (in concept), but that doesn’t alter the fact that when you DID input it toward them those directions should no longer be considered towards them given that they’ve gone over your head. Much like charges, this should go away when you go over their head almost immediately if not immediately.