Ryu changes in SSFIV thread

**honda has great aa defense. the last thing you want to do against a charged honda is jump.
**

Unless you want to bait it, which is exactly what happens in that video. By contrast, theres no jumping in on ryu EVER so how the fuck is hondas defense better?

what are you talking about? by saying this, you’re implying that you can tell when bison’s lk scissor kick will come out and hit him before it hits you. it’s a fast move and you can’t react to it fast enough. it’s also 0 on block, and puts vega (dictator) in a range he’s best at.

I’m saying that he can’t spam it all day because if he got that predictable he’s going to get countered and ultra’d, and that’s common sense so it’s not “free” like he said it was. It’s safe on block yea…and? Ryu has lots of moves safe on block too…you think that bisons offense is really better than ryus?
**
9272, i don’t think you really watched the video. i think you more, looked at it and made assumptions that fit your pre-existing point of view. because from what i saw mike ross () wasn’t getting jumped in on by ryu cuz he was honda, he was getting jumped in on by valle because he was mike ross.**

Ok. So umm…is mike ross not a competent honda or…
I’m sure you’ll say i misunderstood you so please clarify what you mean by “he got jumped in on because he’s mike ross”

Its pretty pointless to even debate this, there is no denying that ryu is one beastly char in this game.

Unless you’re in this thread and you bring out the violin when someone notices something isn’t right. Soooo many strawmen on this page alone it’s mindboggling, but that’s what happens when you go up against the ryu army.

The safe jump setups on Ryu involve hitbox/autocorrect madness that makes the srk whiff…it comes out on the wrong side.

Safe jump has 1 frame to hit, and 2 recovery frames on landing where you cannot block. Thus a 3-frame invulnerable move will be fast enough to hit the last recovery frame. This says nothing about the hitboxes though.

Frame data FTW! :rofl:

How many people are going to keep bringing up frame data?

:lol: j/k

:rofl::rofl::rofl::rofl::rofl::rofl:

Yes. Unless you bait it… Honda’s anti air is shitty. You’re so correct. I wonder where I’ve heard that before. Who could have said such a thing?

Dude, you fail. You’re arguing with one of the beastliest Seth’s in so cal, as well as a fairly well informed CHun and Akuma and apparently their part of the Ryu army?

Good job on calling people Strawmen. You’re shitty Oz references don’t make you sound intelligent. And then you form this opinion out of nowhere that Saikyobeast thinks Mike Ross is not a competent Honda :rofl::rofl::rofl:.

Oh this shit’s hilarious. But then again, if I would have read the frame Data, maybe I would have been where you are right now =/

I’m sorry guys. Gonna go read that frame data… and you know… lose some more.

No jumping in on Ryu ever, despite the fact that there are proven safe jump-ins on Ryu. LOL

And nevermind the fact that Honda’s j.HP is much safer than Ryu’s SRK on bait, block, or whiff.

It is. He has better rushdown, period. If anyone gets predictable they get countered and/or Ultra’d. :looney: And Ryu is more predictable than most.

No one’s denying Ryu’s a good character. But I’d bring out the violin on anyone who says that Ryu is anything more than a good character. There’s nothing gamebreaking or broken about him, he doesn’t have any overwhelming advantages over anyone but Dan, and Ryu vs. anyone is never anything close to an unwinnable matchup.

SFIV is very well balanced, which is the only way a merely solid character like Ryu could ever be top tier. That said, people need to stop complaining and start learning how to win that matchup against Ryu, because it’s not a difficult one to win.

With S-Kill’s general stance that Capcom is focusing not on nerfing characters, but buffing everyone, what buffs or new moves does everyone expect to see? The whole SFIV Ryu talk is getting pretty old.

Ryu is nowhere near broken or OP. Scrubs are just mad because there is no “easy win counterpick”.

This is true, I main Dan and I don’t think I’ve bitched about Ryu at all. He can be frustrating as hell but all I need to do is switch to my old main of Abel. Or hell switch to my even older main of Ryu and be part of the “problem” :rofl:

Point being, he isn’t OP, other characters have weaknesses he doesn’t.

As much as I hate fighting the army of Ryu’s online mostly because it gets old, he is well balanced. The only annoying thing about him is the fact he can combo into ultra on a sneeze. Then again if he lands it its because I failed to block something. Though SRK trade > ultra has to go, there is no reason why Ryu should be rewarded for trading.

His uppercut sucks in my opinion because it goes almost straight up. a barely angles to his an air attack. That’s why you use his heavy kick, or his Hick kick.

Actually the fact that his jab dp goes STRAIGHT up is a HUGE bonus to him when defending against crossups.

he’s got a point.

ya, for instance a lot of situations where you would avoid, say, Cannon Spike or Tiger Uppercut, Dragon Punch will hit you. It’s very annoying. I personally think it just has too many active frames.

But actually it’s only really annoying when you’re unfamiliar with when it’s OK to jump and when it’s not.

IMO TU is the best DP in the game for that reason. It’s so variable in terms of horizontal reach through use of different punch button strengths and through the forward+short kara cancel, and its’ lack of priority in comparison to the shoryu is actually an advantage in the sense that you can very often juggle an ultra off of the trade. Funny how that works.

Oh yeah and counter hit TU makes me tense my ass it rapes so hard.

Yeah. TU is like free rape a lot of the time. But there’s ways around it.

Yeah like blocking olol.

lol wut?

gonna have to set my turbo buttons to that

isn’t that exactly what redrapper said to do against ryu? i don’t get how it’s ok to bait against honda, who has aa options, but not ok to bait ryu, who also has aa options.

and btw, if you watched that video, which obviously you didn’t, honda aa’ed quite a few jump-ins and cross-ups.

lol, predictable? what’s the quality of playing you’re going against? maybe you should look at my location. i think the fellow japanese players i play against would love to hear your ideas on how to make a 10 frame scissor kick something they can punish easily.

because that’s how he plays honda and he plays really aggressive. he did aa quite a bit, but he’s definitely not a typical “crouch, wait” type of player with honda, which does allow jump-ins, but doesn’t completely neuter him like you think it does.

But it’s rarely on purpose. you’d have to spam it out so you could have it come out at wake up. and if you’re lucky you’ll hit the opponent instead of uppercutting on the opposite side.

No that not this

safe jump against ryu involve being out of the hitbox of the shoryuken during the first 4 frames.

this way when shoryu touch you you are already able to guard.

exemple [media=youtube]e-pQCmiPxYg[/media]