Ryu changes in SSFIV thread

His Ex tatsu needs to be very punishable on block.

c. mp should leave Ryu at even frames on block, not frame advantage. Or it should have one more frame of startup.

Uh, no. What happened is I asked for his hitbox on lariet to be raised. Somebody implied that I should “just sweep it” and I pointed out that Balrog and Rufus (among others) couldn’t “just sweep it” as lariat will beat out their sweep at close range, and that if it was changed so that they could “just sweep it” like they assumed everyone could, I would in fact otherwise be happy with the move as is. I was also happy to talk about buffing Gief in other ways so that some of his other matchups weren’t as bad.

Notice that this involves discussion of actual move properties and their effect on specific matchups as opposed to stuff like…

All I see there is unhelpful rhetoric. I mean, even ignoring the fact that I don’t think he needs a nerf, you’re not attempting to call out specific issues with his gameplay (auto crossup, easy reversals, a better DP than Ken when Ken is supposed to be DP shoto, trade Ultra, the nature of EX Tatsu) which other people have complained about and discuss the problems they bring, you’re just insulting the character and to a lessor extent people who play him. It’s just not constructive.

It seems pretty illogical to me to NOT nerf the second best character some what.

At the very least low forward needs a nerf.

When you balance a game, you want to bring the cast closer together. This means bumping the characters that suck ass up a tad, and bumping the characters that shit on people down a tad.

I expect Sagat, Akuma, and Ryu to all receive at least minor nerfs.

it sure does

as if Ryu needs another tool to deal with jump-ins.

Actually, most of those suggested topics seem pretty valid.

When I posted my 99 cents in the Ken suggestion thread, I added what I think Ken needed and, more importantly, what it should do and why he should have it. At the same time, I’ve also posted what nerfs he should have and why he should have them (maybe it was only one nerf…).

How many times does “Ryu needs no changes.” need to be posted? The thread could be taken to a new direction, if folks stopped arguing over the same crap.

Ryu has to get something new in the next game. Maybe the discussion should go to what his new ultra should be, what it should do, and what will make it different from his current Ultra.

Maybe you DO want to suggest some outfits for him. His current alternate is pretty cool, but I just don’t see much they can do with Ryu. If I was deciding on what his alt was, I certainly wouldn’t mind a few suggestions there.

I don’t think any discussion on story would matter… since SF really doesn’t have much of it. But that would still be INFINITELY better than going back on whether Ryu is perfectly balanced or overpowered.

Ryu doesn’t win everything. Look at the TRF tourney vidz. Ryu isn’t always the winner. Look at SBO 09. Ryu didn’t take that one. The guy isn’t unbeatable. The game does work in his favor at times (trade ultra lulz), and he does have an answer for every situation in the game, but damn he’s fucking Ryu. He’s not suppose to suck. And, since they did a good job of making him good, but not TOO good, I would say it’s the best Ryu iteration to date and a good representation of the character.

I’m not trying to jump anyone’s shit. I’m just trying get something productive to come out of the thread. And you should be thankful people aren’t constantly posting “Give him long hippie hair!” like a bunch of retards… :stuck_out_tongue:

Dammit… I keep telling myself I’m not gonna post here, and then I see how it’s not going anywhere so I feel compelled to do so…

He needs his regular Hado to KD like this dude -

One thing you have to take into account:

Other people in the cast (Assuming Capcom doesn’t overpower Ryu on purpose) will get buffs.
Nerfing Ryu’s BS without giving him buffs will hurt him more then you’d think.

That said, I do think some of his things should be nerfed, the question is- what buffs do you think he should get?

Ideas:
fwd+fierce. Make this more like his ST version, which is the only Ryu I liked. Allow for the links off that also as a meaty.

Thrust Kick. I think he should get that move back, allow it to juggle into ultra, but not comboable. EX should get invincibilty, maybe even have that have better priority then his EX DP?

If Ryu gets enough nerfs, buff up the damage on his ultra some since it’s low, especially if those nerfs reduce ultra comboability. It should not be one of the more damaging ultras though.

If I was to suggest nerfs:
regular DPs should not be able to combo into ultra period, even with FADC.
low strong/low rh link removed

I just wanted to post and see what people think of Ryu’s c.mk as it is and how it “could” be. Seems to be a really damn good poke that can be followed up and works as an anti-air (with follow up?) at the proper distance.

Not saying NERF IT!!!, but genuinely curious as to what Ryu mains and others think.

Ryu’s c.mk is the most balanced move in the history of video games.

Best post in this entire damn thread.

Nobodys jab should let them link a friggin fierce/roundhouse on non CH IMO. +5 on hit is pretty stupid. Rogs is even worse…

How about when its a one frame link?

Chun’s ONLY bnb that doesn’t require meter or leave her in a nasty 50/50 is:

c.jab x3 > st.fierce

Its a one framer, so even plinked it can be hard to hit…seems fair to me?

Using execution as an excuse to put something like that in the game isn’t really any better. Especially with plinking in place and folks arguing for more leniency toward links in general. You’re just going to give the 1 percentile a reliable option as opposed to the other 99%.

Degree of difficulty really doesnt come into play at high levels where they effectively become routine chains if you will. I’m against the very fact that it’s possible to begin. Wont surprise me if im alone on that tho.

Chuns buttons are amazing without reliable bnbs anyway lol.

**All I see there is unhelpful rhetoric. I mean, even ignoring the fact that I don’t think he needs a nerf, you’re not attempting to call out specific issues with his gameplay (auto crossup, easy reversals, a better DP than Ken when Ken is supposed to be DP shoto, trade Ultra, the nature of EX Tatsu) which other people have complained about and discuss the problems they bring, you’re just insulting the character and to a lessor extent people who play him. It’s just not constructive. **

That really depends on who i was talking to. If i’m talking to people who purposely miss the point of anything said then i get annoyed but what i said there isn’t any less valid, that’s selective reading really. Rog can headbutt into ultra and rufus can set up a combo, so using them as an example made little sense and that’s why that thread turned out that way. People seemed absolutely desperate to get that move changed for the silliest of reasons even though it has clear weaknesses, and i think you know where i could go from here.

But, like i said we’ll just look at all the advantages he has that he shouldn’t have as they pile up in thread, then later on we can make a list. If you’re not going to change ryu you might as well leave sagat the same way as well, after all weaker characters might get buffed…right?

As it is, I’d say a perfectly acceptable c.MK nerf would be to make his hitbox larger. As it is, used at the right time it ducks under jump ins and punishes. With a 3 frame startup, it seems a bit much.

Other than that, it’s his best poke and should remain that way. I also wouldn’t mind c.MP given another frame of startup, because all he needs is the 3 frame c.LP and c.MK. c.MP is just needless extra.

So, as for Ryu changes, here’s what I’ve got so far:

  • SRK doesn’t trade. Either they beat out clean if done correctly, or get stuffed. (I don’t agree with being unable to link it to Ultra. The Metsu Hadoken would become near useless outside the corner were that the case. )

  • Fix EX Tatsu glitch, -5 on block. (Punishable, yes. Highly punishable, no. Spending 1/4 meter shouldn’t be a liability.)

  • Joudan Sokutou Geri, HCF+K. EX Wall bounces, takes 50% meter, Dmg scales 25% Automatically. Juggle properties on wall bounce, of course (I’d like feedback on this one).

  • New Ultra, higher dmg, fewer (if any) combo options. (Metsu SRK?)

  • Shorten all reversal windows to 3 frames. (Not a Ryu nerf, but Ryu benefits from the 4 frame window as it is)

  • Reduce the hitbox of HP SRK to the range of 2 jabs, not 3. (Not a big deal, but am I the only one that thinks c.LP x3 -> HP SRK, or s.LP x4 -> HP SRK looks really strange? Also, I’m all for Ken’s SRK having more range than Ryu’s.)

Auto correcting SRK makes crossups hard and precise, but not impossible. I could go either way on that.

rog and ryu’s cr. jabs are so lame

cr. fwd is questionable…needs a LITTLE less range imo, or maybe SLIGHTLY more recovery. this has always been ryu’s best poke but it might be too good in this game… the fact that if you time it right it goes under booms too is :confused:

some of ryu’s links are also questionable… i.e. cr strong…cr. strong… cr. roundhouse? free knockdown for landing a cr. strong? “Cmon son” :confused:

If he is going to have that many ways to land ultra…like rufus and sagat…i think they need to have weaker ultras in general compared to the rest of the cast

At SB4 daigo was landing those combos into sweep on Jwong left and right.

I saw:

cr.strong x2 > sweep

cr.jabx4 > st.jab > sweep

GDLK.

more or less yeah…what other char gets free knockdowns into sweeps like that without meter usage (using links from normals) (other than aku)

it would make sense if ryu needed that to be good…but he doesnt. hes hercules tier without that shit.

i know you were there too…I heard your name called and wanted to say whats up but I dont know what you look like…

awesome event all around. best major ive been to yet tbh

Complaining about it is easy, though I can agree that linking into a sweep is ridiculous, especially for a character like Ryu.

How would you suggest fixing that then?

I’d say give cr.MP 4 frame startup, make it even on block, and 1 more frame recovery.

Suggested list:

  • cr.MP 4 frame startup, make it even on block, and 1 more frame recovery.

  • increase Ryu’s hitbox in cr.MK.

  • SRK doesn’t trade. Either they beat out clean if done correctly, or get stuffed. (I don’t agree with being unable to link it to Ultra. The Metsu Hadoken would become near useless outside the corner were that the case. )

  • Fix EX Tatsu glitch, -5 on block. (Punishable, yes. Highly punishable, no. Spending 1/4 meter shouldn’t be a liability.)

  • Joudan Sokutou Geri, HCF+K. EX Wall bounces, takes 50% meter, Dmg scales 25% Automatically. Juggle properties on wall bounce, of course (I’d like feedback on this one).

  • New Ultra, higher dmg, fewer (if any) combo options. (Metsu SRK?)

  • Shorten all reversal windows to 3 frames. (Not a Ryu nerf, but Ryu benefits from the 4 frame window as it is)

  • Reduce the hitbox of HP SRK to the range of 2 jabs, not 3.