Ryu changes in SSFIV thread

When I was at WCG, I saw someone brought a SSF4 strategy book and I read about Ryu. Fact is, Ryu has to play Rush down mostly now. He needs to keep people pressured in the corner. Fireballs are still good but not as spammable as before since a majority of the cast have something to keep him at bay.

As far as boxer goes, it’s still 5/5. His damage got toned down as well and his ultra whiffs in the corner.

Oh yeah I found it funny that ryu can combo two SRKs. lol.

Ever since the game release has anyone landed a clean AA shoryuken? Out of this whole time I have never landed a clean AA dp.

Try mp shoryuken. I land clean AA all the time. The timing is no different from vanilla HP srk.

As for Guile, I don’t have problems playing them in SF4 and so far, hasn’t had a problem in SSF4. For all its worth, he still cannot out-fireball Ryu. He will need to come to Ryu and in close range is where Ryu excels. FA vs Guile’s pokes as he walks forward (loses charge). Run away and fireball when Guile is charged. Cross him up when he is knocked down. Guile has no wake-up options.

And for Boxer, I dread playing him in vanilla SF4 and mostly loses. But I don’t think he has gotten better than Ryu in SSF4. They’re still the same matchup. Both got nerfed damage on normals and specials. Ryu gained armor breaking srk. Where previously you need to buffer cr.mkxx srk to break ex-dash punches, you now can just throw out a mp/hp srk if you see a ex-punch coming. The faster FA also benefit Ryu. So while it’s still a hard matchup for me, Boxer definitely didn’t go up a rank or two vs Ryu. They’re almost the same as in vanilla.

AA LPsrk -> HPsrk = 130

Not bad

double

Hey damn that’s a good idea, but I think a deep, two hitting mp shoryuken will still do that much damage? Not sure can’t remember the exact damage value

IN SSF4 as AA single hit LPsrk is the most powerfull

HPsrk = 50
MPsrk = 50
LPsrk = 70

Added to this, LPsrk is the only that allow you to add a second HPsrk in juggle

The damage is 120(70+50),not 130 i was remember wrong,now i’m in training mode

Some options:

AA LPsrk->HPsrk = 120

AA LPsrk -> EXhado = 170

AA LPsrk -> Super = 370

AA LPsrk -> U2 = 274 (or even less,274 is the max that i’ve seen)

AA LPsrk -> U1 = 368

AA LPsrk -> Super(LP version is better) -> U1 = 483 <-- no need corner

Another AA option

AA jf+MP -> HPsrk = 130

AA jf+MP -> EXhado = 180

AA jf+MP -> Super = 380

AA jf+MP -> U2 = 284 (or even less,274 is the max that i’ve seen)

AA jf+MP -> U1 = 378

AA jf+MP -> Super(LP version is better) -> U1 = 493 <-- no need corner

Basically jf+MP can do all the same combos,but with a +10 on dmg

I still find more pratical LPsrk anyway

ps: my english is’nt so good,if you don’t understand something tell me!

IN SSF4 as AA single hit LPsrk is the most powerfull

HPsrk = 50
MPsrk = 50
LPsrk = 70

Added to this, LPsrk is the only that allow you to add a second HPsrk in juggle

The damage is 120(70+50),not 130 i was remember wrong,now i’m in training mode

Some options:

AA LPsrk->HPsrk = 120

AA LPsrk -> EXhado = 170

AA LPsrk -> Super = 370

AA LPsrk -> U2 = 274 (or even less,274 is the max that i’ve seen)

AA LPsrk -> U1 = 368

AA LPsrk -> Super(LP version is better) -> U1 = 483 <-- no need corner

Another AA option

AA jf+MP -> HPsrk = 130

AA jf+MP -> EXhado = 180

AA jf+MP -> Super = 380

AA jf+MP -> U2 = 284 (or even less,274 is the max that i’ve seen)

AA jf+MP -> U1 = 378

AA jf+MP -> Super(LP version is better) -> U1 = 493 <-- no need corner

Basically jf+MP can do all the same combos,but with a +10 on dmg

I still find more pratical LPsrk anyway

ps: my english is’nt so good,if you don’t understand something tell me!

Ryu seems much better to me.
His damage is still good while many of the cast have had their stamina reduced, his U2 does demon level damage and doesn’t require you to spend two levels to FADC, so you have access to the 300 damage from the super, his sweep seems much better, giving you more opportunities for wake up game, and most of all, he seems noticeably faster and more responsive, with a more effective rush down game and fewer opportunities to be punished. He also seems to punish cross up attempts with DP far more frequently.
I haven’t had a problem hitting AA DPs late for full damage without trading, and his f+HP into c. HP into DP seems easier and does MANtastic damage.
And good lord that U2 is cool. As well as making characters such as Blanka and Boxer have to play differently because they just can’t afford to get hit by that much damage.
I’m actually a bit afraid he is going to get nerfed in a DLC patch.

you are forgetting that the main problem for ryu, that was to keep rogs rush punchs from close range under control, is way easier now, because of the 2 hits dp. In vannila you would have to guess what was comming (a regular rp or an ex one) otherwise you would to do the wrong move and get heavilly punished. now all you have to do is to smash dp + mp/hp as soon as you see him moving, you dont have to know if its an regular or ex rush. That changes the match entirely.

Maybe youre right I am a bit pessimistic vs Boxer. I use to counter Rog punch with cmk but now maybe like you said DP will be a good answer.
It was mentionned U2 is the best Ultra vs Blanka and Rog , maybe I should try this.

Well I realized one way to trade dp into U1.

It’s trading a dp with a cross up. Your opponent will flip in the air but not fly away as much, letting Ryu ultra as soon as he hits the ground.

Against a Dee Jay I was playing, when he would land a forward throw on me he would jump at me with forward. Keep in mind this is an ambiguous cross up. I would strong dp (just to use the best dp) and if I traded it let me easily land my Metsu Hado.

LP srk has less invincibility and will trade alot, MP hits twice for more damage than that. jf.MP is not an AA, it’s slow so you need to do it completely on prediction.

Who ever thinks ryu is better in super is an idiot.

Srk fadc is much harder as you have a smaller window to connect. Also if you only hit with the second hit as the first whiff you can’t cancel out. Ryu has never had a strong rush down game and must now take morerisks to get his reduced damage. Chargecharacters have been beefed up to the max bison and guile especially. I am a long time ryu mainer and it is almost enough to make me want to change characters.

I agree trade srks removal was a good out come but it only seems to apply to ryu as a large group of chars still can pull this off.

His new ultra is rubbish as it is not easily hi confirmed and when is damage is halved. It is very situational and character specific. U1 is still more usefull and poses alot more threat then 2, the only advantage of 2 is it deals big damage. You can’t even link it after a ex hado, what a joke.

To stay loyal or not to…that is the question.

To call anyone an idiot because they didn’t think the same way you did is wrong.

If you’re comparing SF4 Ryu with SSF4 Ryu, of course the vanilla Ryu comes out tops. But you have to look at the overall changes to SSF4. Many characters have been nerfed. Damage reduced across the board. Looking at the whole thing, I don’t think Ryu really got the short end of the stick. I have mained (and only played mostly Ryu) in vanilla SF4 and I’m not too disappointed with SSF4 Ryu. I’m still winning matches with people I used to beat, and still losing to others I used to lose to.

His SRK>FADC didn’t even change, so I’m not certain why you think the window is smaller. MP srk still has 4 frames invincibility, which is exactly the same as HP SRK in vanilla. If you’re hitting people with the 2nd hit of his SRK and cannot FADC, guess what - IT IS THE SAME IN VANILLA SF4! Although there is only 1 hit to his MP/HP srk, if you didn’t do it deep enough, the same downgraded damage and no FADC format holds true!

His U2 is a monster if used correctly. At most levels of play, there is still a few jump-ins that you can catch. Also only last night I baited Dhalsim’s st.mk and j.HP with metsu srk. Yes it is risky, but if you whiff, probably Dhalsim can do a couple hundred of damage. If you hit, thats a sweet 500 damage. If you see a pattern in your opponent’s poke, chances are, you’ll hit.

Don’t stay with a character based on an outdated concept like “loyalty”. Stick with a character if you feel you can still beat others with these changes. And if you’re comfortable with the changed character. If not, there is always Guile :slight_smile:

I was strictly speaking of the difference between sf4 and ssf4. As you said vanilla ryu is much better then super ryu, this is a fact not an opinion. I do agree calling them an idiot probably isn’t right but I just read through pages where people are saying this which I just don’t understand.

The two hit mechanics of the new srk is different so I don’t understand why you say that it hasn’t changed from vanilla. I never had a problem with vanilla and am finding that it is a tighter timing and the second hit comes out if you do not fadc quick enough, that obviosly not a big thing just messing with my timing and something to adjust.

Risk reward for u2 IMO is not worth it. From vanilla I have gotten in the habit of not using an ultra unless it is garenteed to hit. If you play high level players it’s easily baited then punished for substantial damage.

I am a keen competitor and often enter tournaments, I can not see IMO any improvements bar some slight recovery and speed improvements however this is across the board. Even daigo has stated that he has been killed and has not been using him, fingers crossed he comes back and can help show us the way on how to use the new needed ryu.

I am still winning games too…but people I would normally walk through are nearly beating me and people who have never won a game against have now clocked up a couple wins.

You are right though about not simply sticking to a character for loyalty. And I appologies to anyone who misinterpereted my last post, I am a big ryu fan and it’s just not the same.

Alex Valle just won MWC with ryu so…

Lol yeah but valle is og, I have nothing but the utmost respect for his skills, daigo did beat him though with guile.

I get what he is saying. He is saying that if u don’t hit srk deep enough in vanilla, u couldn’t FADC it anyways and I agree that didn’t changed. Quite honestly, it’s a buff fo ryu because if the player wanted to, he can save meter because the 2nd hit counts as a juggle.

And who cares what daigo says? It’s on you, I’m not changing characters because " oh daigo says such and such." So what? I remember seeing him get his ass handed to him by momochi. Do? Last I checked, ryu is fine in this game. I’ll still be using him. I’ll still be using u2 in certain matchups, and thats that.

He’s still solid, and he is still one of the tops.

Well, Daigo didnt says anything abt Ryu isnt it? Anyway those are exhibition matches, cant be too serious… Wait till Evo and see who he uses…