Ryu changes in SSFIV thread

hey a few questions, if someone can answer this would be sooo great!

  1. can you still link cr.mp into cr.hp and does cr.mp, cr.hp, hp.srk still work?
  2. can you link solar plexus to cr.hp?
  3. does srk trade with everything and lose all the time?
  4. how much dmg does srk fadc ultra (u1) do?

thanks, that would be all for now. would really appreciate if someone can answer that. thanks

absolutely wrong sorry lol. playing ryu on high level is much more difficult than e.g. blanka and sagat lol

lol what???

Ever tried playing blanka versus some decent opponents??? Not talking about the online g1 scrubs you’re probably playing against all the time.

I feel like Sagat is also harder than ryu, yes, he’s got some dumb op shit, but at least’ he’s got some weak points and his links aren’t piss easy like Ryu’s.

And how should this be a bad thing?? I mean, it’ll still be one of the best supers in the game, you can punish pretty much everything with it

I’ve never understood why people say this. What makes Ryu’s 1-frame and 2-frame links easier than any other 1-frame or 2-frame links?

People act like Ryu linking a sweep is like a 12-frame link. The only way Ryu can link a sweep is by a 1-frame link (outside of counterhit or FADC). What makes that 1-frame link easier than any other 1-frame link? The same goes for his cr.MK. You only ever have 1-frame to link it. Are there 1/2 a frame links I’m unaware of that make Ryu’s 1-frame links easy by comparison?

All Sagat’s usefull links are 1 or 2 frames just link Ryu’s, mostly 2 frames. What makes those harder?

Ryu’s crouching punches has some 2-frame links. What makes those so much easier than anyone elses 2-frame links? Does Ryu have some sort of “extra-plink” feature that nobody else has?

The only link I can think of off the top of my head that is more than 2-frames is cr.MP>cr.LP which is 3-frames and can’t be plinked, but what possible reason would there ever be to do that?

All of Ryu’s normals you would use for links have either 4 or 5 frames start-up and he has NOTHING in his entire arsenal that leaves him more that +5 on hit, so like I said, all his links are either 1-frame or 2-frame links.

Whatever it is that makes people somehow think his 1&2 frame links are any easier than all the other 1&2 frame links is beyond me. He has MANY 1&2 frame links, but that doesn’t make them any easier. 1-frame is 1-frame regardless of which character is doing it. I’m not saying they’re really hard, but they surely aren’t significantly easier.

@Stay Crispy:

Not defending or disagreeing with anyone, I only read the 1st line of your post:

What makes a 1-frame link easier is the amount of time that passes between the button presses. Generally a shorter time in between the two will make it significantly easier to commit to muscle memory. This is why it’s generally agreed upon in the guile community that his 1-frame link is harder than most other characters, because he’s got more time to wait in between his c.lp >c.mp.

Ok folks. The changes are already set in stone - like it or not. So for all those Ryu lovers and haters, stop discussing about why the SF4 Ryu is OP or broken or whatever. Whatever you say will not affect how Ryu is going to be in SSF4 so I’d rather the rest of this discussion go around his changes that has been shown so far and how to use it in an actual game.

How easy is it to play Ryu compared to Blanka or Sagat has NO BEARING WHATSOEVER with this thread. If you hate Ryu, bring your hate elsewhere rather than continue to derail a thread discussing Ryu’s changes with how you think Ryu is a piece of crap.

If Ryu’s c.strong > sweep is a one frame link, it makes no sense…that shit is WAY WAY easier than guile’s c.jab > c.strong or dictators c.strong > c.forward. Its whole orders of magnitude easier than those links.

Frame data or no, Ryu’s links into sweep are easy as hell, even without plinking. I assumed they were all 2-3 frames at the least.

I agree with that to an extent, but we’re talking about moves that are 14-17 frames long. WELL within the capabilities of muscle memory.

Even with that being said, by that logic something like cr.MP>cr.HK (1-frame link) actually has MORE time in between the button presses than guile’s 1-frame link, so it’s harder (even though I don’t actually agree with that reasoning).

So like I said, what makes that particular 1-frame link of Ryu’s easier than Guile’s? I don’t see how it is.

What I was really implying but not outright saying was that people like to claim Ryu’s links are easier based on nothing but that he’s Ryu.

Like I said, Ryu’s sweep has 5 frames start-up and he has ABSOLUTELY NOTHING that leaves him at more than +5.

The only possible way he get more than 1 frame to link it is off a counterhit. That being said, cr.MP is very good at counterhitting. Maybe you’re counterhitting with cr.MP and not realizing it and getting easy links into sweep off that.

I have yet to hear a valid reason why Ryu’s 1&2 frame links are any easier than any other 1&2 frame links.

We all know what’s going on here. It’s Ryu. People grossly over exaggerate everything about Ryu and love saying everything he does is extra easy mode.

Stay Crispy:

Every character has difficult links WTF…Ryu’s bnbs are ALL way easier than sagats…c.lk c.lp c.hp shoryu/tatsu is brain dead easy, same if you replace the c.hp with a c.mp (for range).
c.mp c.mp sweep is also easier than say sagat’s s.lk c.lp TU.

Not to mention that c.lp c.lp s.lp sweep is easy as shit even if it’s a 1 frame link (timing wise) and the same goes for akuma’s loop, even if it’s a 1 framer it’s easy because the rhythm (sp?) is so easy to memorize (because the s.lp is fast).

The only USEFULL link that’s “hard” to do with Ryu is f.hp c.hp and it’s not that hard at all with a bit of practice.

Also the fact that AT HIGHER LEVELS with Sagat you have to kara everything and know the ranges perfectly makes him WAY harder than Ryu. With Ryu if you have good reactions to srk jump ins and crossups and have a decent ground game (his c.mk and c.mp are so godly that you don’t even need to be a footsies genius to play him) you’re set.

Never said it was. Just another reason there’s nothing to complain about anymore.

Yeah, pretty much.

Of corse it’s easier. Doesn’t Sagat HAVE to land a counterhit for that combo to even work? That’s not a good comparison.

Ryu’s linking a cr.HP or cr.MP off a jab is no easier than Sagat linking a cr.MP off a cr.LK. Both exactly 2 frames links. Actually, if you look at the frames, the timing is almost identical. The difference in timing is literally 1 frame. One is not easier than the other.

You say his bnb’s are easy… Yeah. Who’s aren’t? That’s why they’re bnb’s. They’re simple easy effective combos.

I’m not claiming Sagat is easy to use. He’s another character people love to say say gets easy wins. He’s powerful, but he’s a pretty advanced character. All I’m saying is his links certainly aren’t any harder than Ryu’s.

You’re not giving a single reason why Ryu’s links are any easier. You’re just saying they are, just because. You’re just making an empty statement, based on nothing

Sagat has a much, much harder time getting an uppercut off a low short. Ryu can chain normals together, then link an HP shoryu with a 3 frame gap. Sagat has to link each normal separately (2 frame links each, I believe), so he has harder links AND more of them.

People probably think Ryu’s sweep links are easier because there’s no joystick motion involved immediately before or after. All they have to concentrate on is the plinked button press, and it’s a very easy rhythm. Other one framers have people standing up and crouching at various points, or doing SRK or flash kick motions with the joystick. This adds to the complexity of the whole combo and makes the link easier to miss.

My statement is based on the fact that although ryu is not my main I sometimes use him and can pull off his links almost every time, that doesn’t happen when I use Sagat.

Also in my first post i was just replying to some random troll that was saying that blanka and sagat are easier to use at HIGHER levels than Ryu, which is BS because:

A) Blanka somehow sucks and he’s mostly about gimmicks and some good pokes, and it’s definitely NOT easy to win with him at tournament levels

B) At high levels sagat IS harder to use than Ryu because he has exploitable weak points which Ryu doesn’t have and because you have to know your spacing perfectly for normals, specials and most importantly karas.

I still think ryu has easier links than sagat, but that doesn’t really matter at high levels so you’re right on that one

They’re all the same. It’s just that some moves have deceptively long recovery. Like Ryu’s fs.jab into sweep. Even if I plink it I still do it 2f too early (and get nothing) because the move looks like it’s recovered but it hasn’t. Same with solar plexus strike. Bison’s crouching kicks also look like they recover faster than they do. It might have something to do with them dropping out a few frames of animation from the recovery. I remember Ono mentioning this as something they had to do when they transitioned from 2D to 3D. I think if the recovery animation were completely smooth, it would be easier to determine when exactly the move ends.

rofl man i also play sagat and i was in japan 3 weeks ago and played the best sagats there and even some of them said that… i don’t really think that sagats bnb combo is that difficult. and doing sls, cr.mp, cr.mk, tatsu consistently is much much harder. don’t know what you are talking about…

Anyways, does someone have the answers to my initial question?

I think you are on to something there, because the trick to landing Dictator’s c.strong > c.forward link is to just KNOW that the c.strong actually ends BEFORE it appears to end (via the animation). Its a link, but it visually ends up looking like a late cancel when you do hit the link properly.

Again, I’m not arguing with the frame data, but Ryu’s links are by FAR the easiest 1 framers in the game to hit. I hit them and I don’t even play ryu.

daigo say dun miss yo link i pahnish yoo

i will not believe that you can do sls, cr.mp, cr.mp, cr,mk, tatsu consistently until i see a video from you doing it 10 times in a row.

anyways, someone got the answer on my intial question?

I would have liked to see the vids of SFIV running at true 60fps with all the frames of animation. Just to get an idea of what Capcom means when they say it looked “too smooth”.

Go troll somewhere else please.

Why the FUCK should anyone be doing that combo (except when they want to be flashy because they can win anyways) when f.hp > c.hp xx tatsu or srk is SO much easier and does SO much more damage.
We are talking about USEFUL links here.

You clearly don’t know what the fuck you’re talking about, quit this thread please.