Ryu changes in SSFIV thread

I think Ryu needs to stay the same, no buffs, no nerfs. Everyone else in the cast is going to get new tools, but I think Ryu the way he is now probably doesn’t need anything. I just hope everyone else comes up/past his tier.

Another note, just as Rsnake91 mentioned above, why are you jumping at Ryu when he has Ultra stocked? That is EXACTLY what Ryu wants…so don’t do it. There are other ways in.

thank you lol

If everyone else is getting new tools and that’s why ryu should stay the same, why not sagat as well?

I think Ryu should have his EX hadouken hit only once. And his ultra should only hit once so that we can at least FADC it. It’s only fair. I mean what’s the point of FADC if we can’t use it?

**
Get the fuck out of here.

Oh I see what you just did there…**

Either a troll, or has no idea how over powered Ryu would be after these changes were made.

**I can’t even tell anymore.

This thread is nuts…**

He’s an overpowered troll.

new ultra:denji hadoken!!!

At the absolute very least ex tatsu needs to be very punishable on block.

I think a fake fireball would be legit :slight_smile:

what I honestly expect to see added to Ryu’s current arsenal?

  1. Joudan Sokutou Geri special kick
  2. Deijin Hadouken (or maybe ShinSRK) 2nd Ultra
  3. Fake Hadouken; fast EX speed start up and recovery, but builds meter.

What I honestly think could get a nerf… general chip dmg.

Denjin hadouken would be for Gouken, most likely he’ll be getting an ultra shoryuken. Early on the rumor was that “we would see new ultra’s like the Metsu Shoryuken”, given that Ken and Gouken both already have a shoryu ultra, and Ryu’s ultra fireball is the Metsu Fireball, it seems logical he’d be the person receiving this.

Crescent kick from 3S would be kind of nifty, but the EX version shouldn’t be able to bounce people off the wall for a juggle setup: that’d be just waay too ridiculous at this point.

In terms of nerfing Ryu? Seems obvious to me. Chop hit-stun frames off of c.mp. Make it +2 on hit instead of +5 so it can’t combo into itself. I feel like that pushes the bounds of being absolutely ridiculous.

Tone back his jab srk. It recovers faster than Ken’s and has better forward range; it’s practically a poke. If you FA a jab shoryuken, release it a little too early and you whiff entirely through his body and then get face stomped; if you wait until he’s able to be hit and let go, he can throw you out of it by the time he lands and recovers. With meter, this anti-air is a 240 damage punish if you do it deep enough to land full srk damage via lp.srk > ex.fb. Tone it down to a 16-17 frame recovery (add frames to the descent time, so he lands and pauses) in which he’s at least vulnerable for a brief moment when he lands; as of right now he can practically start walking before he hits the ground.

Which sort of brings up another point that his ex.fb has too much juggle potential. That’s an easy fix, it has a potential of 2, make it 1 so only one hit connects.

Remove DP traded Ultra’s. I can’t speak for earlier games that much but, trades in 3S were relatively uncommon. I’m not familiar enough with the engine as to why that was, but they need to look into ways to drastically reduce how often people trade hits in this game as a whole.

That’s not a Ryu specific thing, really, trades in general off of jump-ins just need to stop happening. One way of making this happen might be to actually implement code that checks whether or not you’re grounded when such an attack is about to occur (the game would run a series of checks anyways at this point). Preferably giving priority to the grounded opponent to discourage just jumping blindly at people and face-raping, the game would detect that your opponent’s move is say… jumping roundhouse, while you’re trying to standing fierce them at max distance.

While in this situation normally a trade would occur with the tip of your fist and the tip of their foot, the game would realize that the jumper is actually using a jumping attack and that because the attacks are being calculated during the same frame it would ignore the hit of the jumper. So in the event of both characters doing attacks that would connect on the same frame, priority would be given to the grounded person.

Not totally sure how possible that would be, but it seems possible in my head with my limited coding knowledge to check whether two things occur at the same time and do something else instead.

Ryu’s jab shoryuken is a joke. That needs to be toned down BIG time. I hope they flip the animation and recovery between ken/ryu for this cause it’s reason enough for me to stop playing SF.

As for his ultra, I’d give him another hadouken. Why? Because if we gave him the kick, he’d get an ultra into super, a big nono for ryu. At least with Gouken they can make the kick a counter ultra.

I disagree with you on the second part.

Most likely the animation will have him stationary so that once it finishes and the opponent is grounded, he won’t be able to do anything until the opponent has gotten up.

(i.e.: Sagat’s, Ken’s, Chun-Li’s Ultra. They all land with their target after the attack simultaneously.)

I’d leave Ryu as is, and buff the others up if possible, and Sagat down. Ryu is the most well-rounded character in the cast, they should try to match him with everyone else. A fake Hadouken could be good.

A lot of this will hinge on how everyone turns out after they get a second ultra. Ryu’s could be the worst in the cast, for all we know.

Just make it so moves that normally cause juggle state just reset instead on trade.

Pretty simple.

It’s one possible solution, but it’s not super elegant. For one, I don’t know if they can always accurately determine when a trade happens.

And what about characters like Abel, who trade with cr.HP anti-air and then can dash up and skyfall or just ultra? Because he has limited anti-airs, this is an important aspect of Abel that needs to stay.

If you just make it a hardcoded “if… then…” for Ryu and Sagat (what about other DP chars? Ken is fine, what about new uppercut chars like Dudley?), you probably are overlooking a bigger problem somewhere.

Its the best solution and makes more sense than just having the ultras whiff or even taking out uppercut trades altogether like I’ve seen suggested here.

As for what to do with other specific characters and their trade scenarios, that’s up to Capcom to make those decisions and balance it out. We know Ryu and Sagat don’t need it, if they feel that Abel or other chars do, obviously they can leave it in for them. It’s not a big undertaking to program certain moves to cause juggle state in certain situations, its what they’ve done from the start. I don’t see what “bigger problem” could arise out of having trades cause resets rather than juggle for Sagat and Ryu.

Ryu doesn’t need any changes