Ryu changes in SSFIV thread

yeah, i think the only change (assuming all these changes and additions pan out) is that’s it’s going to be being a tad more crowded and tighter at the top.

Yeah I’d much rather that made it 4-5 frames start up and 5-6 frames invincible. Being able to safe jump a DP promotes smart play.

Creating situations where you can easily stuff a DP 100% of the time is not. Its stupid.

Yeah then the game will be a lot more like other good games like CVS2 where there’s a lot of buff ass characters and not just a few buff characters with a bunch of decent to mediocre ones.

I think it’s pretty funny how (some) Ryu players view meter management at times. Pretty much every other in the game that isn’t Ryu, Sagat, or Akuma need to spend 1 bar of EX in defensive situations to avoid getting totally f’ed up on wakeup. EX messiah (which can be safejumped and costs 3 meter to keep safe), EX roll with Abel, EX headbutt, EX SBK, etc. Ryu’s version of meter management is: should I do DP FADC? Should I save for super? Should I walk up and EX tatsu for 200 damage + ultra? Ryu’s meter management is all to Ryu’s advantage on offense, which is very much unlike every other character in the game who needs to consider both offense and defense. Now that Ryu might have to use EX DP as his wakeup option occasionally, he’s falling back down to earth like the rest of the characters.

Now if only Akuma couldn’t get out of every single wakeup setup with a near unpunishable teleport… we’d be fine!

It would be totally radical if someone can answer this

“By the way, won’t Ryu still be able to SRKxFADC on wake up, but just would have to use light SRK instead?”

That’s, sadly, what I had expected. Sad time now. Oh well, I’m feeling better about Ryu overall. He’s not THAT different, really. Like you and others have said, he’ll just need to be played tighter.

Plus removing the temptation to constantly SRK anything that moves will help up my game :lol:

High level is probably the only place youd even see those things. At basic level people play sagat like you seem to think he should be played, tiger shot, anti-air and pray noone gets in.

So you’re saying both ryu and sagat players might actually have to think? The matchup will still be very close to even, if i ever play sagat i’m sure i’ll try blocking, since i have no intention of doing that i guess i’ll just learn about characters i play AGAINST.

See, normally I would agree with you. But then I look at moves like Somersault or Scarlet Terror; that was the point of those moves too. And I worry exactly how well it will be able to be used. for AA.

His normals were as good or better AAs than his SRK (I particularly used s.HK). Personally I’d say better, but that’s mostly due to parries. 3S is about the only game in which that was the case, and SRK as an AA sucked pretty hard in it. Aside from being parry bait, it traded in a lot of situations, and it usually ended up about an even trade, due to the damage on an SRK. That damage has been nerfed in Super. Also, this game is not and need not be 3S, or more like it.

Losing out to meaties isn’t the biggest of deals. Trading with normals and jump-ins in a large amount of situations is.

If you guys want to complain about Ryu, at least be accurate. This is false. Traded dp has the damage of an in air dp. 70. If you’re playing someone that uses only lp and lk when they jump, I guess you’re right, but most characters should win that trade or do equal damage.

I still don’t see how Ryu’s nerfs are even fucking worse than Sagat’s.

my bad is that’s the case, but that also doesn’t make any sense. if you’re trading on his first hitting frame, 3f (this is assuming the hypothetical 1~2f invul. nerf), he should still be grounded and get the full 160, no? does the game have a special case scenario for when a DP trades early (eg. with the lp DP’s current 1~2f invul. properties)?

His SRK doesn’t do that much damage on the ground hit anymore. That’s the reason behind the 2-hit SRK.

In SF4 he was invincible on startup, and the first 3 hitting frames of his HP DP.

Ok since this is an active Ryu thread… I gotta ask:

How pissed would you be if Capcom had Ryu actually end up being Akuma’s son??

Yes I agree, a reset seems fair.

You mean he’s not? shot

i thought i would drop in and send my condolences. i feel sorry for you ryu users… not!! haha suckaaassss
ken is the new top tier, believe it!
and i totally totally agree with removing all trades> ultra. that was the best thing that couldve happened to balancing this game.

Anyone here know if Ryu’s c.mk is still evasive? Does it still make Tiger knee, skull diver whiff for free?

Haha you are acting like the ryu players wont just pick up ken. 90% of Ryu players would prob be playing ken now if he wasnt average.

LMAO, that’s so true. If ken is better than Ryu in Super it’s going to cause a massive 3-way split, tier whores are going to move to the easiest top tier (I’m betting Dudley), Top Shoto players will just move to Ken, and Ryu players will stick to their guns and kick as much ass as possible.

I’m not an old-school player, but I’m pretty sure I’ve heard that Guile’s flash kick was never meant to be perfect anti-air. It DOES work as anti-air in this game, just… not on wakeup (and it does occasionally get beat, because the move has a bad hitbox). Meanwhile, Ryu’s DP has worked as pure, straight anti-air in absolutely every game he’s ever functioned in. It’s like saying “I wonder if they’ll give Ryu a fireball?”. In testing, if DP didn’t work as a deep anti-air, I’m sure they tweaked it until it did. There is literally no other point to the move than that (Ryu can finish combos with other moves, etc).

If the game comes out and Ryu’s DP is terrible anti-air… feel free to call me out on this. But I definitely like my side of the bet here.

I didn’t mean to imply that SSF4 should work like 3S. I’m just giving an example of a game where DP is useful as anti-air but loses to meaties (parries aside). It IS possible for a game to be built like that, and SSF4 will probably handle it appropriately, in its own way.

“Trading with normals and jump-ins in a large amount of situations is.” I’d be inclined to agree with you here, but as I’ve said numerous times, there’s really no reason to believe this will be the case. I wish people would stop being so pessimistic about the game and have a bit of optimism for once. Ryu’s DP will still function in all the ways it’s supposed to. I’d bet money on it.