Ryu changes in SSFIV thread

Anyone know if that is a Ryu specific nerf, or if it is across the board? Basically does that apply to Ryu, Sagat, Ken, Akuma?

this thread has turned to lolz, even more than usual. ryu will still be good. he can still zone, low foward will still slide under a nickel laying flat, and he still has the easiest links outside of rog. all they did was make your mash outs slightly less effective, took away the stupidity of trades, and made it so you were no longer the only character in the game that couldnt be safe jumped.

i hope they nerf all dp moves, that way you’ll have to actually block a meaty attack on wake up.

You assume everyone here is mashing dp’s to get out of strings and generally plays retarded. Losing invincibility on an upper is out right retarded and a LAZY fucking way to deal with trade upper/ fadc situation on capcom’s part. Even the shitty ryu uppers (ww/hf) were at least invincible enough to not lose to a meaty c.jab. Lets homogenize the cast cause a few people didn’t want to deal with uppers at all. AWESOME!

lol @ HNIC Mike, i like that Sig “Can’t nerf my Fei. He was already at the bottom. WAAAATTTAAAA!!!”

So um…Ryu still has the best pokes in the game and will have to rely on really solid link combos and FADC combos into sweep for untechable knockdowns like he already did before? Wow…that really sucks for Ryu players. :lol: Daigo will just continue to out footsie the fuck out everyone with Ryu’s great footsies like he already did and will just drop the shoryu FADC crutch SFIV gave him. Daigo knows how to prediction shoryu better than anybody on the planet any ways so the last thing he needed was huge damage off of that shit. Ryu already gets solid ass damage off FADC combos into sweep and jab links to sweep. Plus untech knockdown. ** Ryu players have to use Ryu for more than his shoryu now which all the top Ryu players were already doing. Now they just have to use those great tools more often.**

Oh and for the people complaining about Ryu vs. Sagat…IMO the match is basically dead even now. Sagat can’t cancel s.LK anymore so that is huge in the footsie battle. No longer can he get a knockdown after confirming a light attack into EX low shot. So all Sagat really has for footsies now is s.MK and um…occasionally f+HK to beat focus attacks but that’s about it now. Nothing else is really scary for Ryu’s c.MK anymore. Yeah Sagat still has the shots and will probably have a bit better damage output but basically if you walk up in Sagat’s face and lose…you should stop playing Ryu cuz there’s really nothing to fear outside of TU to Ultra which doesn’t even do as much damage anymore.

What about jump-ins? Sagat can do meaty jump-ins now and at worst trade with Ryu, in Sagat’s favor. In that sense, Sagat’s pressure abilities have gone up. Who really cares about up close? He still has a great reversal that can be FADC’d to be safe and if it hits, can lead to huge damage. Don’t act like tiger knee blockstrings are inexistant now that the second hit of St. short can’t be cancelled. It’ll still cancel out of other normals and still be good for pressure. Add in kara tiger shots and kara uppercuts (what really made Sagat good in SF4), and it doesn’t look too good for Ryu anymore does it?

Sagat can now pressure Ryu with jump-ins, Ryu can’t.
TU still reliable, SRK trades.

Do you even realize how big of an impact this has on this matchup? Ryu has decent footsies sure, but Sagat really doesn’t care when he’s better at long range and has a better reversal.

To add in about tiger knee block strings/pressure from Sagat…Mago himself has mostly stopped using tiger knee pressure against Ryu. There’s no point. All Ryu has to do is hit down and MK to make tiger knee whiff and Sagat gets punished for trying his staple pressure string.

is it confirmed that srk trades now?

you are gonna have to face facts. ryu’s dp in sf4 is retarded. if the opponent was in the air, you were gonna get some really good shit to happen. not saying you shouldnt fear jumping at a shoto, because you should, but i cant even set up a frame specific safe jump?

and they didnt say it loses to meaty jab, they said it trades. which means meaties actually have some effectiveness again. how is that bad? besides that, rog will be one of the few to force a trade with a jab because of his jabs foward box extending all the way thru ryu ifhe gets close enough

its more than likely still invincible for 3 frames, and hitting in 2, they just probrablly took away lower body invincibility or tweaked his hittable box so its not only on his back shoulde. and by all the accounts i’ve heard, DP’s for everyone arent as overpowered as they were. ryu will still be a good character. just because you have to actually block on wake up in some situations dosent make him bad. im sure you can still throw fireballs and swat people down when they jump.because thats what ryu does.

you want full body invincibility on wake up? that’ll cost meter now. this does nothing but promote offense imo

Just because of the huge value attached to Upper x FADC, people get side ways about the upper being fucked up. I am not coming from that angle, I am an ST player. I use uppers to get counter pokes/ throw mix up’s and enjoy the high risk/reward aspect to it. If they have nerfed it to uselessness (can’t really be sure 'till we all start playing), especially as a counter throw or poke, that effectively ruins how I like to play Ryu (in your face). I am mad about it, so shoot me lol. That and if crouch normals are killing uppers, what chance do people have of really using it as an aa? 3S ryu all over again with meaties fucking his shit up if he isn’t ex’ing? AND all because it’s easier to fuck a character up instead of FIXING A MESSED UP JUGGLE SYSTEM IN THE SYSTEM DIRECTION?! That just comes off as lazy to me…

Look, as Long as SRK works as a clean Anti Air… it’s fine.

But if we’re talking about “trade’s all day”… that’s stupid.

but once again: NONE OF US HAVE FUCKING PLAYED THE GAME.

angry face

I guess you are looking at it as a glass half full, cause to me, I see it as a lazy way to deal with uppers + fadc imo. ST, CVS2…every ryu appearance I can think of, balanced uppers with the fact that if you missed the upper you were fucked. The ratio was skewed because of fadc, yes. His upper was no better then most other previous other appearances, you weren’t low shorting ww - st, a1 - 3, cvs1 -2, xvs, mvc1-2, hell svc Ryu out of uppers. That’s just how the move was built. Risk vs Reward always balanced it. The better choice would have been to make DP un-fadc-able on block, take the trade ultra. There, fixed. And without messing ryu’s situation up.

Why does every one think that every ryu is throwing uppers not thinking about the situation at hand + mashing? I blame sf4 hahah!

Your right, the argument really doesn’t matter though. Just gotta wait to play it.

That’s what I’m saying though…this is 2010. We need to stop relying on shoryus for every damned situation in SF now. We know high level play with any character is more about the spacing and footsies than the invincibility we get on shoryus and the large invince windows plus FADC capabilities and large damage output on ultra was just too much of a crutch. It’s not a matter of whether that shit was broken. It obviously wasn’t. It was a more a matter of how much it dumbed down the offense and play style of the other characters and honestly Ryu made most of the other cast really boring to play. Ryu just wasn’t working or thinking hard enough in SFIV and was mostly good for limiting the offensive strategies of everyone else so he can rush in on an opportunity with a ton of meter and stuff that’s completely safe if blocked. Everyone was afraid of his shit especially since you knew once he was holding on to meter that there were plenty block strings and general pressure you weren’t allowed to use anymore just because he was holding onto that meter. If SFIV wasn’t so different in its basic mechanics from SF2 this wouldn’t be so big of a deal but SFIV was designed in a way where SFIV Ryu just took away too many of the things his opponents could do offensively.

I didn’t hear anything about crouch normals killing uppers. If that is true I would assume that would only be possible during wake up situations as a meaty which was basically how a lot of SF games were any ways. Just frame timed meaties beat out shoryu period. Though if you’re talking about shoryu from a standing position then I dunno what to say about that until I hear more.

Yeah I don’t really like SFIV’s juggle system either. Floaty ass juggle states are retarted. Though I hear that’s getting fixed too.

The amount of times you’re going to have to bring this up…you might as well just join the bickering crowd like the rest of us or ask Mr.Wizard if you can get paid for everytime you post that. :lol:

also yes, im looking at sf4 in a vaccum. you old schoolers have to stop comparing this game to those cuz you are only going to come away disapointed. everyone has their favorite version and/or thinks things the game should play similar to that.

in the sf4 world, his upper is now even with everyone elses

Haven’t gotten the check yet ;_;

I actually agree with you mostly, again this is just coming from the style of play I would like to see him played (in your face). Like I said to HNIC mike, I completely agree the safeness of uppers was retarded but, that wasn’t an issue of the upper itself, that’s an issue with the sub system behind it. FADC + juggling system had/has faults and it would have been better spent time to fix the issues with that system rather then mess the upper up itself. I bet we can at least agree with that. The meter issue, again, system faults or specifically the upper x super juggle/ the FAST fp super that shuts a lot of normals down and has really good set ups (cross hurri, ect). I just don’t see why they fucked up the upper instead of fixing these issues with the system, is my point I guess. This also applies to HNIC mike’s reply as well, I suppose.

Ryu’s SRK in 3S could be stopped with a meaty (shoto and yun’s c.mk, that’ve seen) even if it was done as a reversal.

Well Seth did say in an interview that “If you didn’t like SFIV you’re not going to like Super SFIV”. Now obviously that means if you’re a SFIV hater you’re probably going to be a Super hater. Though that’s not what I’m talking about. The more important thing that comment brings up is that Super SFIV would basically be a disaster if the game was completely changed from the way Joe Shmoe XBL remembers the game being played. Capcom did what they did with SFIV and with only months to make the new game they just weren’t going to have time to change up the game system that much.

Hopefully Ryu doesn’t suffer too hard but last time I saw Ryu’s good footsies were the main reason he was top tier and shoryus were just unnecessary icing on the cake. I understand you want to use a more “in your face” Ryu but honestly Ryu hasn’t played like that since Super Turbo. I believe Ryu’s strong footsies already give him plenty of offense to work with. Especially if he still retains 3 frame c.LP’s and a solid focus attack. If you want an in your face character Capcom just threw in 10 new characters for that purpose. It’s why I picked up Viper. Though funny enough I learned Viper’s long ranged game is basically stronger any ways so hopefully Ibuki will bring that true close up rush down that I’m looking for.

big deal, this is what virtually every other character has had to put up with since day one. the outrage on here is laughable welcome to street “fighter” dude, dealing with pressure on wakeup is a skill as well you know.