[citation needed] lmao.
You didn’t even quote the best part:
[citation needed] lmao.
You didn’t even quote the best part:
That’s another beef I have with the current system. The only reason they implemented the “reversal moves=armor break” is because they didn’t want inescapable unblockable lvl 3 setups on wake up(which would still be escapable, but such is the brilliance of SF4).
Why not just make it so you get crazy blockstun off a level 3 Focus? That way moves that have no business being armor breaks (i.e. dp’s) wouldn’t gain that property. Hell, you could even speed up level 3’s without breaking the game. Right now no one every gets hit by that crap so it’s useless.
You’d be fixing alot of problems and adding more depth to the game by being able to bait reversals off block strings or maybe bait people into getting hit by Gouken’s congo and use the damn thing as reversals are used in most sensible games.
What do you guys think?
Whoops, if that was you i confused you with a sensible person. Don’t worry, i won’t kill your precious white elephant.
Maybe they already did that for all we know. I mean we know that they want the game to be more offensive, and that means they have to make SRK’s less godly, and reversals in general less godly, as well as giving you “plenty of reasons not to just block”
i have an idea,anyone who is irritated and complaining to watch this video it will make your day better i kno it did for me [media=youtube]y8gtpUAF7bE[/media] but on a serious note i think this thread has gotten out of control,their are full pages talking about nothing,id thought id add to it lol
the only change Ryu needs is massive recovery on whiffed DP’s, especially the lp. SRK
He doesn’t need that…
Though strangely enough I have a harder time doing a SRK FADC ultra than Abels S.MP > EX. Change of Direction FADC > C. HP > Ultra. and I have no idea why.
Either that or it should just do slightly less damage, like 110 or 120.
IMO only nerfs Ryu really needs are Ex tatsu to be much more punishable on block or do less damage (200 is way to much for a move that’s safe vs a lot of the cast). Less damage as in only about 130-140.
And c.mp needs a slight frame nerf.
Also- I don’t consider this as much a nerf as a fix- but the evasion properties of c.mk are retarded. That shit needs to go. It allows Ryu to evade certain moves completely risk free (not even baitable/punishable if predicted).
well i dont see why Ryu could spam lp.DP’s and what not only to get punished by certain cast with low damage pokes. On the other hand if Gouken, Fei, Guile, Sakura whiffs their GTFO moves, their pretty much stuck with eating a 25-30% Combo due to recovery window being so huge. If Capcoms reason is because of damage than by all means ill take DP’s recovery and they can take off half of the damage.
@ Lynch, yeah cr.mk is ridiculously good. I wish Fei could do a cr.mk link into Ultra like Ryu can from anywhere on the screen. (as long as i have meter)
What cr.mk to ultra is good outside of the corner?
cr.mk >>ex. FB>FADC>Ultra. Im pretty sure it works on the whole cast although im not 100% on that.
It does. It also costs 75% meter and full Ultra for 420 damage.
LP DP is very punishable, whiff or block. This isn’t ST Ken.
we know its punishable as for every move in the game, the point was the window to punish is way to small for such a good move when compared to moves such as Flash Kick. Should be equal if not the other way around to more or less equal the playing field.
Doesn’t this only work on with deep mk? I Could only have it connect if the medium kick was deep. Any other way and the character would fall too fast.
By making SRK 2 hits Capcom WANTS to make you think it’s a nerf, but it may actually not be.If they act like EX SRK where 1st hit launces, it means 2nd hit has juggle potential, which mean lp SRK ,hp SRK in the corner ,and followup for AA lp SRK and j.mp without using meter.A little damage nerf, yes,but juggle potential hell yeah.That’d be awesome.
No. Somersault doesn’t suck because of its recovery, but because of its low priority. If it had SRK recovery, LK Somersault would be nigh unpunishable on block at anything but point blank, due to its hitbox range and pushback. It also armor breaks.
Evening the playing field does not mean that every character needs to have what Ryu does, and the low tier characters are not low tier because they don’t have Ryu’s SRK properties. You don’t need a huge window to punish an SRK, and other characters don’t need Ryu’s SRK properties to be good. They’re different characters.
One of the big reasons LP SRK is good in the first place is it’s recovery window. If Ryu has to spend some large additional amount of time recovering, then the move isn’t good anymore. Which is unnecessary.
You’re not doing the Ultra fast enough.
The hitbox and invulnerability frames on flashkick are ass in this game. I don’t know what the hell they’re thinking adding more “range” to the move.
That was never the problem; it needs to hit above guile, not 6 feet in front.
Doesn’t seem to hurt akuma that he can’t use the move mindlessly, and you’d think it would since he takes far more damage.
It’d still be a bad anti-air by comparison , that you need to charge for, on a character with 2 moves. Wow, almost sounds like you’re saying it’d be overpowered. What exactly ARE you saying?
Maybe they mean changing the hitbox so that you don’t have to be so surgically precise to use it anymore? Hopefully they don’t mean they made it travel farther…that’s closer to a nerf if they change nothing else
Nitro it may be easy for your main Ryu to punish whiffed DP’s from over a character distance away due to his cr.mk range being fairly decent but this isnt really the case for some of the other cast. In situations such as safe jumping in range where DP will whiff, even if Ryu lp. DP’s there is so many limited options that all we can do is just poke him. Walk in to throw = the typical, I whiff so ill just do another DP, or ill do another one in response to your poke and trade. Worst to worst ill just eat a poke that doesnt link. Yes i know we can walk in block and bait another DP but than its always the typical FADC to safety again.
I dont know about you but thats my suggestion with tweaking Ryu’s. As you said, the biggest reason its good is because of recovery, but when you add it having 3 Frame startup, good priority, able to AA into Ultra without meter, knockdown, and the games autocorrect feature, the move is obviously too good. You might think its unnecessary, but i dont see why such a good move shouldnt get nerfed more. Yeah characters are different but the extent of difference is what makes some of these ridiculous 7-3 match ups. No reason for any one move or any characters move set to be too good. Even if Ryu doesnt have any 7-3 matchups, its pretty fair to say he has matchups where he pretty much shuts down others cast almost completely.
ryu’s dragon punch doesn’t need more recovery it’s fine as it is, it’s ryu’s biggest weakness. dragon punch>fadc>ultra is fine also. AA dragon punch>ultra & trade ultra are bullshit along with shortcuts, reversal windows & auto correct. This constant complaining about this move or that move is pointless, there would be nothing wrong with Ryu’s moveset if the game mechanics didn’t help him so damn much.
you pretty much covered it, but if mechanics arent going to change, at least nerf the move a bit more.