Running Mates: Teams/Assists

Arthur Daggers are also really good for getting in. Throw him in Gold Armor and suddenly Daggers are really amazing for getting in.

I currently run Haggar (lariat) Chris (gun fire) Taskmaster (??)

I’m wondering which assist to go with for Task.

I have to say. This team has helped me garner several timeout wins. Haggar can take a team out quickly if the opponent screws up, Chris is a zoning/chip monster, and Taskmaster is adaptable to situations, having a physical counter and projectile nullifier is handy for turtling. He’s a heck of a time waster.

My main issue is not much meter use. Are there any SnapBack setups here? My main meter Use is As a defensive counter: lariat xx press here.

I think it would be better if you ran Taskmaster second instead of Chris. DHCing to Taskmaster is a lot better and you can more easily Aerial Exchange into Taskmaster for big damage. You probably use Chris’s assist more anyway so having him last is also good for letting him recover more. Now if they call an assist, you can DHC to Legion Arrows for a quick punish and make them think twice before spamming drones/tron. You can aslo DHC to his counter if the opportunity presents itself (whiffed lariat to bait something or w/e).

For Snapback combos just do the Snapback right after the last launcher of your combo (jump cancel the launcher with tiger knee’d Snapback). Not really sure what you mean by setups though. I guess you could use Snapback as an AA lol. Snapbacks are quick enough to throw out right when you see they can’t block.

I run Haggar (lariat) / Taskmaster (h. arrows) / Phoenix (who cares).

I use Haggar on point to bank on any Zeros/Wolvies/X-23s/other low health rush down characters that people loooooooove to have on point. Haggar can get rushed down, especially if the other team has a good assist, but he can also kill a lot of characters in two combos without meter (or with just one meter). I also don’t really care if he gets hurt - he has a lot of health, and his assist is nearly invincible so I just need to leave him with enough health that I can call his assist two or three times in a row if I need it. Then I can just let his red health regenerate and start calling him again.

He also has good mixups with Task’s h.arrows assist after a mighty swing. After a mighty swing, :d::h: + :a1: + roll to the other side. Arrows hit from one side, Haggar hits from the other side (or ticks into a command throw - dirty!). Once they get smart and stop rolling away after a mighty swing, I call :a1: when I land and then crossup j.:m: bodysplash into :l::m: xx Violent Axe into combo into mighty swing into GUESS AGAIN FOOL.

Task’s arrows also give him a little bit of zoning ability - low jump pipe while mashing arrows makes you essentially invulnerable to ground-based physical attacks, which is great against those low-health rushdown chars I mentioned. I’ll do that shit all day just to frustrate someone and throw them off their game if they let me.

Once Haggar’s been beat up a little I try to aerial tag into Task. The only time I ever use meter with Haggar is after doing Task’s bnb in the corner into downward Legion Arrows, which I can DHC into Haggar’s Rapid Fire Fists. I only do this if it will kill their character (or I just really need Task to GTFO) since I’m trying to save meter for Phoenix. If it’s their last character, I’ll usually do Legion Arrows down, DHC to RFF, x-factor, RFF, DHC to Phoenix Rage. You have to DHC/X-factor pretty quick with both RFFs because they quickly get too high up and bounce out of it if you don’t.

Task with Haggar lariat assist is great too. You can really lock people down with it, especially since Task puts you in the corner so easily. Task + Haggar beats Sentinel for free. You can also use Haggar’s lariat to get a relaunch after OTG arrows.

Task and Haggar both do great damage without using meter, which is perfect for Phoenix. If Phoenix gets killed early, Task can switch to using a ton of meter - anytime he lands any combo it ends with super, and he can chip out some characters with arrows + legion arrows (including Sentinel). As soon as I get five meters I bring in Phoenix and it’s a wrap.

all of skrulls supers dhc into haggar press really well especially in the corner

I think I figured it out now. Haggar (lariat) Taskmaster (Aim Master Vertical) Chris (GunFire). Thanks for the advice.

this feels good. Gunfire for getting in vertical arrows for stuffing jumps and harrasing.

Needs more pipe. Anyone got a link to that picture with Haggar done Obama campaign style with"Pipe" on the bottom?

I run haggar doom and taskmaster… but should i use beam or rocks for dooms assist? because I’m having trouble getting haggar across field especially when fighting spam monsters … so it renders my power-hitter almost useless… especially since the trend is to add in sent assist onto beam or projectile spam… if im there i can work with its just getting him within range :confused: also should i have tasky vertical shot? as well? never really hits anything when i use it and lariat usually is more effective just a few thoughts . I appreciate any feedback :slight_smile:

Haggar/Doom/Arthur

I just like Doom, and Arthur’s projectiles are obviously useful.

I see everybody just likes having projectiles assists with Haggar, lol.

Thank you Big O for the answer!! How could I use Akuma’s Tatsu to help Haggar when he’s in trouble or to make longer combos?? Can Hulk help in any way of it’d better not to put him in the same team with the Mayor?? Thx in advance

viewtIful- haggar needs a projectile based move to get in. He’s in trouble without it if you ask me.

DvV I think it was mentioned earlier in this thread. If you land Haggar Press or Rapid Punches you can DHC into Hulk’s Gamma Crush for free.

Gamma Wave might make a nice assist for Haggar too.

Manly Muscle Men: Chris(Gun Fire)/Hulk(AA Gamma Charge or Wave)/Haggar(Lariat)

Chris is best on point for keep-away with Haggar’s lariat and Hulk’s hyper armor(invincible?) assist. FIRE IN THE HOLE.

Does anyone put Haggar 2nd for DHC trick into Giant Haggar Press? Can he combo afterward? I’m thinking about maybe using him 2nd with Magneto and maybe Ammy or Arthur.

So far I use Wesker w/ gunshot, Chris w/ Machine gun, and Haggar with lariat.

The main focus of the team was to have haggar protect my Keep-away Chris. When people get a little too close for comfort, or if they’re all in my grill and putting pressure on, I call Haggar in for the assist. Seems to work great.

On the other hand, if I have Haggar in, Chris gives him cover while he tries to get in with machine gun.

I haven’t really experimented with Haggar and Wesker, but if the setup is right I’ll call in Wesker for the low shot while Haggar comes from above with a pipe, making it hard to block.

When Wesker is in, I use Haggar lariat to keep my combo rolling which leads into some nice damage or even a lvl 3 if I have the meter for it.

Who are the best assists for Haggar in MVC3?
I am running with Haggar (Lariat), Hulk (Gamma Wave), and Dormammu (Purification/Liberation) but I am not sure it’s the best team to win over spammers, beamers, rushdown characters. Dormammu’s Purification seems to be too slow to connect after a Haggar’s air combo leading to OTG. Also, do Hulk Gamma Charge and Anti Air Gamma Charge are good to calm down quick charaters’ rush, or do I have to think about switching for faster characters who may lack on energy??

I have haggar (lariat, of course) / Sentinal (rocket punch/sentinal force drones) / Vacant

Dont have a third, dorm’s dark hole is great for block and chip, and letting me set up with sent’s combos. Dunno.

I’m running Haggar/She Hulk/Arthur, but I don’t think Arthur daggers are so godlike as Brady’s Guide says… I liked the Chris + Haggar idea, I might be trying Chris/Haggar/Storm soon.

King’s Armor. Nuff said.

Anti air gc from hulk is armored I think. So that’s good.

I believe dormamu’s black hole cancels beams.

Not sure how good gamma wave us versus beams.

I think hulk may be best to run on point here.

I’ve been running this team since launch pretty much and I’ve been finding tons of success with it as of late: Haggar(A)/Sentinel(A)/Wesker(B). With Haggar being considered one of the worst characters in the game by a large majority of people, I’m pretty convinced this team (or a similar build) is the only way to make him really viable.

The strengths:

  1. Sentinel Drones – Sentinel Drones is obviously considered one of the better assists in the game for almost any character, but any Haggar player knows that Sentinel Drones/Arthur Knives/similar is pretty much required to play Haggar. Without Drones, I don’t think playing Haggar on point is a worthwhile or even possible endeavor.

  2. Unblockables – With Low Samurai Edge assist and instant air overhead pipe, you pretty much have easymode unblockables for days. The strength of this isn’t only punishing people for standblocking or having another tool to open people up, but also keeping people in the air. When people see you running unblockables and drones, a person is going to want to jump and as soon as they jump they’re playing your game. Lessen their options and it becomes easy to open them up.

  3. OTG assist – Low Samurai Edge being an OTG assist also tremendously aids Haggar in both meterless and metered damage output. It’s a pretty obvious benefit and not much needs to be said about it. It also enables comboing out of normal throws possible, which brings me to my next point…

  4. DHC Trick – For normal combos, the DHC trick is pretty meh with Haggar. The huge benefit of running this DHC trick heavy team is off of throws. Making them jump using the fear of your assists will give you tons of air throws. With just an OTG assist, you get maybe 300-400k damage off this. Using an OTG assist into a groundbounce combo into a DHC trick (either Sentinel or Wesker works, another strength of the team) will usually give you a touch of death combo off of any throw depending on the meter you have (should be a lot, with Haggar being a battery) and what character it’s against. I cannot even imagine playing Haggar on point without this tremendous utility.

  5. Decent normal DHCs – If you play Haggar a lot, you should know that a fully mashed qcf super usually has people fall out at the end leading to you being punished for it on hit. It’s pretty easy and damaging to DHC from this super into Wesker’s level 3 or Maximum Wesker, or Sentinel’s HSF or plasma hyper.

  6. Two high tier characters + good XFactor – Once you lose Haggar or switch him out, this team is still godlike. Sentinel and Wesker are both considered some of the better characters in the game, and both of them benefit from Haggar’s top tier assist pretty well if you decide to DHC/tag him out. Additionally, Wesker is considered one of the better uses of a level 3 XFactor in the game.

Disadvantages:

You’re still playing Haggar. You’ll still be zoned. You still don’t have a ton of mobility. =( buff Haggar capcom.

Either way, I’m pretty convinced it’s the best Haggar on point team you can construct.

Haggar is not bad. He’s better than Cap and much better than Joe. He just has a hard time against zoning and people who run away.

I think Sent drones as a tool for getting in is a bad idea. They’re not very fast and can get punished by any long range special or super. Most characters can take out a Sent Assist in two combos/supers and after that he’s gone. The team is down to two people and Haggar will still need to get in.

While Wesker does help in combos, he won’t be of any use to Haggar if he can’t get in. While it’s not a bad team, I feel that Sent would be better on point with Haggar covering him and not vice versa.

I don’t think there’s anything Capcom needs to buff on Haggar. As a grappler, he has a ton of effective options and they’re relatively safe, which is more than I can say for some of the other grapplers in this game. He just loses to keepaway, which is what he’s designed to do. One of the best grapplers in the VS. series.