Running Mates: Teams/Assists

What do you Haggar players think about the synergy between “THE MAYOR OF EARTH” and the 12 newcomers of UMVC3? I ws wonderig if a team made of Haggar and Iron Fist would be viable? If so, should I put Wesker, Dormammu or Frank on the 3rd slot??

I play Haggar back with only new characters. I find Haggar works incredibly well with frank and hawkeye, their otg into THC isnt the best but the assists all help each other and if I am on point, I can get lvl 5 Frank if I start a combo with Haggar on the ground. I need some time to test out some new tech(new to me at least) with haggar and frank but as far as I am concerned, they should make an 80’s style action flick about these 3 cuz they kick so much ass together.
As far as Iron fist, I love the guy but a team with him and haggar seems like you are going to have a ton of trouble again most teams. Also, I am generally against the idea of just adding wesker in the third slot just cuz. I havent tried but I bet there is some synergy to be had with haggar and dorm.

Thanks again OlDirtyBastard!! I agree with you by teaming up the Mayor with the newcomers. I want to fully try the new characters but I can’t leave Haggar!! He’s just so good,especially with Frank!! It seems that Haggar worls well with either Ghost Rider (chain of rebuttal) and Rocket Raccoon (Double Spitfire)

I made a new team this month focusing Haggar on point
I’m using Haggar(Lariat)/Dormammu(Dark Hole)/Dr.Doom(Plasma Beam/Missiles)
Dark hole helps with combos using relaunch, plasma beam helps on getting closer to foes, and sometimes i put on missiles to get Zero’s and Trish’s out of the air
and Dormammu really help in the Team Hyper combo after d.H xx pipe
you can see some of the combos i’m doing on this video against Brian Kasugano, its a long video, but worth to see at least 4 matches

[media=youtube]G3b0InyiHI4[/media]

hope to see good commentarys and help tips to improve my game

Edit: remember that it was my first time using dormammu on this team, i know its no excuse for the various mistakes i made, but its worth to remember

Here are a few comments I typed out while watching the first 10 minutes of your vid. I personally like to use more hoodlum launchers and wild swings because I find my combos are more consistent.

-im sure you already know dhcing into dorm’s lvl 3 was a bad idea.
-how often do you drop the otg while using black hole?
-Why do you TAC when comboing his assist without also having the point character? Are you trying to juggle them? If so it seems very unsafe and not worth it.
-Seems like your anti air is a bit lacking, you dont have AA assists so I think you need to be more confident with smacking jumpers with the pipe(especially Chun) with time you’ll know when to pipe and when to block but you let Chunli get away with too much dumb stuff in the air without punishing.

Ive got about a month of playing haggar as well, I wish I had recording equipment to get some pointers myself. Hope you find something I said useful.

Thanks for the help, but a lot of things iI missed back there i’m getting right by now
That DHC into Dorm lvl 3 was a mistake by inputing chaotic flame too fast after the first hyper
I’m not dropping the OTG with black hole anymore, now i do a backdash before calling dormammu
That TAC was a big mistake, as now i do the Air Piledriver to stay in the air and evade the hyper
Well, i haven’t played much against chun-li, Brian’s chun is a very good one, he nows how to run away and how to punish your normals, i tried to AA with ground pipe cause it covers a little bit above his head

I need to record more matches, cause i got some more experience playing with dorm and doom, not the basic shit you saw there xD

I’ve been trying to make Taskmaster work with Haggar as an OTG (paired with down-H) but I really can’t get the timing down reliably, at all. Sometimes it’ll let me actually hit with the pipe AND hoodlum launcher, a la Rocket Raccoon or Doctor Strange’s assists, and other times it’ll only let me hit with the pipe. Most of the time, though, the arrows just whiff. Any tips? I know that the pipe itself can be canceled into hoodlum launcher, so that it doesn’t hit at all, but I can’t very well even do that if I can’t get the arrows to hit.

It’d be nice to check about the synergy between Haggar and the 12 newcomers exclusive to UMVC3.
I am already sure that Frank West and Hawkeye are his best partners among the new characters. They help him a lot to get in, and Haggar is one the best partners for Frank to level up to LEVEL 5 with just one or two bars. I wonder what do you guys think about Strider and his Vajra assist, Dr Strange and his Eye of Agamotto and Bolts of Balthakk assists, etc.

Doctor Strange is great, as Eye of Agamatto allows Haggar to get an easy relaunch. He’s a great, anywhere-on-the-screen DHC partner, too.

combo, down-H, pipe cancel, THC. Hell, you wouldn’t even need to do the down-H, if you didn’t want to. Spell of Vishanti will OTG and Haggar will body press down through the spell and into them.

@Adus
I played task before with haggar
the trick there is that you need to call Taskmaster as soon as you hit the floor and delay just a little bit the down-H, but be careful on the time you cancel the pipe into hoodlum launcher, as it may or may not ground bounce the opponent
as you can see that exactly example on my other video i made before
[media=youtube]RgOkpDy-OnY[/media]

I’ve been working on a pretty solid Haggar team lately, I thought I’d share. I honestly don’t have the time to get the most out of it as I’m playing too many games and juggling two teams at the moment anyway (and Magneto is no Wesker on the execution scale) but I’d love to see some others run it.

Point : Haggar (Lariat)
Mid: Dog (Cold Star)
Anchor: Strider (Vajra)

Strider could be swapped out for Doom (Missiles) I’m not sure what else I’d recommend in that slot. He’s really good for a late game clean up, you don’t really miss his DHC having him as an anchor and his assist is very good at countering flight zoning (super-jump pipe wont work if your opponent, you know, blocks). Cold Star can be used for combo extension but mostly is great for getting in and making it harder to block in the corner. Mayor loves that slow-mo as well. Ammy is also the perfect counter for projectile spam, the number one thing Haggar hates more than anything.

Any advice for using Team Final Fight (Haggar/Chris/Strider)? Thinking of using this trio as a themed team of justice just as I have a themed team of godly evil with Dorm/Wesker/Doom.

It’s a good team
Chris sould have the machine gun assist, and strider would go with Vajra, both will help on getting closer to the enemy
if vajra hits an opponent in the air, you can OTG with the d.H calling chris to continue the combo
chris can OTG too with the gunshot df.H or if you can confirm vajra you can do the air gunshot H and continue the combo

will that be enough time to Vajra and then Chris gunshot?

I’ll make a test today to confirm it
but if after the vajra - d.H if the character do that animation of falling with the legs up, you’ll have enough time to call chris and continue the combo

Haha, I’m glad that post was there because I just did this write up on my casual team in the Iron Fist thread.

I’ve started taking a new team I forged this week online with some pretty nice results despite my very low expectations. Haggar (A)/ Iron Fist (Y) / Spencer (B) is a team I created for fun, because I was in the grappler type of mood and I wanted to finish off my little brawler trio. Little did I know just how effective the team is, even without a projectile assist.

Haggar, for one, is just an amazing point character. With Spencer and Iron Fist behind him, people will always think twice about trying to jump away or come in from the air unless they want to get snagged, and Haggar drop-kick pipe-launcher cancel combos with Spencer on the first rep and Iron Fist on the second have landed me about 665,000 without use of meter and ending in a hard knockdown most of the time. DHC wise, multi-fist and body crash both DHC nicely into Iron Fist’s rising dragon super for a healthy chunk of damage.

BnB for Haggar (Builds 1.5 maybe 2 meters, 665,000 Meterless): cr:l: ,:m:, QCF+:l: Super Jump :m::m::u::h:, QCF+:s: Land :d::h:xx(Call Spencer):f::h:xx DP+:l: Super Jump :m::m::u::h:, QCF+:s: Land :d::h:xx(Call Iron Fist):f::h:xx DP+:l: Super Jump :s:

This combo works from anywhere too, although timing changes on that initial QCF+L depending on how close to the corner you are.

With all this meter building going on from Haggar, Iron Fist is going to be able to come in with (on average) 3-4 meters to play around with which is great. More importantly however, is that even if Haggar dies (which I often let him do) Iron Fist really only relies on the re-stun opportunities that Spencer’s diagonal grapple allows him. These combos do juicy damage, often hitting either just around 1 Mill, give or take depending on how well I can mash.

Iron Fist BnB w/Spencer Assist (2 Meter Variant, builds 1.5 Meter): (:l:):m::h::b::h:xx:qcb:+:l:xx:qcf:+:l:xx:qcf::m::s: Super Jump :m::m::h::s: Land, :a2: :qcb:+:m:, Slight Delay for the zip line to ground the opponent (or else they just get knocked back into a hard knockdown), :s: Super Jump :m::m::h::s: Land, :qcb:+:m:xx:qcf:+:h: xx Fists of Fury, Wall Bounce xx:qcf::m:xx Fists of Fury.

If you want to go for even more damage and you have (and should have) the meter to burn, you can go for a level three variant which is exactly the same as the BnB, but after the second air combo you go: :qcb:+:m:xx :qcb:+:h:xx:qcb:+:s: Wall Bounce -> Power of Chi.

Finally, Spencer is Spencer which means he hits hard and with X-Factor Level 3 and the anchor spot he hits even faster (and you might even have enough left over meter to drain a few shots of BIOOONNNIIIC ARRRRHHHHMMMM). I’m still working on my Spencer so I’m not anywhere at the fancy level, but simple is pretty best for Spencer. That said, since I do have Haggar on my team, if I ever find Spencer backed with Haggar assist and I’m in the corner (it happens… sometimes), I like to go for the BnB variant that’s Mission 6 (I believe) in Spencer’s trial mode where you can get a couple of extra Ss in before true knock down. It’s showy, but not too much more damaging or effective as other options.

All in all, I really like this team. There’s a lot of patience required, but having mained mostly grapplers throughout my fighting game career I’ve gotten used to waiting and playing duck and dodge with projectiles. The team is also, especially with Iron Fist, very footsie heavy and you’ll find yourself playing matches that end up being more like SF4 than Marvel. Again, you want to be patient, and be defensive. Let them come to you, none of your team has less than 1 Million health and you hit back like a grown ass man, so they’ll get swatted away eventually.

Thx Paper Tank!! I like your explanation about Haggar and Iron Fist’s synergy. I also know that Spencer would be the best partner for these two brawlers as he can reset their combos for extra damage but I just don’t like the character. A bug problem with this team is that there’s no character to help Mike and Danny getting in. How 'd be to add Arthur, Hawkeye or aother projectile at the 3rd slot??

This is a strictly casuals team lol, you won’t take this to a tournament, so unless you want to work five times as hard as everyone else and look like a cool ass dude, a projectile assist is totally something you’d want to consider. I always like Sentinel or Doom, because the importance is in keeping them locked down and covering the most space so the boys are allowed to come in from anywhere. Personally, I play Nova/Hawkeye/Sent so I’m a huge fan of anything that allows for the dirty mix-up.

I get the feeling Zero’s assists might be good for Haggar.

After giving some thought about using Haggar/Chris/Strider, I’m trying out a Dormammu/Haggar/Doom team. The team is basically built around Dorm. Lariat to stop rushdown and Plasma Beam for zoning/rushdown. I’m starting to get a bit tired of using Wesker anyway.

I know Eddie Lee used the three in a order of Dorm/Doom/Haggar. What should be the optimal order? I was thinking that Haggar should be on point to build meter for Dorm in the 2nd spot. I know Lariat assist got nerfed, but is it still worth using?

I like all three together. I call them “Dread Latveria Earth Mayor Monarch Lords”.