Rumble Pack : New indie fighting game

I was gonna post a video showing some stuff I discovered with hex natalia, but by the time I was ready to screen cap it all of the tech seems super outdated now. I haven’t hit the lab in a while but ive playing with my friends and the flow of the game makes a lot more sense to me.

Playing rounds with people was really fun, but I had a little trouble with my hex natalia cuz im not properly using the dash/roll, or so it seems. I was wondering is like a cvs2 roll where its invincible from the start, but has enough recover on the end to be punished? also can you be thrown out of a dash/roll?

Hey, I’d love to see some of that hex natalia tech.[S] I try to use her to counter Liero’s shenanigans sometimes.[/S] Liero blows me out with hex natalia. I try to mix things up with hex nadia every now and again to mix it up. If you have any setups or cool strat and would like to post, feel free!

That’s one thing that I wish more people had the opportunity to do: play real opponents. Getting a hang of things in training mode is great fun, but once you hop into that VS mode, and it looks like you agree, it gets reaaaaaal fun and one starts to realize the potential of the game. Hopefully people will continue to give the game a go, though it may differ from what they’re used to.

As far as the roll goes, and Liero can correct me if i’m wrong, it’s exactly that: invincible at startup and punishable during recovery. I’m 90% sure you can’t be thrown out of it. I haven’t played a lot of CVS2, but if the roll is anything like KOFXIII, then I think much of your experience will still apply. Not quite a “get out of jail free card”, but if you’re reading your opponent, you can definitely bail some sticky situations and in some cases get a good punish.

I tend to gravitate toward binary style, but that roll and that pushblock (it acts a bit differently than your average pushblock) are great tools with dealing with some of the tougher char matchups/situations (*staring at you, hex sofie/charlotte and bin charlotte/Zppr).

The good news is that I’ve got the online version working very well currently. I’ve got 2 major bugs to fix and it’s good to go. One of the bugs is the is ZERO corner push back for some crazy reason. This makes for some very annoyingly easy corner infinites. I think the main issue here is that the two engines (MUGEN and IKEMEN) have different default values. I’ll need to go through each move manually and fix this unless I can find a quick universal way to override it.

The roll is mostly safe, but there is a 1 frame vulnerability startup time and a 5 frames cool down. The dodge is also invincible to everything during the actual dodge.

Apologies for being quiet the past few weeks, but the next update is gonna be great.

Update on Rumble Pack status hereor just read the quote below.

Great to hear! Can’t wait to try out BIN Yoko. My loops are getting rescaled for better length and damage also, sounds decent.

Absolutely. On top of that, even, you’ll be able to do them to real people over the intarwebs.

With IKEMEN right? Just got to find someone now…

Yep, IKEMEN. The good thing is, I’ll be setting up an official lobby in Hamachi for matchmaking. Hopefully that’ll make things easier for getting people to fight eachother

Thanks, I’ll look into that when you release 1.6

Awesome! Heres to hoping for Ghosteo <3.

Also now that online is being updated, I’ll most definitely be uploading matches.

The awesome thing about IKEMEN is that it records your most recent online match. It only keeps one at a time, but if you grab it, and move it somewhere else, you can save an unlimited number of replays (technically). Alternatively, you could send me the replay and I could use my machine to record and upload it. Either way, it’s going to make things pretty cool.

Update/progress report here.

The replay feature sounds awesome! For those who haven’t used hamachi (me), is it difficult to set up?

Also regarding the HEX changes, has the roll been kinda broken/too abusuable in actual matches? I wanna say there doesnt need to be a change, since its punishable.

Thanks for keeping us updated.

Hamachi is massively easy. All you actually have to do is install it.

In matches, yeah it’s been a bit over powered. The roll, coupled with the push block, meant you couldn’t realistically pressure Hex style. We sorta figured this out as we went along. You can still roll for free, but it just becomes more risky.

I totally agree that pushblock needs a meter cost. Btw can we expect a stream tomorrow?

Edit: I also think it would be cool if you set up a Maxamillian-esque open-lobby day for RP when you get that online mode public. It would be a lot of fun to play you and tekkaxe in a few online games.

I might be streaming some development stuff later tonight, but as for actually playing? Probably not. My new work schedule is keeping me from streaming as often as I want to. We are, however, fully planning to stream this Saturday.

As for the lobby, that’s certainly the plan. I want one official one where people can come play me or tekkaxe as it’s likely the only one we will be going into. You’re all more than welcome to make your own lobbies, but we probably wont go seeking them out too much to play on.

New update here.

Or read below

New update here.

Or…

What the fuck is typical MUGEN nonsense?

What I meant is you’re not going to see a simple compilation game with no interest in balance. Didn’t mean to offend you (if that’s what I did).

I’m trying to separate myself from the people that just make ridiculous MUGEN content and establish my game as a serious attempt at making a balanced fighter.