So c.MP to EX Tornado if I have the bar.
And c.MP to Tornado against non-shotos - Cammy.
And ultra if I have it.
Sounds good.
Another question I had was after a dive kick, I sometimes go into random c.LP sprees and mix up with grab or another dive kick. If I happen to land the jab after a dive kick (most likely on counter), what’s the best combo to use from that point?
Be careful, sometimes if you hit them from a far enough distance with a j.HP, c.MK may not connect. Be sure to test your distances and know when to use c.MK and st.HP.
You can also straight up connect EX Tornado from the j.HP, but I don’t think it’s worth wasting a bar over, unless you need the knockdown/hit for the win.
j.HK > j. HK >
EX Snake Strike, 364 dmg., 386 stun
LP Snake Strike, 204, 300
MP Snake Strike, 204, 264
Ultra, 504, 200
I couldn’t get EX Snake Strike > Ultra to land after the two j.HKs but that might just be my crappy execution. (I don’t know if those stun numbers scale btw so take them with a pinch of salt.)
Have any of you guys hit some one with the last kick of his ultra when there behind you it sill hits them into the air. Dont know if this is common knowledge just thought id mention it cuz it funny to hear peoples reaction then they get hit by it.
No. It works on a few more people (like Viper) when ducking, but not everyone (Fuerte, for example), and I don’t think that sort of hyper-situational info is all too important; if you’re fighting someone who you can’t hit standing with it, you may as well just go for the fierce link, or do short, low forward, ex tornado. If anybody wants to test this, go right ahead.
Man trial modes can be frustrating for noobs like myself; I cannot for the life of me get Rufus’ third hard trial. I always come out of the EX Messiah Kick-> lk -> FADC -> Ultra and either EX Snake Strike or EX Rufus Tornado. Is there a certain point during the FADC where i should start buffering the ultra?
Edit: Woops, just got it wasn’t entering the dash fast enough during the FA…
Edit 2: Holy crap, Hard #5 is even worse; how the heck do I kink that c.mk o_O
i was just looking at rufus frame data. if you do a full divekick->s.lk, s.hpXX hp.spin, you do 45% stun meter (450 points)to majority of the cast. every divekick and jab adds another 5%
hp tornado contains 150 points of stun, as opposed to ex messiah kick’s 90… ex snakestrike does 30…lol(but the j.rk does 150)
& my personal two j.rk combos, which i may soon patent:
-jump back rk, rufus roll
-jump back rk, ex messiah kick(juggle), flip extension(i didn’t remember to get the extension, but i’m pretty sure it’ll hit too)