Timing is tight, ant, (as in difficult to do online tight) and it’s walk forward slightly then cr.HP, not dash. Rufus’ dash is too slow for that.
Thanks cozeny, I’ll be trying this out tonight.
Thanks for the correction.
and it’s a very quick walk at that, like a half-second forward then immediately cr.HP. Timing’s real tight
news:
j.hk (2hits), EX snake, ultra, also works on dhalsim and chun-li (still cant do it on boxer…which kinda pisses me off…Im gonna keep trying, if it works on boxer and Guile, then the combo works against every arcade character)
Dive kick st.LK st.HK -> ultra should probably be in the main combo post.
EX Mesiah and FADC would consume your super bar
I remember someone mentioning this before but would it technically be better to have your opponent on backed up against the RIGHT wall because you can cross up on the right while you can’t in the left corner? Also, what is the significance for wake-up dive kick? So could you cross up an uppercut attempt on the right but not for the left wall? Seems pretty broken to me to be able to do something on one wall but not the other.
if you dive kick just as they wakeup and do reversal, and are on top of them, you fuck up the dp tracking, and will hit them in the head. everybody. and this is for both corners. all shoto uppercuts, boxer’s buffalo thing, honda’s fatty slam, vega’s scarlet flip thing, cannon strike, anything abel does. all of it gets beat out, if they try to do shit on reversal.
blanka’s vertical ball will make him escape if you don’t corpse hop(preemptive divekick, not actual hop/dash over body) and then cross him up. bisons will too if you crossup at the right time, but too high(and you can punish his still w/ c.fierce).
bison’s EX initial headstomp i think wiffs, though I forget.
crossup divekick is so strong.
its what you do after it that both makes it risky and puts you in a great 50/50 position, if you hit, I’m pretty sure you can go for lk, hpXX tornado.
hp tornado works, but it has to be really meaty, which requires you to hit them lower to the ground(which isn’t as good b/c your hitboxes are low enough to get tagged by reversals). alternately, you can go for another divekick, to counter a throw/es messiah kick/block to counter dp. its dependent on your assesment of your opponent.
and regarding punishing blanka ball, my timing is this, block, walk forward, and c.hp when you see him about to land. and in training, against hp ball, it works. I halfto test it again against mp or lp ball. I will write how i handle blanka situations later
Are you talking Rufus specifically or in general? I’ve def been crossed up on the left wall i know that much.
on the left wall, it the opponent is standing/crouching(not knocked down), and you try to crossup, and the block, you will not crossup.(i’m pretty sure it is not character specific)
Thanks for the great info GBursine. I have a quick question about this. So if this is correct and I have a shoto knocked down in the corner, I can do a high/x-up dive kick on wake-up and it will beat out SRK? What is the exact angle? Because I’ve done some high dive kicks and have been beat out a lot. Is it only at cross-up angle it works? Thanks.
^
at the corner, its all timing that you halfto work on it, since the corner cuts your angle no matter what.
midscreen is really dependent on where you are. the closer you are(and relatively, close means from doing it directly above him, to a character away above him), the steeper the dive you want.
its slightly easier to conceive once its been pointed out in a video
edit: for shotos(esp sagat), you halfto visualize where their head is when they’re shoryukening when their feet are still on the ground. aim for the head. rufus should be able to hit them up to his ass. but if you’re too early, the game will switch the side the srk faces
People that St.MP XX HP Tornado work on. A Yes means it works anywhere unless noted. This is just for HP Tornado. Downgrading Tornadoes may change the outcome.
Abel | Yes
Akuma | Yes
Balrog (Boxer) | Yes
Blanka | Yes
Cammy | Yes
Crimson Viper | No: st.mk xx mp/hp tornado works though
Chun-Li | Yes
Dan | No: st.mk xx mp/hp tornado works though
Dhalsim | Yes
E. Honda | No: st.mk xx mp/hp tornado works though
El Fuerte | Yes
Fei Long | Yes
Gen | No: st.mk xx mp/hp tornado works though
Gouken | Yes
Guile | Yes
Ken | No: st.mk xx mp/hp tornado works though
M. Bison (Dictator) | Yes
Rose | Yes
Rufus | Yes
Ryu | No: st.mk xx mp/hp tornado works though
Sagat | Yes
Sakura | No: st.mk xx mp/hp tornado works though
Seth | No
Vega (Claw) | Yes
Zangief | No, but st.mp xx mp Tornado does work.
Thanks Cozeny for testing st.mk xx mp/hp tornado.
Thanks for testing that out PuFF.
great stuff puff.
puff, for the ones that have no does st.MP xx MP Tornado work? I’ll have a test. I wonder if st.MK xx HP Tornado works on the "no"s as well.
oh yeah, that was meant to be an ultra combo, thanks. I added another super combo off jump HK.
No unless otherwise noted. (Zangief)
Didn’t try st.mk xx HP Nado
Ah, sorry, didn’t see your note on Zangief, thanks man.
I tested st.MK xx MP/HP Tornado (and I tested it off a dive kick too) on the ones with "no"s above and it works on: Honda, Viper, Dan, Gen, Ken, Ryu, Sakura
I tested st.MP xx HP Tornado off a dive kick on Gen and it comboed btw. Weird.