except it is a glitch according to s-kill. Now to be fair so was canceling a normal into a special move in SF2, as we’re all aware. but A quick test shows the j.rh into SS combo does a whopping 370 damage and 510 stun. that’s a bit ludicrous for a single ex stock. is it game breaking? no, not exactly but it is excessive (for comparison’s sake ryu’s mp juggle into ex fireball is about 160 and dictator’s j.mp into either PC or SK is about 140).
regarding him being a rush down character that has to be in your face to do damage and that’s why he has so much health please go ahead and say that a viper player’s face. or for that matter anyone who plays a non fireball rush down character.
okay, but when you’re getting hit by that- why the fuck are you jumping?
like, if you can answer to me why you jumped in the first place (and if you say something stupid like “to attack him” or “to get away” which likely meant you jumped back after tornado pressure and he guessed right and punished you, and if you’re doing non-safejumps on Rufus then you deserve what you get.) then maybe i can see your point of view.
I’m a Rufus main. In the mirror match, the first thing I learned was NEVER JUMP FIRST.
Show me the quote and I’ll show you that s-kill was misquoted.
You know what? I think Rufus is an easy character to learn too. But easy and brain dead aren’t the same thing. I hope I’m talking to people who understand the difference.
As long as your opponent is thinking AND understands his match up against Rufus, you need to think as least as hard as him to beat him with Rufus. The problem here is that most people DON’T understand the Rufus match up and do stupid shit like jump into Snake Strikes, or fail to counter dive kick spam… And then they come on to SRK to complain about Rufus, instead of learning the match up.
look, it’s not like I’m stupid enough to jump on Rufus unless he’s committed to something. sometimes though you have to apply pressure and initiate the offensive. that’s part of the meta game in any case. The issue is that if you guess wrong and get punished for it. I’m ok with eating damage for my stupidity. Actually, I fully expect it and it would retarded if you couldn’t punish someone else for making a mistake. but there’s reasonable punish and then there’s that… if this was damage from an ultra I’d live with it. Hell, I’m not even sure scaling back the damage from his ultra is all that necessary. But that much damage and stun from a single mistake using one EX stock? Nah… not even the traditionally big damage dealers have that option. If everyone had some reliable way to do that much damage and stun using an ex stock I’d stfu about it. The problem is nobody does. Hell, some people don’t even have supers that hit that hard.
Agreed on most fronts besides ex messiah being the best reveraal(shoryu is), and it isn’t safe unless they have 3 bars.
Rufu’s health is probably the silliest thing about him right behind EX SS imo.
I think in Super, Rufus is going to be really good just without glitch strike and less damage off of his ultra. I think everything else will be maintained
And so? Nobody except Zangief gets to eat 600 damage from someone for blocking. Hell, noone except Zangief has a strong punch button that’s faster than most light attacks. Nobody except Akuma has a perfect vortex and gets to lock you down on wake up for free for just 1 Ex bar. Nobody except E.Honda gets a vertical jump move that has some horizontal control and keeps out 90% of the moves in the game. Nobody except Viper or Sagat gets to juggle you with a full damage ultra outside of the corner at the cost of just 1 Ex bar.
This game is full of ‘exceptions’… The question remains the same- Is Rufus broken? No? Then why are you calling for nerfs?
Its like saying “You know Viper isn’t really broken, but Ex Seismo into Ultra is something that noone else gets to do. Lets remove it.” Retarded isn’t it?
I can believe that Chun’s spinning bird loop on Dhalsim was a glitch. Rufus’s jHK into ex SS isn’t a glitch, it was clearly intended. Don’t jump at him from that distance. I can’t remember the last time I got hit by one.
The only thing Rufus needs fixed are his character specific weirdo glitch things, as does the entire roster.
having fun arguing with a strawman?
Zangief deals out 600 with an ULTRA. I explained before that having that kind of damage from an Ultra makes sense in the context that it’s an ultra and can be typically only pulled off once a round. EX SS is a one stock move. Very different things. His MP is a poke that does maybe 80-90 damage. Do you want me to go on? The point isn’t that he has more tools than anybody else. Everyone has some kind of special tool or another - obviously otherwise we’d all be playing that same characters. The larger issue is what kind of advantages does this confer and how does that balance things in the larger scheme (risk vs reward). What I’m saying giving what the move costs rufus and giving what it gives back it’s a little hard to argue that the EX SS glitch is balanced. Viper’s EX seismo into ultra is balanced because in order to pull that off viper is going to need 1 ex stock, 1 ultra meter. the damage is earned. hell, if you got that kind of damage off a 1f link i’d say leave it there you deserve it. It’s not that the damage is for free, you still have to be in a situation to use it but when you are the payoff is too large.
oh, the quote comes from a tourney seth was comenting… I think it was the recent norcal tourney but I could be wrong. He said it plainly that it was a gltch. the other commentator asked him and he confirmed it.
I’ll have to see if I can find a video of the entire event.
i understand you guys main rufus, and in theory fighter land, the rule of never jump is all good, but at some point it is going to happen. and 370dmg is not a good reward for that one time you do decide to jump in and get double roundhoused. im not saying he shouldnt have an anti air, or he shouldnt have some big damage moves, but ex ss is kinda ridiculous considering you dont need ultra, or 2 bars, or to even have a special screen position set up for it. risk reward is way fucked up for that shit. so you are going to need a stronger argument for it than dont jump if you want to really convince a non rufus main as to why the damage is waranted. its like saying dont get thrown, or tech every throw, or dodge every fireball. on paper, ok. but IRL…
Rufus seems fine the way he is. The only thing i think they should tweak is his St.LK > St.RH> Ultra link and toning down his EX SS damage down just a tad. Rufus is pretty balanced imo.
What is rufus doing on the ground that is so dangerous? Why would you jump against rufus? You don’t want to get ex-messiah’d? Hmmm… maybe you should block.
Dive kick pressure is probably the most dangerous thing you can sit and block against Rufus. It forces you into a guessing game with no safe options. If you simply block, you risk a misread into a combo or a throw. If you try to OS his dive and throws, you risk eating another dive kick into a combo. If you mistime a shoryu or get baited, you eat a big combo. If you don’t have a Shoryu, better hope you can escape.
Jumping back seems appealing because it breaks the pressure game, but if you get read, you eat 9 hits for 370 damage. It’s ridiculous.
I got a couple:
Far RH to Super connect all hits or connect, period
and although it’s useless, messiah kick LK follow up to Super connect all hits as well
all you rufus haters either don’t main him or gets owned by him. rufus has its strengths but no one focus on his weaknesses. everyone focus on his dive kicks, ex messiah kicks, ultra setups yet no one talks about his weaknesses. he has a lot of them, but his strengths makes it up.
his dashes are horribly slow, his jump speed and angle sucks, footsies are garbage, his focus attack has no range and hes a big target.
ex snake strike is fine. a naked ex snake strike is not always easy to land.
his ground/footsie game is garbage. c.hp takes an eternity for it to come out and another eternity for it to recover. most characters can still retaliate on hit. c.mk has almost no range. same with his focus
and why is everyone complaining of rufus doing too much damage and taking too little damage? cuz hes only good up close. anywhere else, hes fodder. contrary to popular belief, hes not all that mobile. really, the only thing that makes him seem mobile is the dive kick.
i’ll say this, most people have no idea how to fight rufus at all. you gotta pace the match and zone him well. spamming anti airs will get you no where (hello target combo into raise the roof)
jumping hk is the only thing worth using air to air with him and its the only thing he has for air to air. rog, chun, gen will own him for free air to air if it isnt for his j.hk. everything else rufus has is too situational. dunno why are u comparing it to ryu j.mp when ryus j.hk beats out nearly everything. like i said before ex snake strike is not easy to land by itself. you’re being too predictable if you get hit by it. lastly, people need to learn how to safe jump vs him.
abel is a rushdown character and also has above average stamina. viper has less stamina because shes very mobile and she has a pretty decent ground game with seismos. also, because shes a girl.
That’s a tautological argument if I’d ever heard one: Rufus isn’t perfect because he has weaknesses. Since he has weaknesses he isn’t perfect and therefore people should stfu about him.
The issue isn’t whether or not he’s SUPER BADASS AWESOME TO THE MAX COOL NORMALS INTO ULTRA BRO. The issue is whether he’s been conferred too many advantages. Like I stated before, repeatedly, and what Rufus players seem to gloss over is that everyone is more or less agreed on the minor changes rufus needs: largely changing the SS bug and nerfing the ultra damage given how easy it is to land. Now I actually disagree with the later, I think his ultra is about even with everyone else. I find it puzzling that he’s given so much health considering how much more mobile he is than other “tanks” but that doesn’t need fixing anyways though I doubt an extra 100 health will really change much anyways.
Generally Rufus is balanced but a single move doing so much damage for a single mistake is ludicrous.
If we were talking about naked SS I wouldn’t really care. Nobody is concerned about a naked SS. What people are concerned about is a free j.RH into an EX SS for a shitload of damage and a ridiculous amount of stun. Rufus’ jRH isn’t nearly as shitty as you claim it to be. It can intercept a lot of things or at worse trade. Given that it knocks down on hit that means it basically resets the game for everyone. If it hits well then bam, almost a third of your health is gone and you’re halfway to dizzy. That was most certainly not intended by the developers and should be fixed. Everything else can stay.
The reason I included the ryu and bison scenarios is because they’re analogous so don’t be dense.
Also if you don’t think Rufus can cover ground as easily as Viper you’re either lying or not playing rufus very well.
I meant in terms of damage for an easy to land ultra. It’s not exactly the same but the damage is more or less in line with that. Sorry, I should have been clearer.