no you’re not =p
she’s perfect as is, don’t touch her please.
I don’t see how you can say she’s perfect when she has obvious flaws lol. If you are saying “dont touch her” because you are afraid of her being nerfed again, this is not the point of the thread.
Honestly, MINOR buffs, not these major ones everyone is listing.
14f inv. on EX Soul Spiral - a reversal should not get beat out by a random jab normal let alone grabbed out of when it has throw inv.
A slightly longer focus attack so she can let go sometimes. Around the range of Ken maybe.
Soul Throw should not be beat out by jumping attacks unless out of active frames.
And that’s really it. Her damage is fine and stuff like that.
for my part:
- What emmanuel listed but replace these:
- This will not fix Rose’s problem. Instead, eliminate the 2 frames between the end of invicibility frames and active frames. Not the startup
- This is insignificant. If she cannot have a cr.lp that does +5 on hit, then scratch it and instead extend her cl.MK hitbox downward so it can hit Guy / Ibuki / Yang / Yun / Juri when they are cr.teching
- Scratch that and eliminate hurtbox around the hands of Soul Throws
- Make her focus attack 2F faster (listed as 17+14, average is 17+12)
-
In conjonction with the 2F faster Focus Attack she cannot have more hitstun on her fireball otherwise she would be able to LP soul spark -> crumple. Instead have less pushback on EX Spark
**
So as it is she would get these: -
Ultra 1: reduce the start up with 2 frames (10)
-
Soul Spark: - L: reduce recovery with 3 frames (49)
- EX Soul Spark: Less pushback
- Soul Throw: Hurtbox around hand eliminated
- Focus Attack 2F faster (17+12)
- EX Soul Spiral: eliminate the 2 frames between the invincibility frames and active frames -
cr. HK: reduce the start up with 1 frame (8)
- cl.MK: Extended hitbox downward
Her soul throw being cancelable from normals should go too. Also would a 3 fr cr.lk make her combos slightly easier?
Apparently making her cr.lk would make her close range / offense too powerful (low attack with good hitbox sticking completely outside of the hurtbox and 4 active frames already…something that’s quite rare to see). She would apparently have the best cr.lk of the game, which I respond:
- What does it matter since
1- Her bnbs involving cr.lk don’t do much damage:
- cl.MP/MK, cr.lk, cr.mp xx ex spiral = 232
- cl.HK, cr.lk, cr.mp xx ex spiral = would do 262 damage
2- Having one of the best tools of the game =/= broken or best character in the game
3- I don’t really care about her combos being easier or not. I wouldn’t suggest a 3F cr.lk for that particular reason but it is a plus I guess.
Oh of course it would be annoying to deal with. Just like hundreds of other moves that other characters have. But from my point of view it wouldn’t be game breaking. Just a very good, exceptional, cr.lk.
I don’t know why people are treating the move like we are asking for her cr.mp back or old u2 back. I think we should try to get that put up on the list. Now if it were cancelable then i could see why people say that.
it’s either pushing the character to the limits of her abilities (aka making her footsies/zoning vastly amazing/superior) or make her all around game better I guess =/
scratch the EX soul spark thingy: Make U2 have 50 stun on each orb
I’d trade the cr.hk start up iwht the u2 50 stun on each orb. If its possible we should make a post of changes just like the dudley section for some things.
Genistar, you could just named the thread like everyone else - ae v.2013 buff list :D. When I searched rose forum I went - nah, so they didn’t make any buff list.
I will check tomorrow this thread.
I edited the post Emanuelb.
for a quick suggestion to the both of you.
I like the u2 have 50 stun for each orb thing. It makes the orbs very scary. Also since Ex soul spiral does 120 damage would giving different damage values to soul spiral be too much?
For example Lk ss:100, MK ss: 110, HK 120, Ex 120. Her damage wouldn’t be janked up but it is a reasonable damage buff for her. we barely use hk so it should at least get a damage buff for a better reward.
Those 2 changes would be good for her. Nothing broken but it helps her game slightly.
I would be down with like 10 more damage on her cr. lk.
It’s kinda dumb though, seeing as how it would become the most damaging cr lk in the game. Where else is she gonna get some damage buffs from tho?
The reason why Rose doesn’t get damage is because she can’t link many of her normals together… She’s not like Cammy who can link cr. fierce into a cr. forward. She can link a short into a strong and that’s all she can link.
only way to link a lot her normals is trough counter hits
so are even a bit stupid >_>
like [CH]far st.HK, cr.mp xx ex spiral works on sagat >_>
Honestly capcom needs to give rose some more ways to link her normals without counter hits…
cl.HK -> cr.HP
far st.MK -> cr.MP
cl.MK -> cr.HP
cr.LK -> cr.HP
cr.MK (meaty), cr.HP
cl.HP -> cr.MP
cl.MP -> cr.HP
she has a lot of variety of counter hit links tho
A link such as clshp, crmp, without counterhit, would be good, as clshp is only close at really close range, otherwise you get far. But what would need to be changed? I’m not too good with frame data, would the recovery on clhp need to be reduced?
Also, would a hit box buff on far shp be good? For anti air. or even crhp as I get beat out sometimes by Sakura neutral jump hk, or jump back hk in corner, maybe that’s just my timing. The main buffs id want is for ultra 1, our only form of really good damage is slow and when used as an anti air, supposedly it’s main purpose, can get beat out or be too slow. Juggle would be nice but that’s not gonna happen I don’t think xD.
to change the frame advantages of a move you can either decrease the recovery, add more block stun or hitstun, or make it have frames that you can interrupt (but I haven’t experienced a lot with this yet). I don’t know if it’s really necessary for her to have such a combo since she’s not meant to play that way. She’s more a footsie oriented character.
IMO if you want her to be able to fully take advantage on her links without counter hits you would need to rework the frame advantages and the pushback on her pokes: far st.mp/mk // cr.mp/mk // far st.HK // cr.lk
But I think she could get better things than just “combos”. There are other areas in her design where she would benefit much more
I agree on the combos, there’s other, more important, things to consider changing.