I highly doubt there’s going to be an AE v. 2013 and frankly I think Capcom would probably screw up the new iteration by either making totally uncalled for nerfs (like what happened with Yang) or will buff a character way too much. 2012 is balanced enough that I can often only blame myself or a shitty online connection for my losses and not a character (Seth players should still go fuck themselves though). In short, level up or shut up.
For discussion and mental masturbation’s sake though, I’ll say there are a variety of things I want to see improved for Rose. Most of them have been mentioned already (better Ultra, better damage, better Soul Spark, better FA, etc.) so I’ll go for the ultra specific stuff.
First off, what the heck is up with the pushback on her cr.LP? For a move that has no frame advantage on block, it sure pushes your opponent far away. That shit needs to get fixed. Speaking of pushback, cl.MP needs a buff too. It leaves the opponent too far away to take full advantage of that +1 on block.
Next, the startup on her nj.HK. 11 frames? You’ve got to be kidding me. Totally unjustifiable when there are characters (Fei and Chun come to mind) witth nj.HKs that have incredible vertical reach in front and behind them and start up twice as fast.
Also, the lack of throw invincibility on Soul Throws needs fixing. Quite situational, I realize, but nothing feels worse than getting grabbed out of an AA Soul Throw by an Izuna Drop or Bushin Flip.
J.HK, cr.HP, and nj.HP require hitbox buffs. J.HK has a strange tendency to whiff randomly, particularly on dizzied opponents, cr.HP whiffs on certain characters after a succesful jump-in, and nj.HP fucking sucks because hits on the side instead of directly below it. Of course, there’s j.MK which has a better hitbox and does only 10 damage less but that’s no excuse for a mediocre neutral jump heavy attack. That blockstun is useful.
Finally, I wish they could find a way to make j.MP useful. As of now, it’s just an inferior version of j.HP. Less active frames, less damage, same startup, and smaller hitbox. A juggle property would be neat. Might make it a little too good though, so it should probably be CH only. Never going to happen though. 