it has more range and juggles if it connects when the opponent is in the air (not very useful though, because you can just follow it with super in SF4 vanilla).
but yeah, it is her more ranged poke.
it has more range and juggles if it connects when the opponent is in the air (not very useful though, because you can just follow it with super in SF4 vanilla).
but yeah, it is her more ranged poke.
Also s.HK evades low hits, as in low hits, as in not Chun-Li’s sweep.
Sorry, which has more range? Standing HK or toward HK?
Is the other one never useful?
just go into the training room and use the grid to measure. Piede (F.HK) has more range though.
So I should always use piede and never standing HK?
Or are there some situations where that is better?
Piede recovers really really really really slow.
I like Standing HK from a range because it’s safe.
not to mention Piede gets you closer (kara)
But can’t be used to Kara input a move, right? Rose has no Kara throw or Kara drill, right?
nope. but it can be used to evade non safe jump-ins depending on the angle. Bison’s j.HP is a great example of an evadable move with piede.
The setup isn’t really you attempting to evade a jump in, but rather hit them before they land on you and you whiff, but don’t get hit for it.
Piede has other good setups in sequence with s.HK/HP/spiral/spark/et cetera, just a matter of being inventive.
Another example: Ryu tatsus at you and you didn’t throw a fireball, instead of trying to hit him with a heavier normal, you can hit him with c.MP, followed up with piede to force him to block, or attempt a DP. if he blocks or gets hit, you can follow up with a HK drill to maintain pressure, or just keep your distance to wait for something to react to.
Rose does have a kara-throw, though no kara-drill.
It’s very very very. very very. very. small though. But it helps in punishing random catastrophes and stuff like that.
F+HK: Hit standing or jumping targets from long range
HK: Hit crouching targets from long range.
The F+HK is very good as a long range poke when you have advantage, I like using it after a knockdown, or a blocked spark. because if they try something they will get hit.
The S HK is better after a block string to counter low attacks, but it looks better than it is. I actually have more success hitting a S MK than a S HK over sweeps and C MK’s.
The piede (F+HK) is really the ideal move to keep your oppponent grounded because the arc it hits from goes from high to low, exactly the anti-direction of their possible mount. It slams them back into the ground.
Hey guys, I was just wondering if Rose has any special setups off of a back throw.
I know forward throw has all the shenanigans that Saqs loves, but I’m never really sure what to do with a back throw except throw a fireball for some chip. Or just normal stuff off of a throw. But it would be nice to be aware of any tricks she has. Thankies.
It’s an ideal setup for an LP spark FADC crossup. It works nearly every time, It’s the well known dhalsim shenanigan.
So I’ve been considering doing a video giving a brief explanation of the different crossup setups you get when you finish combos with different strengths of Spiral. In some of these cases you’re getting super-ambiguous crossups, other cases you get to choose whether you cross up by which move you do in the air. On a few chars finishing cHP xx Spiral with a specific level of Spiral gives you the perfect spacing for the crossup jHP.
Would anybody be interested in this? I’m a bit wary of making it, especially given that it may all be moot in two months. But if this is something people would like to hear more about, lemme know and I’ll throw it together.
It sounds good.
I’d be more than interested. I doubt the spiral ranges will change much, if at all. and if I can do a certain one to get an even more ambiguous cross-up, then count me in;. character specific or not.
Very nice idea Pasqual!! go on!
Alrighty, I will work on something over the next few days and see how it goes.
yes, go
i support this endeavor!
Ooh, me too. Since, honestly, I’ve never thought about that, and forget about the spacing and recovery frames when talking about Soul Spiral to crossup.