More almost completely useless information! Theory Fighter 201:
Soul Throwing a Backdash
You may or may not have known that almost all the backdashes in the game have airborne frames. The only exceptions to this are Ken and Dan. Why should you care? Because, in almost every other case you can Soul Throw somebody if you predict their backdash point blank.
So I’ve compiled all the characters and their susceptibility to this little trick, being either Immune/Hard/Medium/Easy/Sagat difficulty. For cornered opponents, assume LP Soul Throw as it will catch them and has the fewest recovery frames on whiff by a few. Midscreen except against Sagat, assume HP Soul Throw for the extra horizontal space covered to catch their dash movement:
Immune
[list]
[]Blanka (too low to get grabbed even when airborne)
[]Ken (never airborne)
[]Fuerte (too low to get grabbed even when airborne)
[]Dan (never airborne)
[/list]
Hard
[list]
[]Ryu (corner)
[]M. Bison/Dictator (corner)
[/list]
Medium
[list]
[]Fei Long (corner)
[]Chun Li (corner)
[]C. Viper (corner)
[]Rose (corner)
[]Gen (corner, both stances)
[]Gouken (midscreen)
[]Dhalsim (midscreen)
[]Abel (midscreen)
[*]Rufus (midscreen)
[/list]
Easy
[list]
[]Cammy (corner)
[]Akuma (corner)
[]Gouken (corner)
[]Dhalsim (corner)
[]Honda (corner)
[]Zangief (anywhere)
[]Guile (corner)
[]Seth (corner)
[]Vega/Claw (corner)
[]Balrog/Boxer (corner)
[]Abel (corner)
[]Rufus (corner)
[*]Sakura (corner)
[/list]
Sagat
[list]
[*]Sagat (anywhere, any Soul Throw, slightly later than halfway through)
[/list]
Midscreen Susceptibility: That’s a lot of stuff to sort through above, so here’s the abridged of people who it works on midscreen:
Sagat
Rufus
Abel
Gouken
Dhalsim
Zangief
Sagat: Sagat is this tactic’s bitch from a theory standpoint. Getting a point-blank range Sagat to backdash is another story, but he’s got the 2nd largest airborne window of any character’s backdash, behind Rufus by 1 frame; he’s also tied for slowest backdash with Dhalsim at 29 frames. The short range and extended period of his backdash makes him an easy target, and you can catch him with LP midscreen which saves a few frames on whiff although you’re gonna get wrecked if you miss either way as he’ll have approx. 20 frames to do anything. It’s almost as easy on Zangief but you shouldn’t be that close to him ever.
Utility: Overall, this is not particularly useful. The limited midscreen application and being a less viable option then Spiral means this won’t see usage too often. Maybe once in a while you’ll get somebody who is backdash happy on your jumpins, elsewise you probably won’t get to show this off. It looks super fucking cool though because you’re Soul Throwing somebody who didn’t actually jump. This’ll be in a video I should have up sooner or later, I’m testing this with every air throw on everybody, as well as Focus Crumple airborne shenanigans although it doesn’t seem to work on anybody with Soul Throw because the hitbox is too high for their falling body.