Jump in hard punch
crouch medium punch OR medium kick (take your pick)
cancel into soul drill (QCF plus kick)
cancel the soul drill into the super (QCF two times plus punch)
to cancel a move you need to activate the next move before the animations ends. so do the soul drill as soon as you land the MP, and then immediately do the super to cancel the soul drill. If you do it right all of the hits will connect and you’ll feel warm and fuzzy inside.
This probably isn’t the place for this kind of question, but I hope this helps.
The only notation that’s not listed is “xx,” which means cancel. (Also, FADC means Focus Attack xx Dash.) The eventhubs website is also a great place for info. Just click the tab that says Street Fighter 4.
The pushback in this game is weird. Crossup mk, c.lp, c.lk, c.mp xx lk spiral fails to combo (well does in some cases i guess), but replace the c lp with stand lp and it works. Good thing almost nothing can be ducked in SF4.
Anyways, when you meet someone in the air and knock them out, you can dash behind them.
Also, c.fierce FADC, you can dash behind them before they land. Probably worth it, probably not. I find myself to gain meter extremely fast so I sometimes do this to catch my opponent off guard.
s.foward -> c.jab -> Soul Spiral. Can be used as a meaty.
Just do cr. fierce rh.spiral and you’ll go behind them as well. Its not totally safe but you can catch tons of people off guard with this for a throw or quick combo. short or medium spiral will put u right in front of them.
Yay, All done with my shit at work and am gonna update all first posts, Im doing Gouken today then Rose if I get to it, if not expect a big update on 1st posts tomorrow sometime.
Not really practical but its nice. She can juggle with super after an AA fierce reflect even if it trades. Ive landed it in one match so far. Too bad it gets beaten outright 99% of the time.
shoots your opponent all the way across the screen.
I’ve been training a good bit to master these
j.fp, c.fp, fierce soul reflect xx super
j.hp, c.mp(mk) xx drill xx super
the timing on canceling into super doesn’t strict for combo 2, but it’s hard for me to go from qcb to qcf x2, so I mess it up a lot. But I have to admit, it seems very “bad ass” to pop your opponent into the air with the soul reflect and hit them with the aurora soul spark on their way down compared to just doing it right off a drill. Rose gotta roll with flair The problem I run into with combo 3 is that most of the time i will input f+d+mk and get the slide attack which does not combo.
More reliable way to combo into super is:
j.mk, c.mp xx super
Not as much damage, but it crosses up nicely and is very easy to execute.
Also BTW you can combo into Rose’s ULTRA after kicking an opponent in the air. Input the ultra as you hit the ground, boom! they fall right into the power of the sham-wow!
So:
I read through the whole post and didnt see:
What do we know can be linked / juggled with her fp reflect? Seems like such a nice juggle tool to not have anything other than a super soul spark…
hmm. Maybe something using FADC? Reflect is a single hit though, not sure if that makes FADC useless. AFAIK, only a super or ultra will cancel with the reflect, and the ultra whiffs. I doubt you’d be able to do anything worth the meter unless you’re in a corner perhaps.