Rolling after FS

i’ve never done it, but my homie told me he seen it happen. then the other day a bunch of people saw it happen. sentinel launched, lp, lk, RP and colussus rolled when he hit the ground. no assist hit him, just straight up rolled and no screen shift BUT he still got knocked down to the ground like a normal FS animation. anyone know why?when? btw, it was midscreen. i’d be completely pissed if i was sent and tried to get the unblockable off then somebody friggin ROLLED

What’s FS? You mean HSF?

Flying screen

i dont think that wasa flying screen, that just happens so the guy cant keep combo-ing u. like if ur magneto and u jump in with two lks then u launch and hk thinking ur going to rom and the character hits the ground.

That’s flying screen.

Flying screen has a few different visual stages. The main one is after comboing into a heavy attack and the screen actually flies. Second is if you don’t combo and go stright into a heavy attack, by doing so the opponent will fly to the ground. Flying screen has still been caused meaning no re-launch.

How can flying screen be caused if they recover before they hit the ground?

marvel is a weird game. Sometimes you will see shit that you will only ever see once. When something weird happens your best bet it to remember every single thing that happened before that and try to recreate it in training mode.

I’ve witnessed a good share of what marvel can actually shit out and its not pretty. Things that usually dont work, work sometimes. THATS MARVEL.

I never said they recover, I’m just explaining the different types of flying screen…

They DO recover if you hit them with only one fierce. Or, if you hit them with two fierces without launching them, they will also recover, IIRC. In neither of those cases will flying screen be caused.

Magneto

Of course it does, that’s why you can’t re-launch or super jump cancel after c.lk, c.hp, sj.hp, ad/df + hp, c.lk, c.hp…

It’s also why you can c.lk, c.hp + Storm-Proj, sj.hp, ad/df + hp, c.lk, c.hp^/c.hk (sjc) because Storm breaks flying screen.

Actually you do have a point, does two fierces make the difference? I just find it wierd how air dasing before comboing into flying screen causes the same effect.

A FS is activated by most fierce attacks and certain specials/supers in a super jump if they’re preceeded in the combo by another super jumping attack (or they are multi-hit, like Doom’s gun). This is why Magneto can follow a launcher, sj. HK with air dash and LK, but only if you don’t start the combo off with a triangle jump or super jump attack.

There’s only one type of flying screen, and it basically just centers the attacked character on the screen, hence why when they get sent off flying, the screen follows quickly. If you manage to continue the combo, the screen stays locked on them. If you’re in the corner, it’s not as obvious, but in the middle of the arena, the screen will shake plenty if you continue attacking the character (see, Iron Man’s FS version of the infinite).

There’s a few possibilities to the original question:

  1. Dr House sez: EVERYBODY LIES!

  2. The opponent might have gotten hit by an unseen assist attack on the way down which cancelled the flying screen.

  3. Everybody lies, even when they think they’re not (might have misinterpreted something they saw)

  4. If they were OTGed by one attack they would roll away, albeit in the opposite direction.

Of course what does? When did I say that one could relaunch or sjxx after five fierce?

Launch with Storm in the corner, and wait just long enough so that they come out of hit stun (ending the combo) before super jumping. Then, do sj.hk addf sj.hk. You won’t be able to complete the corner combo UNLESS you had done sj.lk sj.hk addf sj.hk. EDIT: This is kinda tough. It’s easier to do it with Gene Splice assist.

Of course, everybody knows that if you combo sj.hk addf sj.hk after s.hk, the corner combo works just fine.

  1. i have no damn reason to LIE. :rolleyes:

  2. they didnt get hit at all. it was plain as the eye can see. a simple launch, lp, lp, RP. there was the flying screen animation and the opponent was hit striaght to the ground and rolled. since when can you roll out of a airborn rp? immediately after it happened at least 4 OTHER PEOPLE asked what just happened because they saw it also.

  3. like i said, i have no reason to like and thats just stupid to imply twice im lying

  4. there was no OTG. how hard is it to understand a sentinels launch lp lp rp combo?

  5. if you think that it can’t happen based on what you know of the game, you must not play the game enough. as shoultzula said, theres been tons of weird glitches that some people have never seen. you can’t just assume it doesnt happen if it strays from the traditional thought of the games mechanics. im sure many people have even experienced the one hit fly screen shit too. just another example. and i dont know why your explaining FS when this thread is not asking what it is.

lol, this is wrong.

I never said you had to be the one lying. Sorry, I didn’t mean to undermine your credibility, but when a statement begins with “my friend told me…” it’s always good to be a little skeptical. Otherwise you could end up with a purple monkey dishwasher.

Now, the 4 points I gave are more likely than a weird glitch. As you said, weird stuff happens, but it wouldn’t be weird if it happened all the time. It’s the very first thing you should address.

If you’re so sure that neither of my scenarios applies and that it could only have been some sort of weird bug, then we move on to the next step. Could you maybe give as much information about the match as possible? Maybe you could have discovered something really cool, but lp lp RP doesn’t quite cut it. What was the lineup and assists? Was it an arcade? If so, do you know if it was an earlier version? Did the opponent actually TRY to roll or was it automatic? Did Sentinel glitch a throw earlier that maybe screwed with the flying screen? Stuff like that.

I don’t mind being wrong as long as I’m corrected. You say it’s wrong, but I know for a fact that at least part of that is true. Which part is wrong? I am trying to kink out some details.

The problem is, you should not state something that is not true. I’m sure you know why that is.

As for the actual subject matter: attacks performed in super jump mode will not necessarily cause flying screen upon execution of a single fierce attack after launch. e.g.:

Mag - sj tj.hk dc.lk c.hp ^ sj.hk

This will not cause flying screen, even though the tj.hk (which is a tri-jump attack AND is done in super jump mode) starts the combo. You stated that it works

isnt there a differnce between a knockdown and a flying screen

like if ur with iron man u can launch and press lk and hold down HP and the oppoenent will be knocked down which is rollable but that isnt a flying screen

if u dont see the “magenetic shockwave” lines then it wasnt a flying screen

“Knockdown” is a very vague term. Don’t use it.

That is flying screen, and it usually cannot be rolled. The specific case you are talking about does NOT allow rolling unless an assist hits them after the d+hp.

What lines?