My team leads are 2 gorgeous women. My boss is 1 of only 2 people that report directly to the president of the company. Our internal audit lead is insanely intelligent and she was the one who coaxed me into QA.
I can show up to work anytime (within reason) as long as Im there for meetings and I know more than my whole team about an important project to the company cuz I worked in it for 10 months.
Grats man, esp. on having peers you can respect. A position’s opened up here. Might be a step up but I’m conflict with the enjoyment of current duties and not wanting things to decay in my absence.
Every time I visit the bakery where I used to work, I’m amazed the place hasn’t burned down or shut down because the remaining employees were terrible. Sometimes you have to let go.
Wasim’s post ties in nicely with my biggest piece of advice for anybody who wants to work in a bakery: Don’t do crack at work. You’ll get arrested, just like one of my former co-workers. If you’re going to do crack, do it outside of work like several of my other co-workers (but don’t get so into the crack that you stop showing up to work at all, like they did. Then you lose your job and God knows how you’ll afford more crack after that).
My second piece of advice is that if a mix of bread calls for 40 pounds of water, make sure you remember how much water you’ve already put in, and definitely don’t put in an extra twenty pounds. That’s sixty pounds of water, and that’s an awful lot of water for a mix of bread. While you’re remembering to not put in too much water, you can also make sure you remember to put in things like salt. And yeast. Both of those things are very important for bread, it turns out.
God, I hope not. Isn’t the first rule of running drugs “don’t sample the product”?
edit: woah, I just checked the results for Frosty Faustings; a Yukiko took second, and Shadow Labrys took first? Gonna have to watch the top 8 matches on youtube now.
I don’t think that is right? Maybe. O.o
A negative edge refers to the activation of a button release instead of a press. So if you were Ryu. (I think this works, don’t go ham on me if it doesn’t guys. Just an example lol). Say you wanted to save some time on your cr.m to m.hadoken combo. When you hit cr.m. You hold the button instead of just pressing it. Then you input the quarter circle motion, and release it at the end. It should register as a press and the hadoken comes out.
And to your other post. The believe the appropriate vernacular from Da Street is. “Don’t get high on your on supply” lol
I think we’re talking about the same thing, I just phrased it very poorly. I don’t know if the Ryu example you gave works; the stream that I was watching kept on mentioning negative edge for Yukiko’s ability to set up an Agi somewhere on the screen and hold down the button, then release it later in the game to detonate it. So yeah, it’s activation on release as opposed to press.
Just downloaded and installed the update for TTT2; let’s get this started!
Also I’m back in Rochester. Tomorrow I get to dig my car out of the snow and see if the battery has any charge or if I need to get AAA to jump it. EXCITING STUFF.
Steve, I thought about texting you to ask this but I figured it was gonna be a bigger conversation than should be had over text, plus some other people may want to chime in as well.
Can we talk about Tag Assaults and what situations they’re really useful for? Tag combos have a very clear use and application; you do a combo on your opponent, which takes away health and leaves them with some red life, but you don’t want them to recover all of that. So maybe your point character has carried the opponent to the wall, and so you end the combo with a launcher, hit 5, and your partner comes in for cleanup. The damage that your partner does takes away a significant chunk of red health, and so the opponent now has that much less life which they can recover, in the event they manage to tag out.
Tag assaults, on the other hand, don’t do anything to your opponent’s red health. They instead take away all of the red life on YOUR incoming character, eliminate rage if the incoming character had it, plus gives rage to your opponent, straight up. And you can only perform one string or a couple strings with stance transitions in between before your partner tags out again, and your point character is still on the stage.
It seems like the only real advantage of tag assults (aside from the fact that they can add a small amount of damage to your combo) is that you can use them as a safe way to tag in your partner; you hit 1+2+5, wait a beat, and now you’ve tagged out but without all the vulnerable frames of a raw tag; it just requires you have enough control of the space to land the 1+2+5, as opposed to something like tag crashing which requires (and costs) rage but can be done on knockdown.
Am I interpreting the tag assault correctly or is there some hidden application that I’m not seeing?
So one of the cool things that tag assaults do is the rage manipulation. As you noted, tag assaults rage your opponent–more specifically, their partner. If your opponent’s point has rage, you can strip it from them and donate it to their point via tag assault. Very handy. You can also use tag assaults as substitutes for high damage tag buffered combos (the ones that take away red life) by purposefully giving your opponent rage and then baiting a tag crash (which removes the rage you gave them and eliminates the red life you also gave them–think of it like a snapback that both players can agree on, LOL); you have a high chance of forcing this when your combo ends with the opponent is a REALLY bad wakeup situation, but you’ll find that some people are content to tag crash whenever, which makes your job much easier.
You’ll actually find that with the right team setup or situation, tag assaults can actually add significant amounts of damage to a simple combo. You can use tag assaults as ways to tag in, but you’re better off using a tag buffered launcher, comboing into a tag launcher or making space to come in safely. Let’s examine the universal tag assault (1+2+5). It’s pretty slow; most generic d/f+2 or u/f+4 are faster. It’s also pretty linear; most generic launchers have at least some tracking to their native side and hopkicks also crush lows. Don’t forget that you can tag throw (2+5 or any other command that might be special for your team) to switch in characters as well. Characters switching in manually can also perform WR (while running) moves to attempt to keep them safe. Tag assaulting into your teammate for a switch does have its uses, but they’re extremely specialized (oki setups, unblockable setups, tech traps near walls, etc.).
In general, tag assault is your “FK YOU” tactic for adding significant amounts of damage to a normal combo. You can use it as a round ender, for wall carry, to give your point character better post-combo options or as a technique to manipulate your opponent’s rage.