Rochester, New York -- "That is a white ass menu..."

:eek: I am. Are you available to come over or would PSN be good? Let me know.

Less about Haku and more about dat “Nice one!” and “Reppuken!”

I re-watched it with the sound on, lol… that was great.

This is how a grown man justifies our timesink hobby.

(Can’t wait to see it.)

Dude. Be respectful, that’s a terrible thing to say about his wife.

(yeah i’m a bit jelly too.)

[media=youtube]4bRmnxs25Qo[/media]

Just finished my first day at work swappin’ out my chair for a yoga ball.

Pretty good feel so far.

What’s up gents? I’m back from the mid-atlantic and feeling much better for it! My internet access was pretty limited over break ( perhaps for the better ) but unfortunately I missed some of your awesome posts :frowning: . Yannick & Coca, I’m glad that you guys are discussing the uses of tag assault. Just to reiterate what Yannick said: It’s extremely useful in a limited set of situations, so don’t sleep on it. Obviously, if you’re gdlk enough you’ll probably never even have to call in your partner ( I learned this first hand when playing a bruce/paul player over the break. )
Something that was brought to my attention when I was playing people at Magfest is that side-step cancelling is just as useful if not more-so than back-dash cancelling. Both techniques do exactly what it sounds like they do: SSC cancels a sidestep with back-walk and BDC cancels a back dash with a crouch.
Here’s what I noticed. Back dash cancelling is great for quickly making space safely ( back dash away from your opponent to bait a whiff, then punish ). That’s great but your opponent is still facing you and can dash up to you and attack or do a while running attack.
On the other hand, Side step cancelling not only creates distance between you and your opponent but puts you off axis. This is really annoying for your opponent b/c they must correct their orientation ( tapping f, or ff ) in order to be facing you again. This means that if they throw something out while you’re SSC’ing, they’re almost guaranteed to wiff. And whiffs get you killed.

After Yannick explained the utility of rage management through tag assaults, I spent some more time playing around with them. It seems like it’s also a reasonable strategy to use tag assault to rack up a bunch of red life on your opponent and then either bait a tag crash or just use a tag throw to knock off a bunch of the red life. I still need to get the hang of the timing for tag assaults that aren’t off the default 1+2+5 move, though; you hit your opponent into the air, and then hit 5,bound? 5+bound? [5,bound]?

Also, tekken notation is weird and uncomfortable after I got so used to numpad notation for persona.

SVC chaos was pretty wack. It did have the Zero from the GBA games, so that was a plus. He was also cheap in that game too. I remember if you use the all black color, his little uncharged buster pellet was also black and looked mad funky moving across the screen.

:eek: You perform the motion for your bound move, then after the move starts but before it hits, you press 5.

If your bound move is d+2, then the entire notation for a tag assault is …**, d+2~5 TA! **… et cetera.

If it’s any consolation, JP players still use numpad for Tekken, haha.

truly glorious nippon is leading the way with tekken notation, and the baka gaijin are using these ugly roman characters.

On a more serious note, I’ve been watching the Morning Bread and Butter video on the capos, which goes over some of their moves and strings in more detail and talks a bit about what’s safe and what’s punishable. Eddie and Christie might be more unorthodox characters but it’s just so much fun to play as them I can’t help it! The only downside is that all the information on teams for them focuses on Eddie and Christie as one team, which is super lame and a boring combination.

How does that work? I am one of the biggest haters of numpad, but thanks to VF I started to dig it.

Then here comes Tekken reverting me back.

:eek: They use numbers (obv) for the directions and L/R P/K for the buttons.

So Deathfist (d,d/f,f+2) becomes 236RP and Hellsweep (f,n,d,d/F+4) becomes 6523RK. Kazama hopkicks (d+3+4) becomes 2WK.

By all means, keep playing Christie if you enjoy her. I just didn’t want you to fall into the vortex of starting a complicated game with a complicated character. Then again, homebrewed skill with complex characters truly evolves into something scary when you’re proficient at the game, so keep it up if that’s what you wanna do.

Good stuff! I’d like to see this broken down if we get the chance.

What’s a Magfest?

Nvidia is winning CES… some of the stuff they got coming out is amazing. I’ll do a write up later.

Always been an Nvidia fanboy.

Also enjoyed how they single-handedly killed the Ouya with Project Shield.

A device that is faster, sleeker, and more portable than that retarded Android box.

Besides your unflappable fanboyism, what was wrong with the Ouya?

It doesnt do anything new or particularly well.

Its not exceptionally powerful.

Its not technologically innovative.

It doesn’t have the backing of any major corporation and/or suitable funds to support continued development.

It is a box that lets you play your cell phone games on your T.V.

I won’t knock them for having a successful Kickstarter, but its a novelty that didn’t sell enough to change the “locked down” nature of the console industry.

It doesn’t change a damn thing. It’s a tepid success in that it actually got made, but offers nothing new.

It’s a phone you plug into your T.V.

:eek: Matt droppin’ dem babies on their heads last night. Still having nightmares about that ending.