Rising Thunder - FIGHTING ROBOTS

I’ve got a PS3 Madcatz Fightstick Pro and a PS3 Qanba Q1. I haven’t seen anyone post a working solution on the Rising Thunder forums yet.

Apparently, the game only supports XInput controllers, aka 360 controllers.

Best damage off of throws for Vlad/Edge

Spent a while passing the stick around today; definitely the most fun I’ve ever had playing a grappler. Kind of annoying that the cross up is 2H as opposed to any down heavy, but I’ll get that stuck in muscle memory soon enough.

The Kinetic cancel and throw> super> ECT, reminds me of phantom Breaker alot. Heck they even opted the simple special button too.

phantom Breaker slipshift operates same way where you can back dash, Dash, and hi-jump.

Combos from throws in PBE were really strong too.

I was never to be fan of fighter that heavy scaled combos from throws.

Its why I started to like Blazeblue a bit more Than arc system other fighters. Damage didn’t scale because of throws.

Wow I wasn’t expecting too but I got into the alpha! I just finished playing for about half an hour. I woulda played more but I encountered a fatal system error in the game and it had to shut down… but uh, yeah! It seems hella fun!

I was most interested in Chel so I gave her a whirl for most of my time and a bit of Edge because he looked too cool. Both very fun and I was surprised by how good it felt to play on my 360 pad. I can’t wait to play more training mode since I am not neaaaaaaaaaaaaaaaaarly confident enough to bring my day 0 Chel online lol.

Got in today! I spent about 3 or 4 hours just bashing my head against ranked battles. I’ve started to settle into a lot of Vlad and Talon, but I really haven’t put much time into the rest.

I’m playing on a stick (Soul Calibur V 360 fight pad, worked fine) and its a bit… different in terms of any other fighting game layout. And its taking some getting use to. After playing around with a bunch of different configurations I actually ended up on the keyboard default mapping, with the top 4 buttons mapped to Special/Super, and the bottom 4 mapped to Normals/Throw. Which is REALLY FREAKING WEIRD when you keep wanting to default your hands to SFIV Punches on top row. But its starting to come more naturally.

First impressions are good. There are definitely some early Alpha type bugs when certain moves interact with each other in odd ways. Also the devs really should A) make mirror match color schemes more obvious, this game has the strangest case of my regularly forgetting which character I actually am because the color schemes tend to be quite subtle in there differences, especailly with Vlad. Also, B: they need to randomize the start of the idle animations so mirror’d characters aren’t idling in exactly the same frames.

Other then that, game’s great so far. Going to pound in more game time tomorrow, maybe try to figure out Crow. And maybe learn some proper bnb combos.

I got my code a few hours ago and finally got the chance to play a few games. Here are some of my take away impressions:

  1. The optimization needs work, my first 30 minutes with the game was messing around with options and training mode to see if I could manage to get 60 fps without it looking horrible. Ending up using lowest settings regardless.

  2. Couldn’t find a way to set the buttons on the stick without it feeling odd. Kinda wished throws could be done by pressing a normal and a special so I don’t have to move my fingers to the other end of the stick just to throw.

  3. Damage seems low. The matches flowed well but tended to drag; could be because both me and my opponents didn’t know how to optimize combos for max damage.

  4. The netcode is great. Half my matches were basically perfect while my other half were very much playable, only a few hiccups here and there. Very impressive for an alpha.

  5. Chel is the greatest.

lmfao

Had a few matches where I finish the first set and then I don’t get a prompt to click ready for the next set and then it times out and brings me back to the character select screen. Does anybody know what causes this? This happened to me vs Kowtow Robinson so I hope you don’t think I didn’t want to finish that match.

I got a few hours in with the game and I’m kind of mixed on it right now. Not liking some of the design decisions with the game after getting my hands with it. Only played Crow today but I need to mess around with other characters to see if my initial impressions of the game will change. Right now I feel that a lot of design decisions are similar to SFV but it splices in things that I hate about SFIV.

To all you who can’t get your arcade sticks/controllers to work; download “JoyToKey” (joytokey.net).

Make sure you run the program as administrator, and then just map your joystick to represent the keyboard buttons. Super-easy, worked like a charm for me with my old Virtua Fighter HORI stick which didn’t respond at all in the game.
You can even map multiple button-presses to a single key, for ex. if you want to throw with 2 buttons / super with 3 etc.

First impressions after staying up way too late playing. Edge is pretty fun. Lots of mixups you can do after s1->kinectic cancel. Since the game is still new, a lot of people are getting caught by s1->kinectic cancel, f+B overhead, s2x3, super.

You build up kinetic cancel meter incredibly quickly. Super meter too. Love the fact that the characters talk in their native languages too.

edit: aw it was already posted

Joytokey doesn’t work for me with the game. The buttons are mapped just fine, and yet still don’t work in the game.

Dauntless B&B

Vlad video will be coming today too.

So how is GGPO 3?

Sorry to hear, do you run it as administrator? Didnt work for me either until I did that and rebooted the game.

This was happening to me a lot,at least half the time. I think something was happening to cause the connection to go out of sync randomly. I’m not sure there’s an obvious cause from the user end.

edit: Oops, I had a tab open and didn’t refresh it before posting. Apologies for the re-post.

[details=Spoiler]Some of you that can actually play fighting games may appreciate the humour: https://www.youtube.com/watch?v=w0WetHkYVtw

I’m sure you guys at Radiant will certainly take some of his expert-level constructive criticism into serious consideration. :wink:

(Though, then again, if the game is being made to include the lowest common denominator, for lack of a better term, then maybe this actually is valuable feedback?)

Either way: Nerf Buff Patch Adapt[/details]

I had one unplayable match out of like 25. So… pretty good?

I am seriously impressed by this game.

Really wish there was local multiplayer, even in training mode. Seems it’d be one of the best games available for teaching people how to play, especially to not get in the habit of mashing (although mashing the next button in a combo does seem to help reliability online).