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The difference is the time involved. Chun cr.mk into SA2 doesn’t take as long as a typical UMvC3 TOD BnB.

His topic was long chain combos that don’t fit in a SF movement type of game. This has nothing to do with UMVC3’s combos taking forever to finish.

If time is the problem, then you people are talking about the pace of the game.

Only with a bar of meter and happens very quickly. You don’t spend most of your matches in those situations. This is what I mean by the pacing being negatively affected. Supers in 3s basically just make the same game you were already playing more dangerous. And except genei jin they resolve very quickly.

Yeah, but pace =/= neutral game.

Yeah that’s probably true. Damage wise there’s no difference between ST killing you in a few bad decisions and sfxt you losing a character from 2-3 combos like you mentioned. But I prefer ST if given the choice because of that pace difference.

Its cool man, not many people like games with slow pace, and tbh i kinda agree with that.
I for example don’t really mind long combos as long as they are resource heavy and/or situational.

Mexico didn’t play any UM titles not because they don’t like it, is because the Arcade machines are too expensive and now Mexico is full of Neogeo bootlegs or multicabs based on MAME.

In my country (Chile) we have the luck that 98UM is still available in the biggest game center of Santiago. At first 98 players didn’t like it because they didn’t want to “jump” to “new stuff”, but now is pretty popular and much more played than 98 who is also still available in the same place.

Actually, TTT2 sold more than SFxT. Also, TTT2 had an arcade release too which makes you comparison to SFxT even more moot. Namco has a Inverstor Relations so it’s easy to get their sells records too.

Let me guess you got your figures from VGchartz.

Actually, no.

SFxT sold 1.4 million units in 1 month

TTT2 sold 1.35 million units in 4 months (at the most).

So, let’s see now, the game everyone hated outsold (relative to that time frame) the game everyone loved and it was even supported by an ARC release. Hell, even if TTT2 did outsell xT, if it wasn’t by a lot, my point would still stand. In fact, my point is illustrated even further. People would still probably hate on SfxT but it would have been played by far more people if there weren’t a slew of AAA fighters that came before it. I mean, how many people are really going to invest their time in 3 games? SFxT just had the bad luck of being on the tail end of Cap’s releases. So now, not only is xT not being played, it’s problems are further emphasized because no one is playing it (not to the level of MVC3 and SFIV despite not being that much worse than those game, if at all).

And no, I didn’t use "VGChartz", I don’t even know WTF that is. Here is where I got my numbers from…

http://gamingeverything.com/39224/namco-bandai-sales-tekken-tag-tournament-2-tales-of-xillia-2-more/

http://www.capcom.co.jp/ir/english/news/html/e120507b.html

Anything else?

Getting butthurt over SFxT…

smh

You are aware that Capcom always talks about units shipped, not units sold to the public right?

I’ve never even played SFxT and have no intention to do so. I also think 3T2 deserves more than it got. However, that won’t stop me from being objectively truthful about the game.

Units shipped versus sold are very different numbers.
Nothing truthful in comparing two separate pieces of data.

Every article I read says SFxT SOLD 1.4 million.

Also, ALL companies go by units shipped because that’s how they make their money. The only time they talk about actual sales, is to brag or to illuminate product failure.

Good to know. Thanks for the clarification.

SFxT demonstrates that units shipped/sold does not automatically equate to people continuing to play/support the game.

Which goes back to the point that was brought up, are people not playin SFxT cuz it’s legit trash or because they’re already playing IV and MVC3?

I think people don’t play it for a lot of reasons.

  1. The fiasco that happened when it first launched left a bad taste in their mouth.
  2. The quantity of people that play it don’t match the other two, so why invest time in a game very few people play?
  3. The game STILL has severe flaws. Pandora is dumb, gems are dumb, DLC gems are the worst fucking idea in the world, paying $20 for characters that are on the disc, annoying ass backgrounds, matches still time out frequently, etc)
  4. Personal preference, in the same vein that people don’t play Street Fighter 4 or Marvel.

Maybe I’m just too much of a cynic, then. Because I still don’t think any of that matters as much as timing, because people REALLY hated Marvel 3 and REALLY-REALLY hated UMVC3…or so it seemed.