Because… watching ShoShoSho and PTF combos is so much fun… (Coming from a CvS2 fan, btw)
How the hell can anyone complain about the flow of a game and enjoy 3S? That game has the worst flow out of anything I’ve ever seen.
Wat? 3s might as well be a river, it flows so smooth.
Shut your whore-mouth you dirty KOF player! Jump in CD all day is so high level play.
I forgot to add that what changes the neutral game is the mobility options, but that doesn’t mean that the neutral game is not there.
Not when Chun is involved, which is like 99% of the time
Okay, Vegeta…
I think the main reason SFxT never caught on like expected was because, it came out after SFIV and Marvel 3. It wasn’t because of Gems and all of this DLC nonsense, if that were the case, it wouldn’t have still sold a million and a half units, anyway. TTT2 didn’t have any of that crap everyone complained about and it still sold less than SFxT.
Capcom whittled the potential base down with all these stupid and rapid updates and people were like, “eff it” and moved on/less excited to buy another fighting game no matter how hardcore you claim to be. If SFxT changed places with MVC3, the CFGC would be complaining about how wack Marvel is and how hype SFxT is,** FACT**.
wow this discussion went to a bad place very quickly!
not really interested in arguing this too much. I’ll just say that yes I was talking ground based neutral. pretty sure I mentioned ground based fighters specifically. I agree movement options have a lot to do with the quality of the neutral, but how much life you’re taking with long combos affects how many neutral encounters there can be. both are issues with SFxT I think.
3s is really sick.
Hmmmm…People a are less likely to put up with bull shit if they are already playing 2 other games filled with bull shit.
What have I learned from this? SFIV, Marvel 3, and SFxT are all on bull shit and I was right deny them access to my time.
For folks saying the new version of SFxT is better than Marvel and SFIV, is SFxT JUST better than Marvel and IV or is SFxT actually a legit game worth playing compared to all the other fighter out there? I ask cuz I have never even given SFxT a chance.
Lol, just to be clear, movement options don’t affect the quality of the neutral game, it changes how it is played, but that doesn’t mean that is for the worst, seriously “footsies” are not the end of the neutral game neither the epitome of it, and Neutral game isn’t the end of FG’s either, this love for the neutral game is ridiculous not to mention dumb when many people complain about the “lack” of it on other games when in reality is just the lack of understanding on what is neutral game on how it falls in the grand scheme of what makes FG’s great (tip, a good fighting game has a good pace between the different types of games, neutral, pressure wake up, etc, where every option available and every decision on the different types of games are meaningful and have and impact on the strategy)
Another thing, the same can be said for heavy damage games, where the health goes away in 3 to 5 hits. On SF2 a macth can end very quickly, yet we have a lot of people who has a hard on on the sf2 series and believe that no game comes close to it.
my perception is that SFxT has a pretty gross neutral game because of a variety of factors. slow walk speed and limited air options being notable among them. most high level matches appear to take place at almost point blank range through long strings of block pressure that you confirm long combos off of once you score a hit. there are probably other factors at play there as well.
not gonna address the rest. not that emotionally invested in this topic and I’m not going to be a surrogate for everyone who has ever claimed to like footsies before.
Everybody loves Sailor Moon S, but why doesn’t Super S get any play?
Regardless, Uranus forever.
Uranus was the lezzie one, right?
Super S sucks, most characters had useful moves taken away for crappy ones.
98UMFE is one of these for some reason sadly
As I said, we all thought they were okay during that time period.
And in the case of SG, it was partly due to how they were needed to do significant damage in the original release build due to the old scaling.
I’ve never been excited watching CvS2 in my life.
The custom intros were better than watching the matches themselves.
Never got tired of the iori /bison shit talk
Long combos are only really fun when they are execution/resource intensive. If anything, that’s the big, big error Capcom made in Marvel 3. KOF doesn’t suffer TOO bad on the spectator end because HD combos burn their own meter and are really only a big factor in reverse OCVs and killing problem characters. Idk about Skullgirls, but there’s no way that gets any worse than high-level Marvel 3 play. You know combos are fucked up when people are more hype at dropped combos than finished combos.
Rule of thumb: If an easy, meterless combo EVER lasts longer than about 10 seconds, your game is ass.
Super S sucks, most characters had useful moves taken away for crappy ones.
98UMFE is one of these for some reason sadly
It’s not rejected…it’s just no one can play it outside of like one-two countries.
98UM, forever Krauser.
Long combos are only really fun when they are execution/resource intensive. If anything, that’s the big, big error Capcom made in Marvel 3. KOF doesn’t suffer TOO bad on the spectator end because HD combos burn their own meter and are really only a big factor in reverse OCVs and killing problem characters. Idk about Skullgirls, but there’s no way that gets any worse than high-level Marvel 3 play. You know combos are fucked up when people are more hype at dropped combos than finished combos.
Rule of thumb: If an easy, meterless combo EVER lasts longer than about 10 seconds, your game is ass.
As it stands, this problem only really applies to Fortune in Skullgirls. Shit’s like MvC2 Iron Man at level 1 damage all over again.
Fuck Ironman. Lol
also, CVS2 is only boring in tournaments because it’s an a groove Blanka poke fest with some Claw and Bison. The SNK characters are hype as fuck. Especially Kim and Iori.
I agree movement options have a lot to do with the quality of the neutral, but how much life you’re taking with long combos affects how many neutral encounters there can be.
You mean like how 3S Chun takes away a big chunk of your life bar off of a max range hit-confirmed c.mk? Or how Yun does the same from his target combo into GJ juggle?
See? You can have the same exact problems you describe that take a toll on the SF neutral game even without long chain combos!