Retro Gaming Thread

Shit, I forgot about The Haunting! So awesome!

I gotta mention Alex Kid and Altered Beast.

One of the most unique games ever made.

It’s that one that has ground breaking animation for its time…pretty sure it was made by the same guy who made GOW. The snes port was terrible while the genesis version was definitive…better visuals and all.

Mickey Mania?

Throwing in my two cents, I had a SNES as a kid and I loved it to death. So many awesome RPGs on it. Both Lufia games are true underrated treasures. I really wish they caught on with everyone because they hit every nail on the good game board.

Gawd, how could I forget the Lufia games?! SNES was the RPG haven. Breath of Fire, Secret of Mana, 7th Saga, Ogre Battle… hot damn…

I love them equally…back in the day gaming consoles would try to top each other by delivering better games in ways that were immediately and directly relevant to gaming(graphics,game play,music,concepts)and not so much on bells and whistles that go towards "multimedia"functions. It also seemed like triple A quality games came in spades and not just 3-4 big releases a year. It truly is a era of gaming we will never experience again…

Honestly, the one thing I miss the most about the 16 bit era is the fact every game did seem unique. The funny thing is that even the derivative even seemed different as well. Same can’t be said about nowadays were every game looks the same to me. In addition, what happened to the color?

I wonder how COD would have been back then…every iteration might have actually been a different game heh.

Romancing SaGa 3 and Dragon Quest VI are two games that I never got my hands on a translated copy. Fortunately, DGVI is on the DS.

I think you’re looking through nostalgia goggles on that one. We only really remember the noteworthy games of the previous generations.

That’s why we call crap games “forgettable.” 20 years from now no one’s going to remember random millitary shooter X just like today you don’t remember all the throwaway platformers and sports games that existed back then.

  • Super Mario Bros. still intrigues me to this day. Seeing that game on a standard TV makes me want to sit down and play. I really think the game aged well, moreso then SMB2 and 3. I looks like a game on your television and not a movie or cartoon. I also really dig the NES controller.

  • Battletoads on SNES overall was a bad game. For a game with the word “Battle” in it, it didn’t have a lot of fighting. I kept trying to beat the bike stage, only to find out later via Youtube playthrough that only the first two stages had fighting in them. The rest of game involved riding a snake, avoiding a buzzsaw, bonus stages and racing a rat. Yeah, this was all in the original Battletoads, but that game had a ton of fight stages to compensate.

  • I think Combat Cars was the game that paved the way for the Twisted Metal series. Great game though it was weird trying to play an overhead racing game with the Sonic 2 compressed split screen. Cars were long when they went horizontal and short when they went vertical, also you couldn’t see what was ahead of you so you had to have played the track before.

  • Konami Beatemups are classics. Seeing the TMNTs going through the burning apartment building never gets old. one thing I discovered though that I did not utilize much in the arcades was the stupid trampline jumping mechanic they put in their populars games like The Simpsons. Jumping put you out of reach of the average enemy, and you can dive kick at the peak of the jump and recover instantly. Essentially, you can just jump around and divekick all day and there was not much the AI could do if they weren’t a boss. It might take some time, and I believe there were some games had a time limit that determined how long you can go without losing a life. I also found that the hop attack (press jump + attack) nullified basic melee attacks completely (OHKOs). Really takes the fun out of it imo, but it saves quarters.

The debate between Aladdin on SNES and Genesis was pretty strong back then. I played both games, and I’m not sure which one was the best. Genesis/Pc version used the same animators from the movie to makes the graphics, You can use a sword, and the music was taken straight out of the film, but the SNES used its own intreptations of the movie music and it sounded great (it’s Capcom, so you know it’s good). The Cave of Wonders theme though kinda short, is very memorable. The game was a pure plaforming and it was fun.

  • Streets of Rage 2 is overrated, and Streets of Rage 3 is underrated. SOR2 soundtrack was amazing yes, but the controls were a bit sluggish. pre-jump and hitstun frames were a bit long, so some stuff felt delayed. After playing a ton of SOR3 it was hard to go back (unless I wanna hear the music via sound test). SOR3 had more detailed graphics (one of the problems I had with the SOR Remake is that SOR2 and SOR3 style graphics do not clash at all, though I understand the game’s purpose was to combine the 3 games together.) and the controls on SOR3 were tighter. Random Cross, The Poets I & II, and Happy Paradise sounded similar to the SOR1/2 style music, and Dub Slash, Boss Theme, and Cycle depicted the darker more serious tone the game took. I just wished the Japanese version was harder. Also, Is it wierd that I find SOR1 to be more fun than SOR2? Seemed like everyone hit harder and the enemy did more damage. Gaslia would fuck yo shit up in SOR1.

Borrowed Ogre Battle from a friend in high school - loved it so much I was legit pissed that I couldn’t get a copy myself because they didn’t make anywhere near enough cartridges.

I was so excited to see it had gotten a PS1 port that I bought a copy the day I saw it, even though I didn’t have a PS1 at the time, and wouldn’t for several more months.

Yes, I bought a PS1 just so I could play Ogre Battle.

Genesis Aladdin was the superior one IMO.

I actually managed to find that game dirt cheap somehow during its releases and it was easily one of the best platformers to come out that year. I also had the infamous sega channel and damn…it was good while it lasted.

I disagree about SoR3 being underrated. It’s not bad by any means, but it’s certainly NOT a better game over SoR2. I like a good challenge just as much as the next person, but SoR3 is a very difficult game because of the power scale of your main units. Only throws do dmg, specials are complete garbage and weapons now break. Meanwhile, bosses and special enemies rack up an insane amount of damage and on higher difficulties they are much faster than you are. Some areas in the game can get very tedious, with no apples/turkey powerups until the next few screens. I swear there are MUCH more enemies that block in this game, they don’t get stun-locked and are much harder to kill. If anything they should of gave YOUR units a blocking option.

SoR1 is difficulty biased, on harder levels Garcia is much more aggressive but every character in SoR1 had a stun move so they practically had infinites for each character lmao.

I used to play Double Dragon and Shinobi in arcade rooms at round table pizza, mountain mike’s pizza, and 7-11 stores back in the day

Okay, you got my jimmies rustled now.

I fucking love oldschool beat 'em ups and consider myself fairly proficient at them (side note: is there a Daigo for oldschool beat 'em ups? Or just beat 'em ups in general? Not counting TAS shit on Youtube).

I’ve played all three Streets of Rage games and the 1st game is very slow. I can’t see the appeal of it outside of nostalgia because an even older Beat 'em Up Final Fight feels faster and has more variety to it’s credit.

The 2nd game is also slow but has more variety so I’ll give it that. But in terms of gameplay I think it’s a pretty average game. Seems like dudes like it purely because of the soundtrack.

The 3rd game is my favorite and I will add that I’ve played the Japanese version. American version didn’t look too hot “Bare knuckle!” and I believe is even harder than the Jap version. But the 3rd has the best gameplay by far. It has dashes, and variable jump in attacks that you can combo off of (I forget if 2 had this) and just gives you more options to kick some ass. The music is fine. It’s good music. I don’t understand why so many dudes bitch about the music. PLUS the game has even more variety with multiple characters including a gay biker, a worthless cyborg, and a kangaroo AND it even has 2 different endings with 2 entirely different boss battles (I love the bad ending myself). I also like the Power Scale and the 2 variations your special had, made it more tactical.

I get hating the American version of 3, but the Japanese version is fucking ace.

I know the Japanese vers. is much better, but that still doesn’t check my feelings about SoR3 being a flawed game.

Character variety means nothing when 70% of enemies can block your attacks while another one sneaks up behind and punches you to death. It’s way too technical, how can Shiva body slam fattys and Axel can’t? Why was skate’s special removed from 2? Why are throws the only means of optimal dmg? Zan is a poor man’s dhalsim with mechanical attacks, terrible transition to what you had in Max on SoR2.

The movement mechanics are great, but mostly unimportant in the sense that it actually hurts Skate losing his speed elements which made him so valuable in SoR2. For all that SoR3 put into the efforts of creating a decent storyline, it just comes off as a big mess while things are kept in perspective regarding SoR2.

You must suck really bad then. Also, Shiva is a very powerful boss so it would make sense that he’d be strong enough to body slam the fat dudes.

While we’re on the subject of beat 'em ups, what were your thoughts on the Rushing Beat games? Known overseas as Rival Turf, Brawl Brothers and Peace Keepers, what made it funny is Jaleco USA for some reason didn’t market them as sequels.

Rival Turf: Meh Final Fight clone. Plus, the lousy character names and boring gameplay didn’t help matters.

Brawl Brothers: Light years ahead of the original. Each of the 5 playable characters were fun to play as. (Lord J FTW)

Peace Keepers:It’s a pain in the ass to find so I don’t have a better opinion on the game. I did like how it had multiple paths though.

SNES Beat 'em Ups tend to be really slow so I never played them. Spawn on the SNES is pretty good though.