I liked that the game didn’t really force any of that stuff on you. It didn’t put up arbitrary barriers that you couldn’t pass unless you busted out a one time use move, it just let you use them at your leisure.
I liked the pacing of the game, it felt like it always had something new to show you.
Also I haven’t tried it yet, but a friend of mine who’s big into action platformers tells me that the second loop of the game (hard mode) is hugely entertaining. It buffs enemy hp and forces you to really put to use all your moves and improvise a lot to make it out of situations.
Next time you are in local B&N, check out the UK magazine Retro Gamer. I’ve been a fan of that mag since last year. The latest issue’ main article is about the LucasArts company: it’s history, key staff profile and all their awesome games(especially loved the adventure games section).
Awesome retro-y game and I love the sense of freedom you have. For example there’s babes to rescue, but you don’t have to rescue them. You could flat out kill them and use their corpse as a weapon to throw around or trigger hidden traps. You can buy upgrades but you don’t have to do that. You could just kill the shop keeper and keep all the upgrades and get his awesome shotgun so long as you’re ready to deal with him later on.
Summer Games Done Quick July 25th to 29th, raising money for Doctor’s without borders: http://speeddemosarchive.com/
From last January, you can watch the twitch tv LIVE speed runs for every game here:
One of my favorites is the guy who beats Castlevania 1, 3, and super castlevania without dying.
Also Super Meat Boy because one of the devs is from my town and both Devs CALLED IN LIVE. Kind of funny to hear their reactions to some of the shortcuts taken.
Its engine is quite different. I am pretty sure the people who made it only worked with the sprites, since hitboxes and such work differently, even for the “same” bosses.
It plays differently, as I have previously stated. Some tools, such as the backflip, were made useless since you no longer have the invulnerability. The move was vital against bosses, but it’s useless in the SNES. It probably does not come from hardware limitations, but from developers who did not know what they were doing.
The final boss is easy if you have patience and wait in the right spot. Just hella boring.
Some people mentioned Maria. It’s clear she’s there for the ones who can not play a hard game. The game is too easy with double jumps. The real game is Richter.
I couldn’t beat Stargate for the SNES. It’s one of the few SNES games I cared for that I couldn’t beat
enemy zero has to be one of the best survival horror games i’ve played.
it’s on the sega saturn as well as pc and i urge you to play it.
it gives you large maze like areas with no map forcing the player to remember everything or draw one yourself.
the weapons in this game are nearly useless.
the enemies are FUCKING INVISIBLE, the only thing that tells you where they are is a slow beeping noise which grows stronger the closer they are.
the save system is very limited. you save using a small electronic device which has 99% battery power. it uses power to save and LOAD games ,so when you run out you’re done.
I own an actual Xexyz cartridge. Also, I notice that some of the fish bosses in the shmup stages look like they come from Taito’s “Darius” arcade games.
Hell yeah! As an old-school Sega fan, i loved the Saturn and this was one of those little known gems that arrived on the system. Unique title back when Resident-Evil style gameplay was kinda the standard for the survival horror genre.
Those invisible enemies and the beacon system. Whoa.
Snes had the best rpgs for the 16 bit erra, even better then the 8bit erra. Chrono Trigger, Final fantasy series, Dragon quest remakes, and DQ5 and 6. secret of evermore, star ocean 1, terranigma, secret of mana, Lufia 1 and 2, ogre battle, Earth bound. Snes just had to many classics.
Sweet home, kind of a pre survival horror game