Overview
Jugglypuff is my current main in Brawl. She’s had some nerfs and buffs from her Melee counterpart. A lot of her game revolves around WoP which is short for wall of pain. It consists of doing repeated Fair’s and Bair’s on the opponent while DI’ing in and out. She has good combo potential and can rack up damage pretty well. Most of her KO’s come from aggressive edgegaurding, she also has a few good straight up KO moves such as rest and Fsmash. She has some of the best recovery in the game due to her floaty weight along with five midair jumps, and rising pound. On the flip side she’s still very easy to KO because she’s so floaty and lightweight.
Pros
-Recovery
-Edgegaurding
-Priority
-No lag on aerials
-Incredible DI
-Hard to combo
-Rest
Cons
-Lightweight
-Short reach
-Smashes/tilts generally suck
Move analysis
Neural A: Average- Racks up damage
Dashing A: Average- Good move to approach with
Ftilt: Average- Decent poke, makes space for WoP setup
Utilt: Average- Combo starter, hard to connect, comes out a bit slow
Dtilt: Bad- Nothing special
Fsmash: Good- Good KO move
Usmash: Bad- Nothing special
Dsmash: Average- Good edgegaurd when opponent is on the ledge
Nair: Average- Hit box stays out long
Fair: Good- Use for WoP
Bair: Good- Use for WoP
Uair: Good- Combo filler
Dair: Good- Combo filler
Fthrow: Average- Makes space for WoP setup
Bthrow: Average- Makes space for WoP setup, has more knockback than Fthrow
Uthrow: Bad- Sends the opponent really high but it doesn’t KO and you can’t make any follow ups
Dthrow: Good- Combo starter
NeutralB: Good- Great control of main platforms, good knockback
SideB: Good- Combo starter, incredible recovery move
UpB: Bad- Puts the opponent to sleep longer the more damage they have, it’s still useless though
DownB: Good- One of the best KO moves in the game