Rest For The Win- Jigglypuff Thread

I think Jigglypuff is better than Metaknight at WoP because she has better DI, is more floaty, has faster attacks, and more knockback. And I still don’t think rest has been nerfed to the point of uselessness as some people make it seem.

-Melee: rest ko’s around 10-30 while the average ko was around 80
-Brawl: rest ko’s around 50-70 while the average ko is around 120
-Melee: rest has a small hit box but has a few easy setups
-Brawl: rest has a bigger hit box but the setups are harder

So really I think it is more of a trade off than an outright nerf.

I’m sorry but thats NOT even close to a fair tradeoff considering the kind of character Jiggs is.
Jiggs benefits from having an easily set up high risk high reward move much much more then from having a tamed down version.
Jiggs (melee) pros usually dont need the hitbox to be any bigger considering the less risky setups. Right now Jigg’s BEST setup for rest is doing it out of shield. (in which case the larger hitbox helps a lot)

As for the WOP part, Jiggs is clearly better offstage. Onstage their more even due to Metaknights ground speed making up for his bad horizontal aireal mobility.

Yeah I guess you’re right, and I still like Jiggs WoP on stage over MK’s because of short hopped double aerials :woot:

MKs doing a fine job winning tourns. with Gimpyfish in control, but whos going to be good enough to use jiggs the same way?
huhm, ima have to go hit that balloon up right now hehe

The King, Mango, etc.

Man, even the smashbros site acknowledges that rest was toned down. This feels like a big slap in the face ;_; That move was vital. But theres still hope for it. I feel.

I just found out that Luigi’s UpB is even better than Jiggs rest since it KO’s at lower percents and is infinitely easier to setup. I’ve come to the sad realization that Jiggs is a tad bit worse in Brawl. I’ve bumped her down to my secondary, and the IC’s are my new main.

Ew, IC’s. Jiggs is so very fun though, def my solid secondary to Diddy. Good thread, all the same :tup:

eh… mostly everyone was better in SSBM than they are in SSBB

I tried resting Bowser on Final Destination to find the exact % in which he’s unable to recover. It’s 75% (if you do it at 74%, he won’t die) so I’m guessing it’s even lower for everyone else… unless I’m missing dependent factors (ex. Smashville seems to be set lower than Final Destination… I don’t know if this is my imagination or not). That said, does anyone have anything to do to land this? Rest is eliminated from my moveset otherwise. I’ve been using rollout often, this is a great KO move. even if there’s no setups to it, even if opponents could just stand on a high ledge and wait to punish, it’s worth it just to attempt hitting someone with. It KOs at fairly low %. another thing… anyone found a use for sing?

Sing is useless unless they’re at 150%. They should have buffed all of her specials if they were going to nerf her rest.

The thing is, JP’s WOP has never been better. Her/His/Its Fair is stronger as well. Unfortunately, like it was mentioned before, although jigglypuff still has the best air game its not as dominant as it was in Melee for the fact so many characters have a couple of good air moves with high priority or speed like JP’s air moves. Rollout is stronger but I have no I idea on how to use that thing. Rest can still be used in play but, dang its rare. We’re lucky JP’s smashes aren’t bad.

I’ve managed to get along fine without using rest, but if I had a combo for landing it, it’d really help. In fact, her counterpicks wouldn’t even be counterpicks anymore. and yeah, she’s gotten pretty powerful overall, she can REALLY KO.

btw, rollout is best used vs sleepers. you can use it randomly if you like and it may a hit (especially vs recovering people), but I find it best to start using it as soon as you notice someone’s laying down. you have to be quick about it for this to work. if you hit at a high %, that’s a KO… and it doesn’t even have to be fully charged to do that

:sad: i use to not consider it a win unless it was KO by rest, RIP to that :frowning:

The problem is that everything that made Jiggs special in Melee is no longer special. She had a good air game, good recovery, and the almighty rest. Most characters have a good air game and recovery, and rest has been nerfed to all hell. So that coupled along with her other weaknesses such as short reach, and a piss poor ground game make her fairly bad when compared to everyone else. For the lightest character in the game, she doesn’t have much to compensate for it.

she does. her B-forward is loaded with an obscene amount of priority. rollout KOs easily even when not fully charged, assuming you can land the hit properly. she may have short reach, but her aerials, her dash attack, and a few adjustments make up for that. Also, even outside of rollout, Jigglypuff hits pretty hard if you can land the hits (even if you can’t use a smash, her f-tilt hits hard). last but certainly not least, if you get a person off the edge and edge guard well, you can kill them no matter what % they are.

edit: wait wait wait, missed something VERY important. That last part applies to every character in the game except Meta Knight. You CAN edge guard him off, but as long as he has movement, he has control of the battle.

Fact of the matter is, is that lot of characters can do what Jigglypuff does but better. She doesn’t have anything to really put her over the other characters. Of course she has some strengths, but her weaknesses out weigh it.

? who else has a quick dash attack that can KO? who can kill anyone anytime once they’ve been knocked off the stage? I don’t even think Meta Knight can do that, but I won’t say he can’t because I’m not certain. she has ways of attacking you in the air that can’t be shield grabbed. in fact, in some cases if you’re caught blocking, that’s equivalent to taking damage. she’s very adaptable when it comes to fighting… she can adjust to just about everything, including projectile spam, opponents with better range, and chars with greater priority (even the ones with the disjointed limbs). her D-air is great at building up damage, especally since it can lead to u-tilt or a throw. Also, outside of getting hit by certain powerful attacks (ex. Ike’s U-air), DIing can help you live a long time. I think her only true weakness are chars that have attacks like that, because they kill regardless of DI.

edit: I don’t think she’s overwritten either. Some chars may be able to do certain things better than she can like KO or survive powerful hits, but I don’t think that its like… you look at Jigglypuff and then think “Why pick her, I could be playing <blahblahblah> and do the same exact thing”

^truth

Jiggle’s air game is still nice. Yes a lot of characters have good air moves that can compete with her air moves but Jiggle’s air movement is far superior.

f.airing people off the screen at like 30% is testament to Jiggly’s awesomeness. I don’t care what people say. Just stay in the air with her, she’s good.

note… apparently Snake is her worst enemy by far, no one else even comes close. I seriously think that while someone was making Jigglypuff and Snake, they thought “Hmm… what could we do to make this matchup absolute HELL for Jjigglypuff?” he has literally everything that shuts out Jigglypuff. In fact, u-tilt alone ruins anything she can do in the air. his dash attack and dash bazooka make it hard to run in close for a grab. the only thing she has is rollout, but I don’t think that’s good enough for building up damage.