great points you mentioned but but for me personally, i felt jake’s campaign was a little more engaging than chris’ for the game as a whole.
RE has been cheeky like that and a pain as you said like that.
Chris’s had some of the worst and some of the BEST bits. That stage with the invisible snake? Easily a highlight of RE6.
Anyway… If you are looking for something good to play , just go play The evil within.
I hated how in Chris’s campaign you had kill every single enemy including the low level jobbers about 5 times because they just kept transforming when they died
Welcome to the Family where the players play/
And we be searchin’ for clues like Ev-ery Day/
R.E., Get the creeps, See the Baker’s roamin’/
And get kidnapped and punched til eight in the mo’nin/
Btw theres still undiscovered stuff in the game. This was confirmed by a guy from Capcom Germany. Apparently the dudes from Capcom Japan know whats up and aren’t telling anyone from any other sectors.
Plus it includes both versions of Mercs so you can do dream teams Jill/Barry and Wesker/Excella. Plus it was the only recent one that got “infinite ammo” right, wtf was RE6 thinking making you change clips with infinite ammo, so fucking stupid.
RE5 as much as its hated was literally my most hyped RE ever. I think it might be the best selling Capcom of all time.
Resident Evil 4 is really the reason the series went in the direction it did. I mean it has its moments, but it was still a full blown action game.
What did I say that you disagreed with, Davidstar?
Dont be a lil punk. lol.
RE4 was the beginning of the end. Only difference is Resident Evil 5 didnt try to be something that it wasnt. It knew it was an action game, and it was a damn good action game.
So because of 4 it put the series in a weird space where it had to keep the action while remaining true to the series, which, apparently ended up being damn near impossible.
Also, lemme say Evil Within was good, but towards the end, it got pretty action oriented as well. Kinda wanted it to end.
But when you think about it, RE2 and 3 were pretty action oriented near the end as well. So I dont see what the problem with action, RE6 was just flat out BAD. IF they didnt give you so much ammo, the newer games would really be worth something.
RE 3 was action oriented through the entire game if you ask me. The game is practically free after the 1st or 2nd Nemesis encounter. They give you arguably the strongest overall arsenal probably in any RE game to deal with him, plus you’re never in danger of running out of bullets.
Also 4 and 5 are just different games to me. Just knowing that you have Sheva watching your back as opposed to useless ass Ashley just takes away a lot of the tension for me personally.
Yea I don’t agree with RE4 being straight action. It’s not. It doesn’t really become flat out action oriented until halfway through the castle, and then the Island cranks it into over drive, but that’s an outcome of how the game starts which is very low key and atmospheric, and just continue to build tension and ramp up the stakes with each passing hour. Alos much like the movie Tremors, half way through it also starts to realize that shit is getting silly and starts embracing it’s sillyness to go with the ramped ascending action and drama. You have a castle with impossible specific traps, a tramway for some reason, and it’s ruled by Zombie Nepolian. Then you have the minecart shooting gallery section, Leon dodging lasers like an action star.
The game starts as straight Resident Evil and continues onto the logical end of constantly ascending tension. Eventually this shit will stop getting scary and the developers knew this, so they game shifts tone as you get closer to the end.
RE5’s problem in this regard is that it just starts where RE4 left off by being a straight up action game. There’s no starting somewhere tonally and shifting as the story progresses, the tone is the same at the end as it was in the beginning.
The tension in RE5 was supposed to be the sheer number or enemies on screen.
Also, its hard to find old articles but originally there was supposed to be this mechanic that made Chris’ eyes have to “adjust” going from light to dark that would affect his visibility running from outside to inside. I think they scrapped it.
Anyways, the original trailer if anyone remembers showed a lot more enemies on screen than the PS3 and Xbox could actually handle.
Look how many fucking enemies were on screen. If last gen had actually pulled that off it would have been MAD.
I believe they upgraded the PC release and more enemies appeared on screen like in the launch trailer. The whole “swarm” idea was the selling point in 5, it didnt really work as planned but it was still good. Hopefully its present in the current gen version.
I think one of the best segments in Resident Evil history was getting to the ancient majini tribal ground. That shit was pimp.
Also, Sheva ai could die. So theres that…in RE6 the co op ai was invincible.
I remember both of those things for RE5. I also remember Chris was supposed to be able to suffer a sort of heat stroke and it would make him hallucinate. But none of those things made it into the game, so RE5 kind of ends up feeling like a bit of a generic sequel to 4, mainly because of how the game just starts at lvl 10 as far as the tension and action goes, there’s pretty much no ramp up or anything. A kind of Michael Bay Syndrome if you will.
That’s not to say I don’t like 5, I do, I think it’s a great co-op experience and played the whole game through with my brother and had a great time. But if I want to play a single player RE5…I just play 4 instead. I think it’s paced better, better inventory system, better upgrade systems, better tension and action ramps, better locations and set peices, it’s just a better game, one of the greats imo, while RE5 is just good. Both have boss Mercs modes tho, and some day I will pick up 6 just to have it’s Mercs Mode. Mercs Mode is seriously one of the best additions to any RE game, or any game period as far as bonus for the fuck of it content is concerned. I spent more time in RE3s Mercs Mode then I did RE3 proper.
So yea RE5 isn’t bad but as the “trilogy” of over the shoulder REs goes, it’s no RE4. Least it’s not RE6 tho right? lol.
God damn was Leons first 3 chapters misleading. Jake and Sherry completely missed the mark. I could go on and on about how bad that game was and yet I still like something about it.
RE4, I love it but…you play it once youve played it a thousand times. I watch someone on twitch play it at least once a week. Its like my go-to channel, alongside Soulsborne and Guilty Gear.
Haven’t played RE 5 in a minute, but I believe the blinding by light made it into the game(At least early on). I know at the very least the RE 5 demo had it where if you went into the shade then back outside you’d be momentarily blinded. I also do remember them selling people on there being more enemies on screen.