I don’t really like scanning. Just seems like something tacked onto the game as a gimmick for the 3DS version but kept for no apparent reason.
Beat the Demo on Normal and trying again on Infernal and I can see the replayability. Not only do enemies seem tougher but you get additional weapons and items to balance it out.
Edit: came close to finishing it on Infernal but right as I get to the stairs only to find out Chris is in another castle there’s at least 4 zombies and me with only 6 bullets left in my machine gun. Frankly, I have no idea how you’re supposed to get by that because it’s very difficult to get the zombies to stagger and to go melee on them takes forever.
I found it funny that they don’t follow you from room to room though. They do wait by the door however.
2nd edit: I just now beat the demo on Infernal. Not sure if I will play the game on this difficulty or not because the kind of items you find are totally random. The demo gives you ammo for weapons you don’t have in the demo. So I really don’t know. Maybe this would have been easier if I had the Magnum and Rifle? By pure accident I discovered you could dodge the zombies and the mechanic is eerily similar to dodging the Nemesis in RE3 in that it’s entirely dependent on timing.
I totally explored the level in Normal and on Infernal it doesn’t pay to go to the left at the start because there’s just hard as balls enemies waiting to drain your ammo. Yes, innuendo. You do get to see at least two different enemies in Infernal and one of which is shockingly easy to bring down.
Right now I’m torn between Normal and Infernal. On Normal they just give you shit loads of ammo and I think if I mastered the Dodge mechanic it would be pathetically easy. But on Infernal you don’t get enough ammo to deal with them and have to dodge (can’t walk past them in these corridors unlike the oldschool RE’s) and they don’t stagger easily. Basically; Normal is too easy and Hard is too hard.
I never beat RE4 on Hard so I don’t know if it’s designed so you absolutely have to dodge the majority of the zombies. Because when I beat RE4 on Normal you could avoid most of the zombies throughout the beginning and up until the 2nd half.
I’m still having the same problem with Revelations that I did with RE4. The camera is too close. I hate when someone blind sides me away from my peripherals but they should be in my characters peripherals. The best improvement in RE5 was that they moved the camera back just enough for my plight.
I never thought that Revelations would be ported, and I never planned to cop a 3DS so I watched a playthough of it about a year ago. So I’m waiting this one out for a Steam discount
lol@ whoever stuck in the demo. its about as straight forward as it gets. find a key, open door, profit??
anyway I couldn’t do any melee attacks. its weird and not like re4/5. maybe its just buggy in the demo. it should be as simple as shooting the head/leg then drop kick deez silenthill…things.
^^^That’s what I was thinking too SNAAAAKE, its not even like RE4 where you’d pop off a head shot or leg shot to stun them, and run up for a melee. And the aiming feels abit loose too but its a demo so I can’t complain too much.
But otherwise, still a fine game. Will be buying it eventually
Isn’t it coming out for $39.99? Capcom isn’t doing much to promote it despite saying that if fans want a change they should buy this to show support. But no marketing means only fans will probably get it.
So Capcom doing it’s usual costing itself money to snub the fans situation again.
I’ll probably get it, since I never had a problem with RE4/5 camera and movement and I don’t want to get Nub DLC for my 3DS.
It’s $50, which is reasonable to me, having never played the original. But even the PC version costs as much. And for those that own the 3DS version, the inconsistency of graphical/asset improvement makes double-dipping harder to justify.
The lack of marketing does hurt but Capcom is somewhat right in this instance when it comes to voting with the wallet.
The fans have been endlessly bitching since RE4 (though RE5 and RE6 really ramped up the shit, RE4 is what got the ball rolling no matter its quality) about how they’ve gone away from what makes RE, RE. Revelations does nearly everything they’d want Capcom to do for RE games in this generation. It’d be a really bad look on the fans if they didn’t buy the game now.
Whether Capcom’s trying to sabotage the game somewhat (which I doubt, they love money too much to sacrifice it) or whether they don’t have as much faith in digital releases (this one I would believe) is slightly irrelevant. 95% of the people blowing the horn about how much RE has gone downhill keeps up with news/info on the series enough to know about Revelations. So really, in my opinion, comes down to whether those who already have Revelations on 3DS would want to buy it again, and at $50 that might be a tough sell, and whether the ones who don’t will actually back up their talking.
Scanning enemies fills up the percentage at the top and at 100% scanned you get a free green herb.
I’m not sure how new RE’s lack the replayability that 2 had (you had two scenarios per main character, hunk, and tofu). I honestly wonder if you played them. Even 4 has a ton of replayability before you even touch Mercs. I played it like 3 times trying to unlock everything. 5 I replayed dozens of times getting S ranks and maxing out all the weapons and playing lots of Mercenaries. RE6, even though sucky, has a lot of replay value too. Just replaying the whole game as the partner characters is worth doing just to see a different perspective.
I think it should do moderately well. It won’t hit RE5 or 6 numbers because the marketing isn’t there and it’s well known that it’s a 3DS port but a million or two for lifetime sales sure. And that’s across all the home consoles and pc.