Resident Evil (Questions & Discussions) Thread

you guys are crazy, zombies kinda suck compared to ganados or majini that can open up doors, grab you, throw things at you, and hit you with weapons. i think they work better than zombies honestly.

there weren’t ever any “big” zombies either, like the giant majinis, gatling gun majinis, etc.

Crimson heads > ganados and majini

Shit, they could always delve into the realm of the “intelligent” zombie. Looks at Bub from Day of the Dead.

I agree…

But nobody ever says that.

They say RE5 doesn’t have “an impending sense of doom”, or a feeling of helplessness…

There’s so much wrong with that.

yeah but crimson heads were only in one game…i think having those “big” zombies that i mentioned kinda puts tense in the game. having to deal with those guys that can deal a lot of damage or one hit kill and the ganados/majini is pretty crazy.

actually i can think of a few. spoilers (still dunno how to do the spoiler tag) obviously.

  • first encounter with the executioner majini and you’re trapped for like 7 minutes fighting off hordes of majini and running from the executioner

  • the experimental facility after the lickers in the glass cages break out when
    you’re waiting for the elevator

  • first encounter with the chainsaw majini similar to the executioner, except he goes down a lot easier

  • when you grab the magnum in the wetlands and you’re trapped in that small space with a giant majini. shit i even think there’s TWO of them in there

  • when you wait for the door to open in the missile base and two reapers attack you. i was actually stuck in this part for a little while cause they kept killing me

  • getting from the end of the docks in the oil rig to where josh is. not really a “feel helpless” part but man is it tense. enemies coming at you out of the woodwork

  • three gatling gun majini at once

so yeah those people saying that are pretty crazy.

Me too. That’s how it should be for zombies, not olympic sprinters. And it kind of defeats the purpose of the running zombies if they sprint to get to you then stop 10 feet away and slowly walk towards you.:xeye: I’d appreciate the sprinters more if they just fucking swarmed you with biting and ripping. No stopping a predictable distance and slowly stalking towards you, just crash into you, impair your ability to shoot while others are swarming on you.

If we’re talking about “evolving” the series, we need to evolve the actual circumstance to what it would be like in a real life situation. Think Dawn of The Dead remake where they just run into you like a football player. I feel that would add a heightened sense of fear in the game. Make them so they AREN’T smart enough to communicate with one another, they just wander aimlessly looking for flesh. However, their yells of hunger as they run towards you peak the interest of other hungry zombies that don’t run but stumble briskly to the area somewhat confused/hopeful there’s flesh to eat.

And that’s another thing about Ganados/RE5 “zombies”, no flesh eating. Something is out to eat me and every bullet is precious. With the running zombies I mentioned, If you wander into the open and they’re 5 that spot you, with just a pistol and one magazine, you’re fucked. Reset the game and start from your last save point.

Imagine picking the lock in such a game on a side street. Could you imagine the sense of urgency to get into that building asap before just one fucking zombie spotted you and came a runnin’? And that’s another thing, we need another RE game in a city, the urban jungle.

I could go on and on about this. Not saying RE4 or RE5 were bad but just watching some of the cinema from RE5 sends a chill up my spine and not in a good way. The RE series seems to be getting dare I say it, Metal Gear Solid-like.

Me too. I say enough with the sequels and concentrate on the REmakes. I’m dying to play RE2 again but in new RE graphics.

Tyrant wasn’t a big zombie? He was a dead specimen returned to life.

I dunno. Guanados and Majini just don’t scare me like zombies do. See, for me, RE5 felt like a Mad Max movie.

I don’t want to play a Mad Max game. I want to play an RE movie with this hit that’ll scare me. There were even less scary moments in RE5 than there were in RE4… and that was a mighty challenge to accomplish was hardly scary.

And I was more scared to find a Hunter chasing me down a hallway and opening the door behind me or jumping over the upper stairs railing. TELL ME YOU MOTHERFUCKERS DIDN’T ALMOST CRAP YOUR PANTS WHEN THAT FIRST HAPPENED!!!

Was there anything even remotely close to that in RE5? No.

All I’m asking for is more pants-shitting/shatting action. Please?

REdit (<<< see what I did there? Clever, huh? :smiley: ) And Nemesis00 just reminded me of the Crimson Head zombie. Talk about “screaming like a girl” that bitch rose up from the floor and chased my ass the first time! fuckin-A.

Seems easy as hell unless they add in the Crimson Head dimension

BTW I always meant to ask this question, but in Resident Evil 5 when you are in that factory level. What were those vessel things that would cling on to you while riding the conveyor belt? They almost looked like zombies

The only part of RE5 that felt like an RE game. I loved having the Lickers back.

tyrant was a “big” enemy but he doesn’t really count because he was a boss. same goes for mr. x and nemesis. the executioner, giant majini, chainsaw majini were all regular enemies who might or might not show up at any given time and in most cases you actually need to kill these guys to advance. in addition to fighting regular town majinis.

if you really want an example of the hopelessness or whatever just play mercenaries lol. play the ship deck specifically. fighting two chainsaw guys and 7-8 town majinis by yourself really really sucks cause one random grab outta nowhere and there goes your health and one chainsaw guy gets back up after you “kill” him then goes crazy with the chainsaw swings.

Ehh, I think you might be overshadowing the Tyrant’s ability by calling him a boss, but then again, that’s what he was. Technically he was still a zombie, and a big one at that.

And I didn’t find Mercenaries to be fun. I mean, I had some fun but I never bothered trying to unlock everyone and all the stages. I’m like the last RE fan on Earth that doesn’t enjoy Mercenaries. I’m a special case, I guess. But I did play it, and I didn’t find it scary at all.

It was tense. But definitely not scary.

no no i’m saying that if someone really wanted an example of hopelessness or impeding doom in re5 then mercenaries would be the best bet. it’s not really supposed to be scary.

and tyrant was a boss. he was the strongest enemy in the game in whatever he was in and took quite a few bullets (or one rocket, lol) to take down. executioner/chainsaw/giant majinis were regular enemies who took much more bullets than regular town majini to kill and did a lot more damage to you.

back to the zombie thing i still can’t believe some of you would rather have them than ganado or majini. re4 and re5 had a lot of variety of them and such as the base ganado/majini with stun rods, wetland majini with shields and staffs and the town majinis with crossbows, explosives and molotov cocktails. not to mention the garradors and novistadors in re4.

regular zombies are too stupid to do anything advanced like that. they just want to bite you. majinis/ganados just want you dead by any means necessary.

being tense and being scared go hand and hand.

if you found yourself tensed up for whatever reason you are, in fact, scared to whatever degree.

I think people think you have to be horrified to actually be considered scared. which is an extreme state of fear.

RE is “survival horror” but I was never horrified of playing the games but I’ve always been scared/tense while playing the games.

either way, it’s not that serious. I’m directing this not towards you but to those who like to base a games playability more on if it was up to the-exorcist-type-of-scary and completely forget that gameplay is more important.

This. Seriously I think advancing past Zombies has worked well for the series. To me it would be better to improve on the ganados/majinis AI than just go back to zombies.
Hell plot wise, that would be a giant step back to just revert to zombies.

Can’t say an RE game has ever made me shit my pants or anything. None of em are very scary.

they did good with the crimson heads though. those motherfuckers actually ran full speed at you, would try to claw you and actually shriek! but it’s too bad you had to kill zombies to make them turn into crimsons…just made killing zombies are the more pointless unless you want to deal with them (you don’t).

RE games were never really that scary. There were a lot of “BOO!” moments, but the environment never really got you immersed in the game. The old Silent Hill games did that and told great stories to boot. SH1 is the scariest game I’ve ever played.

guess you never played any of the fatal frame games? always wanted to play sh1 though. i’ll probably get that next from the psn store. sh2 was cool though.

dead space was pretty scary too imo.

Correct me if I’m wrong here, but wasn’t the Executioner a boss too? A mid-boss but still a boss.

And don’t get me wrong, my friend. I enjoyed the variety of Ganados and Majini (especially the Garridor and Novistadors) but I found a far greater challenge and more terrifying moments occur with Hunters and Crimson Zombies trying to chew my head off.

Not in my book but this could just be broken down to the fact that REmake actually scared me (like I fucking screamed out at times and made my wife giggle) and only twice during RE4 and none for RE5 (but none the effect of the latter).

Example: Being chased by the Uroboros the first time out with my (sexy) partnet Sheva and a case full of grenades and three different guns with plenty of ammo available = tense.

Being chased by the two zombies who you just killed not more than 30 minutes ago on the upper floors west end hallway and them turning into Crimson Head zombies and all I have is my Baretta with half a clip and three rounds in my shotgun = scary.

I guess I’m just an RE pussy.

i guess you can technically say the executioner was a mid-boss since he was the only one in the story mode. have you experienced the executioner from the prison stage yet with the flaming axe? those guys are what the devil himself would create. takes at LEAST 6-7 bullets from wesker’s handcannon to kill and that is the strongest gun in the game besides the longbow/rocket launcher/gatling gun. and he’s fast! :looney:

can’t compare remake to re5 though man lol. two completely different types of resident evil games. but i think we can all agree that remake was definitely the hardest and scariest of the series.

I can’t say I remember an Executioner with a flaming axe being anywhere in RE5. Was this a Mercenaries only type character kind like the giant double bladed chainsaw boss in RE4 Mercenaries?