Resident Evil 6

hmmm… “add to the setting”. the “eeriness”.
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Lol. so RE1-RE:CV failed to do that? because they couldn’t do that over a decade ago? oh, Lord…

apparently. you proved me wrong with you’re expertise in atmosphere for a scary situation.

If you’re hearing voices, I suggest you concern yourself with that rather than spending hours of your days cutting down others’ work to no end.

so it’s the exact same lab and not a different one?
is there no way this is possible?

i hate it when these things happen

Your shortsightedness fails you again. I didn’t say earlier RE games were incapable of being creepy. The earlier REs relied on sound and lighting to set the tone because of the limits of the graphics at that time. Eeriness was conveyed primarily through soundtrack and ambient noise. If you truly think a chandelier falling, or any other “dynamic” environmental events in game in RE1 would have a comparable effect as it would in this game, then you’re truly delusional.

You’ve proven your inability to comprehend and make a compelling argument yet again.

If you fail to understand the basic premise of words on a page being referred to as “sounding” a certain way, then there is lot more wrong with you other the readily apparent New Kid Dude-Bro angst you have been PMSing all over shatterstar’s infinitely better argued and reasoned opinions.

Please, go back to school.

Or better yet, crawl back into the placenta from whence you came - you’re not quite ready to deal with real world issues like “breathing through your nose”, much less intelligent discourse, as yet.

I meant buy what you actually like (I assume you would like Revelations) and that’s what determines what gets made. Or at least in theory.

We all have to remember that Capcom is in trouble.** I’m not excusing their recent behavior** but it’s clear that they started off pretty darn good this generation but something went VERY wrong. I would love to have a better understanding of financials for a game publisher of this size but somewhere a nice sustainable income was over shadowed by intense greed. How does a company with a megaton of great IPs end up like this? Sega has fallen the same way but they were a hardware manufacturer at first and that can’t be an easy transition to publishing only, especially with all the debt they must have accumulated with their hardware failures.

I mean how in the world does Mega Man fall to the wayside? MEGA MAN.

And in the last decade it seems like Capcom just likes to burn out everyone. Who are these overlords that every person that leaves Capcom keeps suggesting are making the place a hell to work?

I want some investigative reporting yesterday!

I’m still in school, actually. Better argued? His argument is “I don’t think x is scary therefore Capcom is trying too hard.” If you think that’s a compelling, well-supported argument then I find it laughable that you are trying to criticize another’s preparation for “intelligent discourse.” Take a lesson in humor - I was basically dismissing your childish post by deeming it unworthy of a serious response through sarcasm.

Anyway, I’m done polluting this thread with matters that don’t involve this game. Feel free to continue trying to flex how “intellectually superior” you are than we feeble young minds.

So adding way point markers and aiming reticles adds to the immersion? Why didnt I realize this?
And Having huge buttons appear on the screen cuing you to press them adds even more to it?
And having the camera face your character so you can see whatever hes running from adds even more still?

The fucking truth is Resident Evil is just getting dumbed down and more cinematic so more casuals or shooter fans will take interest in it. And its working, thats why 5 sold so much.

wait, hold up. when Leon was a rookie, that was a lot about survival. Leon of now is a proven survivalist. this aint new to him. The Walking Dead is ten time more about survival because it has characters that never been exposed to that environment. this does make it less about survival. he’s been there and done that. this game more about fan service and “BANG! BANG! BOOM!” not about conserving ammo, herb hording, running instead of shooting, ect. Leon can do so much now he has never a need to feel like “OH, SHIT!” It’s now more like “LOL! FUCK YOUR SHIT UP!” save that for mercenary mode. not having a gun, knife, ammo while in these conditions, that’s a survival moment because now you have to decide how to get through such a bad situation. taking all of those runner, weapon wielding zombies out with a grenade killed the “OH SHIT!” moment. it became a “meh” moment.

really? plenty?!
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all I saw was Micheal Bay in Asian form. that’s RE5 gameplay not “RE of old” gameplay, which these guys promised RE6 would be more like.

that’s called the build up. I thought this “atmosphere” was already doing that. not random shit falling at expected ares of every fucking room with no threat of danger. barely seeing something (which later you find out is a licker) through a window is 100x better than a damn chair falling. tension indeed.

Both apparently can be turned off - and personally I’m not particularly sure how harmful a crosshair is to the experience considering you can gasp move and shoot and the unrealistic beam has been removed. Do inventory screens that pause the game add to the immersion?
RE:4 had QTE, but those were only in cutscenes… I guess that makes it better? I don’t really recall anyone complaining about them then. How would you suggest those be handled? Just completely dismissed? Make them fully cinematic like they were in every other game? I don’t get it.
And actually yes, showing what a character is running from does add to the thrill. I’m not particularly getting your argument against that nor see how you can suggest that this gimmick has never been used in this fashion.

I disliked 5 as much as the next guy, but to try to hate this game because it doesn’t ditch every convention and capability of modern gaming in favor of static camera angles and stop and shoot gameplay is a bit presumptuous to say the least - you’re assuming that’s what everyone wants to see… new players and old players alike. 5 sold so much because of the name and the fact that it was announced when the PS3 was released and was delayed to seemingly no end.

Y’all whiny as hell. Games change, it’s how they keep shit fresh. Deal with it.

nah, just don’t buy it and fuck you for your suggestion.

Sounds fair? Thought so.

Honestly there’s rarely any games that are “survival horror”, except Amnesia and Penumbra where you are completely defenseless. I really did like the horror aspect of Fatal Frame 2 though. But that’s beside the point, the genre has been around so long that I got used to it. Even if I play the older RE games, instead of thinking of how I should survive, I’m thinking, “Let’s see how I can knife this mofo without getting hit”. Even in the Silent Hill games with great atmosphere I could beat the living shit out of everything with a lead pipe and not be defenseless at all. You know dead space? Isaac Clark is one mean motherfucker with those pimp slaps and stomps.

That’s your way of dealing with it. Some people adapt and accept, others refuse. So actually, you’re following his suggestion.

Waaah, waaaaaah!

wat.

He wants people to accept bullshit and I want people like him to STFU because he’s trolling. that’s clearly not the same thing.

people like that only like new shit “because it’s new”. I appreciate things that are well done and expand upon good ideas that really need to be improved on. That’s what developers like PG* are for. Those same guys who made RE what it was, are the reason why us grand people of excellent games wont buy what RE has become. I’m glad that they left, and Crapcom is a “shadow of it’s former self”. If you can deal with that then good for you, but fuck you for thinking I’ll lower myself to demanding watered down gaming “just because”.

“I like what I like and everyone who disagrees with me is an idiot.”

Nobody is asking you to “accept” a god damn thing you whiny twat. The game, any game for that matter, will be what it is and you can buy it or not. You’re gonna deal.

Being a proven survivalist doesn’t mean anything if the threat he’s facing now is different from what he previously encountered. The Plagas from RE4 were very different from the BOWs he encountered in RE2. Zombies didn’t coordinate their hordes, used weaponry, and setup traps to try to kill Leon. What works with a zombie wouldn’t work on them so he had to adapt to a completely different survival situation. The Zombies in RE6 are a different breed of zombie from the classic RE. These zombies can run, they can use weapons, demos showed the zombies setting off car alarms to attract larger hordes to their location. RE6 zombies to combine the best aspects of the zombie and plagas making them it’s own unique threat. More importantly, being a proven survivalist doesn’t guarantee that Leon will be walking away when it’s all said and done.

I’m suppose ignore the guy on stage with the controller in his hand obviously playing through a section of the game showing gasp the gameplay? If it was some Asura Wraith or Beyond shit happening there you’ll have a case but that’s clearly not being shown.

It adds to the atmosphere. The build up in the demo is actually the escort. The guy is wheezing and coughing the entire time your with him. He could have turned at any moment.

Yea. There were cutscenes Wesker and Berkin in that lab monitoring what Rebbecca and Billy were doing in the training facility. Berkin also hands Wesker the virus that will eventually give him his powers in later scene in that lab. It also had the same design layout and camera angles from RE2

you know…it was never the gameplay or the puzzles that got me into RE. It was the story. No matter how bad it got or where it went, I love the RE story. This is why for me RE5 was meh…Seeing Wesker die how he did. Wesker was for years Aizen in the video game world…and both peaced out in a shitty way.

I really feel like replaying RE2. I never beat it as a kid - didn’t own it.