Ok let’s all stop complaining about what RE6 is because it’s not what some of us wanted. It’s just too late now. HOWEVER, Capcom doesn’t stop at just one RE so let’s get to pushing for more of a back to survival approach. Revelations was a start and let’s continue to encourage that with our money and our mouths.
I’m not crapcom’s trick, nor will I become their whore.
but you’re right, it’s too little too late for RE6 just like the last few years of sub par gaming.
I won’t buy this for the same reason why I never will buy or play RE:ORC.
I just expect more from the people who set the bar so high in the first place.
Really? Because dogs jumping through windows, crows flying through windows and lickers jumping through two way glass weren’t “jump/startle scares?” I mean, if it’s elementary shit then it certainly shouldn’t have scared anyone but little children then, and that’s largely the source of fear in those games - the unforeseen/unexpected. The little you’ve seen of RE6 may not have “scared” you, but many viewers have expressed that, particularly in Wesker Jr. and Leon’s footage, the atmosphere is chilling and reminiscent of games of old. Dead Space made its mark with “jump/startle scare” and if you think those games are just a cakewalk equivalent to a Mario game that’s “trying too hard” to be scary then maybe you should just give up the dream of clutching your wittle blankey in fear like you did when you were younger because you are truly fearless.
Everyone wants to oversell their opinion. Sorry, but just because the minimal footage you’ve seen doesn’t evoke a response from you doesn’t mean it’s the same across the board.
The QTE transitioned directly into action…
It wasn’t, “Do QTE, earn cutscene”…
The idea of QTE is to give players more interaction with cutscenes… I liked the way they used them here…
i don’t really remember this part. anyways i liked to the no chests thing.
you mean mean like that one time only where you get the broken butterfly and that perfume bottle
Especially considering there was a highly coveted and well received game based primarily on QTE done in this fashion, it’s not exactly an auto-lose function. But hey, one day we’ll get the complaints “it’s 20XX and we’re still using controllers… smh.”
No it’s not. All those things are basic horror tropes. Any horror material uses one or all of those things.
3 is…REALLY good
and 4 is even better
you can totally skip 5
I don’t remember a perfume bottle. Wasn’t the broken butterfly CV?
wait what wast the problem with this?
CV?
you condescend yourself because you ignored what was missing in RE6, nothing happen. you mentioned the dogs, hell yeah that got me when I was 13 (when RE1 came out) but it wasn’t a startle, you’re hear a loud crash with the evidence of danger; not some random chandelier, vent or chairs falling. why would anyone be scared of these things? they pose no sense of danger or a threat to your life. Mr. X showing up, you run away, you think you’re safe/getting away the guy crashes through the wall. this is “OH SHIT!!!” moments especially if you’re out of ammo…
yeah, NG3 was a great game too. they totally stole a scene from that game ant that was one of the worse parts of NG3. I can’t see where I’m going because I have a horrible camera angle and I’m running from a T-Rex. yeah, good point, bro. thanks for bringing that up.
- this is suppose to be a survival horror situation, not a slightly improved action game
- this is not suppose to be a movie, but a game with actual gameplay
- they even fail at the basics of “horror tropes”
My judgement is not just from the demo, I’m including everything I’ve saw from E3 and up until now. the only thing that really has been expand upon is the cinematic movie feel, in-game character interaction, and “EXPLOSIONS!!!” in the most ridiculous way possible. this is not what the earlier RE’s were about. this is what RE-Alice movies are about. those movies used the same formulas that this game is using. That’s not a good idea and never was a good idea to begin with. This is trying to hard, no matter how you try to dice it.
You don’t have to agree with me but you most certainly shouldn’t try to convince yourself through debating with me as to why you defend crap when you clearly know it’s an over-budgeted, low grade “survival horror game”.
Heavy Rain was a ton of hot wet garbage.
Well watched more trailers, and the plot has Leon going out of his way to save the world… seemingly…
Although I’m digging this game, it only seems that only the first part of this game is about survival…
Lines like “It’s either them or us” and “You’re right, there’s nothing we can do”, gives me that feeling that I’m fighting for survival and if I save the world along the way… cool… that’s something I liked about RE4…
But now Leon is going to China to try to make things right, wtf? I hope through these multiple perspectives, that most of them are fighting to live and not fighting for the world…
In RE4, you went from trying to save the president’s daughter, to trying to escape from the damn island, because you were trapped…
RE5, I was some movie hero trying to save the world, and punching boulders… there was no sense of fighting for survival… RE5 is RE4 taken to the action extreme completely… like, they even had the option of leaving if they weren’t on a suicide mission…
daps
Rage against the machine, shatta. :tup: :tup:
:brofist:
No, a chandelier falling isn’t supposed to “scare” you like the dog scene. It’s supposed to add to the setting. It adds to the eeriness of the room and the circumstances rather than everything being virtually stationary in games of old. I’m not condescending myself. I’m looking at a bigger picture. Successful video games try to immerse you in the experience. They don’t just make you feel like you’re controlling a guy who’s stuck in this situation, they make you feel like you are going through it as well. One of the most successful ways to do this is by bringing the environment to life and that’s something today’s generation of video games is much more capable of than those over a decade ago. But apparently this is something you either overlook or simply just goes over your head.
Yeah… I’m fairly certain the scene you are talking about was “stolen” from NG3 (whatever that is… the only thing I can think of is Ninja Gaiden). I’m sure that game really revolutionized a chase scene. How innovative of them.
Your arguments are trite and just come across as whiny banter.
I’m already getting this game day one.
But if Nemesis comes back somehow, I will be forced to violently ejaculate.
Go play a FPS.
Or RE6, when it comes out.
Go whine about RE6 and Prometheus ad nauseum.
This is you; this is what you sound like.
- Action game or not, it doesn’t make the situation Leon and the other characters are in any less about survival.
- hmmm…what? The walkthough video and the E3 demo showed plenty of gameplay lasted I checked.
- How so? The usage of the tropes are meant to build tension until you encounter your first zombie. 2 of those tropes exist for that very reason.
The problem with it is that it makes no geographical sense. The majority of Zero took place in a training facility in close proximity of the mansion out in the mountains. Throughout the course of the game Rebecca makes her way to the turntable evaluator and Berkin’s underground lab from RE2. How she started from a place located in the mountains that are on the outskirts of the city to a location right beneath it is all sorts of stupid.