A few points I’d like to make, after observing this and other Smash threads here on SRK…
First of all, it’s obvious that the gameplay of Brawl meshes much more with what SRKers are used to and expect out of fighting games than Melee ever did. This is apparent in the large amount of interest here on SRK both before Brawl was released and now that it has been. A heavier emphasis of spacing and more a more traditional gameplay bent (simpler movement, less apparant significance of the edge tactics which made Melee so different from most fighters, etc.) seem to account for this. This is, at the same time, a lot different from melee, and what the melee community expected out of Brawl. This has caused a lot of grief on both sides, with SRKers deeming “the smash community’s” opinions as childish, shortsighted, and stemming from wrong assumptions about what makes a good game, while the melee community is often frustrated at SRKers close-mindedness to their history and arguments, even when articulated clearly.
Just to throw out some examples from this thread, Felix45’s post are quite aggravating when he discussed how many SRKers were turned off from Melee by the feeling that excessive technicality could allow a really smart player to lose to a (relatively) stupid player, and that much of the stuff was totally “safe,” preventing the smart player from being able to use his intelligence to his advantage sufficiently. Now, there’s some merit here. It’s true that, well, someone like SilentWolf (super technical Melee player) could probably stomp all over Justin Wong at Melee if JW didn’t know much of the technical stuff, even if SW is a dumber player. What he is neglecting, though, is that just as in any fighter, you need both technical skills and intelligence. How much each counts for depends on the game. In Melee, however, he’s wrong that tech skill is as dominant as he makes it out to be. Look at the top players, and some of them aren’t excessively technical (PC Chris), and even play inherently non-technical characters (puff, for instance, look at Mango). Are they extremely competent technically still? Sure… but that’s not why they win. They win because they play really really smart, and are masters of spacing.
Yes there are basic hurdles, as he mentions, like L-cancelling. Was L-cancelling, all things considered fairly, a pretty stupid mechanic? Sure. You always wanted to do it, it was just an extra button push that always halved lag. They simply could have reduced all lag on all moves by half, and remove the button push, for the same balance but less unnecessary technicality. It was though still not all that hard, and using that as an excuse not to enjoy the melee game is silly. Every fighting game has quirks you have to learn, and the basic tech skills you needed in Melee to really get started on a competitive basis were not that difficult or intimidating. Using them effectively (that is, intelligently) was the hard part. SRKers damning Melee as a competitive game due to perceived technicality overwhelming intelligent play thus rightfully get Melee players up in arms. Similar things that annoy Melee players are SRKers saying that Melee didn’t have any emphasis on spacing, that it was all rushdown. This is clearly false, just watch any good player, and especially Marths, Sheiks, Puffs. Also that melee was totally dominated by 3 characters–it wasn’t. Marth, Shiek, Puff, Fox, Falco, ICs, CF, Peach, [Samus] all see pretty heavy tourny play, including at the highest levels.
At the same time, SRKers get really annoyed when you have some Melee player who comes in and starts talking about how bad Brawl is because it lacks L-canceling, or the slower pace, or what have you. This is also totally justified. Some techniques like L-canceling were in fact really stupid, and Melee players should admit that. A slower game doesn’t necessarily mean a worse game. Even a removal of available options doesn’t necessarily make a game worse, as is often waved about by Melee players. One needs merely to look at, as mentioned, parrying in 3S to see that. Increased options can often have the effect of being unbalanced in some way, or otherwise upsetting core gameplay. In the case of 3S, you have the issue of projectiles, a core spacing, timing, and control aspect of SF, being rendered basically worthless due to parrying (amongst other arguable issues with parrying as well). Most would argue that this hurt the game tremendously, due to its effect on gameplay, despite the fact it was an additional option/technique available to the players.
So, I’d like to beseach everyone of several things. First of all, Melee players, please think about what you are saying before you say it. Also recognize you are on the forums of a community which has been traditionally separate from your own, but that is very intelligent and experienced. Be respectful, don’t flame, try to articulate your opinions clearly, and think about the reasoning behind them. Try to step back from the Melee mold, and consider what made it a great game, and what didn’t, and how things have changed for the better (and worse) with Brawl. Second of all, SRKers, please try to ignore you preconceived notions that Smash players are uniformly ill-informed scrubs. The history of Melee is very long, with a lot of conflict amongst very smart, skilled players and organizers about how to adapt the game best to a competitive environment. I know you don’t always agree with how it was done, but at least recognize that there is a lot of competency out there in the Smash community as well. Also, try to understand that the reasons why a lot of Melee players are annoyed at Brawl do have a lot of merit; in the end it may turn out that Brawl is a better game (several Melee players think so already), and it may not, but either way there are a lot of legitimate complaints that can be made about Brawl. Please don’t dismiss them all out of hand.
Finally, exaggeration on both sides is annoying. JW is a great player of many fighting games. Him being able to pick up a new one and already do pretty well is not surprising. At the same time, just how well he did is being very much exaggerated, as pointed out (the only player at the tournament who could be said to be that great beat him, and that player pales on a national level). Furthermore, Brawl is so different that a lot of the experience Melee players have over JW is rendered mostly moot. This isn’t about how individual players are handling the new game. It doesn’t really matter, does it? This shouldn’t be about SRKers trying to “prove” how much better they are as a community by beating traditional smash players, nor the reverse. (e.g. Stop bringing up Azen too, ok? He’s good, JW is good, we get it). This is about playing a game. And, if that game lives up to competitive standards and gets widely played and loved, the two communities will inevitably start to become closer. This isn’t a competition between cliques. That’s juvenile. This is about exploring and competing in a fun game.
Anyways, that’s it for now. Play nicely, everyone! At some point I may try to describe more articulately than I’ve seen so far about why many Melee players are negative about many of the changes that happened in Brawl, and why their justifications are often very reasonable. While this isn’t to say the game can’t or won’t be amazing in its own right, it’s completely fair to critique various changes that happened. Knee-jerk reactions that are happening on both sides are non-productive.