cr.mp, cr.mp, cr.mkxxhp.psycho stinger does 294 damage (I don’t remember the stun), I think it’s the max punish without meter. I tried cs.mp, cr.mp, cr.mkxxhp.psycho stinger but psycho stinger whiff.
cs.hp, cr.mkxxhp.psycho stinger is very easy to hit confirm but might include a 1-frame. I’d rather go with cs.hp, cr.lkxxhp.psycho stinger with lag switch on.
EDIT: oh i haven’t tried cs.hp, cr.hp, hp.psycho stinger
Concerning cr.MK into hands, does anyone have a video of it? I’ve been trying to get it down but most of the time I’m too late. cr.MK hits but they block the dagger. Other times I get EX. It’d help tons if I could see how someone that’s consistent does it. Apologies if I’m the 90th person to ask about this, but this character seems really dope and I don’t see the point in playing if I can’t buffer cr.MK into dagger. Would much rather learn than give up and jump ship.
easiest way is to press mk+lp at the same time which limits the mash inputs needed and slide or paino from there
well thats what Ive been doing trick from playing gen and chun
Every counter hit gives you 25% more Dmg and Stun plus most specials, mediums and heavies are granted with +3 adv. Lights are +1. There are some normals that only gains +2 tho (ie. Cl.mk from vega).
EX Ground Pound -> MP Sting -> DCM does 552 damage on Ryu and connects midscreen. Adding 20 damage for 1 EX is not worth it at all so I don’t get why you’d want to use EX Sting. The timing also is very lenient in this as well.