cr. mp is +6 on hit +3 on block
cr.mk is +6 start up +1 on hit -2 on block
I did it just now and it did 456.
You can do heavy smash into air throw without worrying about ex. Does about 250 damage.
jump HP, cl.HP, cr. HP, psycho sting (HP) FADC air-throw 460 damage 676 stun
I assume either a) you did it at less than full health, or b) you have WUltra on
I just did it with Wultra for 458
important note for those that are looking to hit confirm into ultra 2 after a cannon spike - you should use cr.lp before the target combo or you might not have enough charge to get the anti air ultra (as far as i can tell anyways). standing light or straight into target combo after a cannon won’t work for me.
this broad is so weird to play… is it 1F between cl.fp into cr.mk?
very interesting and fun though even though i havent beat a single person yet >_>
d3v:Does EX Ground Pound > EX Stinger > DCM still do 500+ damage?
I did it just now and it did 456.
you got any tips for pulling that off? can’t get it here.
edit = nevermind…got it. 572 dmg.
Spike: d3v:Does EX Ground Pound > EX Stinger > DCM still do 500+ damage?
I did it just now and it did 456.
I assume either a) you did it at less than full health, or b) you have WUltra on
I just did it with Wultra for 458
How much does it do with just U2? Pre-release it was doing 570.
welp back to no skill yun! godspeed dekappa bros
this broad is so weird to play… is it 1F between cl.fp into cr.mk?
very interesting and fun though even though i havent beat a single person yet >_>
It seems to be +6. I’m guessing this is so that U2 can’t connect, even on counterhit.
d3v, I just tried your combo and it does 572.
thebest:this broad is so weird to play… is it 1F between cl.fp into cr.mk?
very interesting and fun though even though i havent beat a single person yet >_>It seems to be +6. I’m guessing this is so that U2 can’t connect, even on counterhit.
d3v, I just tried your combo and it does 572.
Thanks, and it was @DaFeetLee who came up with that weeks ago.
for those that like u1
EX Rapid Dagger connects to U1 in the corner
j.FP, FP, cr.MK, EXRapidDagger, U1 did 508
U1 also juggles from raw Break
You can skip the EX DP and just use medium as well, it’ll still combo for 552 damage (I’d rather keep the meter 95% of the time).
The only requirement it seems is that you can’t use meterless pound as the launcher.
sorry for double post.
note on the FP, cr.Fp, uppercut combo, seems to be character specific
works on dudley and feilong
doesn’t work on decapre
for those that like u1
EX Rapid Dagger connects to U1 in the corner
j.FP, FP, cr.MK, EXRapidDagger, U1 did 508
U1 also juggles from raw Break
Yeah, Alioune confirmed that the other day.
Speaking of which, I’ve made a separate thread for U1 setups.
Because it seems that everyone is a bit too star struck with how easy it is to land Ultra 2. Ultra 1 however also seems to be a good option for Decapre, hence I’m making this thread so people can explore and share their setups for it.
You can skip the EX DP and just use medium as well, it’ll still combo for 552 damage (I’d rather keep the meter 95% of the time).
The only requirement it seems is that you can’t use meterless pound as the launcher.
If you use EX pound, HP DP juggles into U2 for the same damage as EX in the corner, and as far as I can tell, the entire sequence, regardless of strength, is corner specific anyway.
anti air ex stinger, ultra 2 does 496 dmg.
MotM:You can skip the EX DP and just use medium as well, it’ll still combo for 552 damage (I’d rather keep the meter 95% of the time).
The only requirement it seems is that you can’t use meterless pound as the launcher.
If you use EX pound, HP DP juggles into U2 for the same damage as EX in the corner, and as far as I can tell, the entire sequence, regardless of strength, is corner specific anyway.
You’re right, I went right through Ryu once after doing heavy and assumed it didn’t work.
It does work anywhere on the screen, though. At least with Ryu, Decapre, and Dudley.
Tsaikotyk: MotM:You can skip the EX DP and just use medium as well, it’ll still combo for 552 damage (I’d rather keep the meter 95% of the time).
The only requirement it seems is that you can’t use meterless pound as the launcher.
If you use EX pound, HP DP juggles into U2 for the same damage as EX in the corner, and as far as I can tell, the entire sequence, regardless of strength, is corner specific anyway.
You’re right, I went right through Ryu once after doing heavy and assumed it didn’t work.
It does work anywhere on the screen, though. At least with Ryu, Decapre, and Dudley.
AA U2 or regular?