Still not much more that I feel needs to be added, I still check everyday, any ideas or suggestions, or even a list of combos can be put here or PMed to me and I will add them as they come. Keep it up everyone.
Also. no harm in someone asking what an abbreviation means, not everyone new to the forums is aware of the Newbie Dojo, it really is not necessary to be snide towards them. The purpose in the site and community is to help others out.
I was actually thinking about this last night. So her super starts up in 2 frames, which is amazing. DCM starts up in 7(?) which is still hardly bad. But then take in to account distance and unless you’re point blank, DCM will hit before super does.
Long story short, while it starts up 5 frames faster in some situations DCM will actually be “Faster”. I’m planning to test later/tomorrow but I’m almost certain that that the above statement is correct. (If it is correct I will work out the exact distance although I’m sure it would change against some characters hurtboxes)
Same. Was trying to punish close range fireballs yesterday with…unfortunate results. Hell, even if it is 2 frames (unlikely) it doesn’t actually move forward that quickly. So far I’m finding that if I have meter for super that something has gone seriously wrong.
I’ve been experimenting with decapre’s super and I think it actually is 2 frames but the hitbox is odd. It punishes all of balrog’s special punchs including light straight and TAP lvl 1 as well as stuff like Ryu’s sweep and cody’s OH and ruffian kicks but it’s not perfect. It doesn’t beat ryu’s OH or cr.MK, honda’s st.HK or st.HP like chun’s super would do.
in other words. It a 2 framer but it’s no chun li super. Still useful in certain situations though. Good against balrog and rekka characters thinking that they’re safe.
Works on standing Blanka as well as some crouching like Honda. If the 3rd cr.mp can’t connect you can substitute in cr.mk, but it likely won’t combo to Sting.
I don’t really see a reason to use three cr.mp’s in a row. It should be better to use cl.mp, cr.mp, cr.mp/cr.mk xx ender because this combo does more damage, starts up faster (small bit more practical), and it should work on more characters because cl.mp has less pushback than cr.mp.