I thought RedFocus was terrible (To be fair I still think it’s awful when used in neutral) but I’ve started to notice that when used correctly it gives you a huge damage boost.
Yeah you can go TC1-Ultra 2, but what if you’re over half hp/don’t have ultra yet? Getting the most damage with the available resources is surely the important enough to have a combo that uses RFC in case the opportunity arises.
I don’t get why I can’t edit my posts but as a baseline. s.MP -> cr.MP -> HP rapid dagger -> super does 443 damage for 4 bars.
Another thing is that, if you are at above 50% hp and if you aren’t losing, I truly cannot comprehend why you feel the need to spend your entire meter for extra damage. My first instinct would be to be as meter efficient in that situation. Of course, if it guarantees a kill, that’s the only exception.
Combo’s only worth it if you want to kill from close mp, or are so far behind you need damage. Replacing st.mp with st.hp does 451 btw. Target 1 combo is also unsafe and you can hitcheck this combo a lot more easily during frametraps situations.
I’m not that much of a fan of red focus so far either.
So far RFC definitely seems like a mechanic that benefits some characters way more than others either by making life infinitely simpler (e.g. Yun; RFC seems to have replaced Genei Jin) or allowing some truly ridiculous stuff (e.g. Zangief; …Green Hand RFC U1 xx LOL). With Decrape we have a character who can already hit people up pretty decently with just FADC combos and who can combo into either Ultra without too much trouble making RFC seem of dubious usefulness for her.
Sometimes, when I’m playing a really strong opponent, I just want them on the ground. I don’t care if I start the next round with 1 meter instead of 4, I just want to guarantee the current round. Meter management is important, but it’s not nearly as important as securing the round.
EX Scramble xx Break xx jump cancel ~ (ex) air Spiral ~ ultra/EX Sting/MP Sting is possible if you wait long enough during the Scramble charge back. It works midscreen too. This will probably only be usable after a focus attack during an actual match.
(it’s already known that you can dash into Ultra 1, but I didn’t expect Haneyama to do it so quickly.)
Since (charge)D,UB+P>FADC while keeping hold of UB gives you enough charge to dash Ultra quickly, it should be the same for Ultra 2. Unfortunately, I can’t do it myself. Can anyone test it out?
just saw doopliss new character combo video, can someone test which characters cl.hp, cr.hp, stinger works on? standing/crouching and with/without jump in