cross up roundhouse, st. jab, st. jab, cr. short xx fierce slaps. So the HHS isn’t kara’d but cancelled from the cr. short. You basically hit short then immediately mash fierce.
Yeah you just cancel the 2nd cr. short. As it isn’t a rapid fire move you don’t have to do any renda cancelling or anything. You just link them together and cancel the last one.
2nd question, you will pretty much always need to cancel into all 3 of those moves for them to combo.
Yeah, against gief (probably against some others) you can cross up roundhouse, cr. short, cr. short xx fierce headbutt.
Yep, you can link it after a st. strong. A great cross up combo is…
j. roundhouse, st. strong, st. roundhouse.
4 hits of awesome.
Maj had a great combo thread but I think it fell off the front page. Hope I helped.
So I don’t have to do anything exotic to link into headbutt, slaps or even Honda’s super? Just have to do it fast?
An ordinary cancel is simply inputting the next command before the previous move finishes so as the animation “cuts” into the next move. Correct?
Finally, what’s the trick for comboing into the standing roundhouse? Simply consumate timing? Raw speed? Does the crouching or standing + towards roundhouse trips eligable to combo? (works off air moves, but I wonder about others)
Does all this mean that anything I have seen chain-combo off anything can be chain-combo’d off any other combo’able move as long as the range is still right? ie. is it a mix and match sort of thing?
I see lots of combo’s either end with or have a crouching hit just before the super, is this simply to extend the range?
freshOJ: I concur with desk. ken and guile utilize renda cancelling the most with supers, and with specials. i consider c.short x2, jab dp/short flashkick as a BNB crossup combo with hella hit confirm time, for both characters. it has uses elsewhere as well. but they use it the most
Well…I’d be more inclined to agree with the both of you over myself…especially since Desk created the video. Since I’m not entirely a combo slouch, though, I’m going to guess that the reason why you would renda cancel out of c.short x2 combos would be because of the whole “can’t cancel rapid fire moves” thing. That makes sense.
I think the reason why I’ve been advocating staying away from it is that most of the people asking questions didn’t seem to even have the basics of 2-in-1’s down…or even comboing jumping and ground attacks. Plus, links are easier, IMHO. I guess I’m lazy. I’m probably giving up chances at tick throws and keeping my opponent close, huh?
Yeah, I’m strong at stratagies and actually winning matches, but still don’t know the technical detains when it comes to even the basics of comboing.
I hear it come up from time to time when combos are mentioned, does anyone have a link to the original TZW combo’s faq? I downloaded the E. Honda section and a transcript would be cool.
that’s the thing, a ‘link’ and a ‘cancel’ are 2 different things in SF. Don’t worry about cancelling into his super because doing so is probably the final thing you should learn.
You’re right though, cancelling from a regular move into a special is simply cutting off the rest of the animation and starting the 2nd move.
just timing. You can double tap the button you’re trying to link to make it easier but don’t mash it. You should try to learn the correct timing.
I don’t fully understand the 2nd question but it basically comes down to how long one move takes to recover and the next takes to hit. If the numbers add up and you can connect while the opponent is still in hit stun you will be able to combo. However if the first move has a large amount of recovery or the 2nd has a large amount of start up (the time from pressing the button to the move actually connecting) then it probably won’t work.
Though people will do if for fun if they have someone stunned, the most common place to see it cancelled into, is in combo videos and their aim is mostly to just get the maximum amount of hits/damage.
Is this the same one that’s supposed to be a transcript of the TWZ video?
I’ve been there before and saw the one for TWZ #7, but that’s almost entirely guile and a few other games.
There’s quite a few listings there, a few interesting ones for super and HF, but I havn’t been able to find the actual “historical” TWZ combo faq. IT’s supposed to have all the combo’s listed that are performed on the twz vid.
how do you get the effects glitches to happen with hhs, legs, pc, mgu, etc? I figured out how to do the blanka electricity thing, but I can’t figure out the others. also… how did you do the insta-legs?
training mode. Have human controlled blanka elec you. Pause and change a training mode option. Perform any of the special moves mentioned (mgu with DJ, legs with chun etc.).
I mentioned this in a post already but insta-legs is done by hitting kick x 3 really fast. No tricks just hardcore execution, lol. I use my first, second and third finger on roundhouse. It’s known as piano-ing the button.