Good points, I’ll make the case of Vergil’s best position being on point, mainly in my team.
First off, where you said he’s not made to build meter in a battery position, I completely & wholeheartedly disagree. That’s basically the whole reason I play him on point: off of any decent hit confirm, I can either 1) kill any character under 1.1 mil(off an airthrow, I can do just over 950k, meaning if I get a grab at the start of the round, that’s a dead Wolvy, Vergil, CViper, Nova, etc.); 2) use only 1 reset and end up having 4 meters; or 3) snap the character out and have one of the best incoming character mixups with roundtrip. The Vergil bnb I use (before sword loops) builds 1.5 meters; off an airthrow, 1.4 meters; off a rapid slash into swords, 2 whole meters exactly, meaning his cross up is meter positive provided the opponent stays alive.
Secondly, his happy birthday potential is amazing because not only is it so easy to XF confirm both characters with high time, but he builds huge amounts of meter comboing two characters, meaning all you need is to land 1 mixup on the last character, then you can do his lvl4 into death & most of the time, perfects lol.
I don’t understand the concept of letting Vergil “have access to meter”. If you’re playing an optimal Vergil team (like mine) meter comes so easily to you. I still don’t understand why people burn a whole stock just to put on swords in the neutral. Nearly 85% of the time I see it happen, it seems wasted. It doesn’t crossup with teleports, it gives the opponent more time to react since it blocks for them, and from footage I’ve seen, either flight characters avoid it completely, or it just results in a long blockstring. The gains just doesn’t outweigh the losses to me. IMO, I see it more as a defensive measure, i.e. fending off an XF3 character, but other than that, I see a lot of Vergil’s wasting meter like that.
Devil Trigger should mostly be used in tandem with XF3, since it eliminates his inability to whiff cancel normals, can combo off rapid slash without meter, and pretty much allows you to go full random without care. Outside of XF3, his meter building potential is too good to let out on in combos just for extra damage scaling, which isn’t really a benefit since swords lets him do all the damage he needs.
In terms of teams, I don’t think Vergil/Wesker/Strider is the optimal Vergil team. IMO, Vergil/Wesker/Magneto is the most optimal/better team for Vergil & for all three characters(Vergil/CViper/Magneto can be said is better if you want to go all theoretical) & here’s why:
[LIST]
[]Say that you get an awkward or stray hit with Vergil: Having the otg assist gives you access of ending any series into helm breaker, thus starting rountrip combos, since that’s the basis of Vergil’s meter building. Also, with Vergil on point, you don’t have to make the choice between having either an otg assist or a neutral assist.
[]Say that the assist hits the opponent: Vergil can get a full combo off a beam assist with ease; with Vajra, all he gets from the hard knockdown is high time into super or burn XF.
[]Say that your team order gets mixed up: Magneto (and Hawkeye) can do full combos & a good chunk of damage without using any wallbounce or groundbounce, meaning you can transition into swords and give Vergil the followup extensions; while Strider’s full bnb uses both bounces and does shit damage beforehand
[]Say that you’re left with your solo anchor without XF: I think everyone can agree they’d much rather have solo Magneto(for me, Hawkeye) rather than solo Strider, who has to climb Mt. Everest just to kill a character.
[/LIST]
Also, beam assists allow better zoning against big bodies with roundtrip glitch/beam assist hitting multiple times to break armor/safe teleports. I’m probably forgetting more stuff but for now that’s all I have to say.