"Remember what we used to say? JACKPOT!" The Vergil Team Building Thread

Anyone know the most optimal way to setup a dhc into vergil’s sword loops from deadpool?

I am also looking for the most optimal sword loop combo after dhc’ing into vergil.

The thing I hate about deadpool is that katana rama uses both a ground bounce and wall bounce. However, you can use deadpool’s assist after dhcing to otg and ground bounce reset.

Looking to get 1 mil damage after the entire combo.

If anyone could help that would be great. Thanks.

Hey everyone,

I’m switching to the Magneto / Doom shell but Vergil is my main / favorite character. What configuration do you all recommend? Right now I’m going with Vergil on anchor and Doom beam/missiles depending on the matchup, but Vergil on point and Magneto could make sense or Vergil second with Doom anchor and same switchup options.

What do you all think?

I would run Vergil, Doom, Mags. Vergil just gets too many good shenanigans off of disruptor. Honestly Vergil is pretty bad in the 2nd slot. He is forced to eat all incoming mixups and is lucky if he gets to touch the ground against anyone who is decent. This team config is super strong, Mags anchor is amazing.

So anchor Vergil is even worse then because of eating incoming mixups?

The only thing about this suggestion is: don’t you want Mags backed up with Doom assist, and more accurately how much does disruptah help doom?

This is inspiring. I’ve actually recently picked up Ammy May Cry, although Dante is on Crystal over Jam Session. I prefer to use Cold Star as a tool mainly in neutral, but the situational combo extension option is very nice. Crystal is more reliable to me for the extension, but it can also double as a lockdown option too. So in some far fetched way both assists can serve similar purposes. I definitely think that the Vergil/Ammy shell is something to be feared that not many people play.

Is 1.05 million damage for 3 bars the normal damage for Vergil with 2 assists
that dont otg?

I’m glad it’s inspired you :D(as it did me when I first saw Zeus post about it). I remember using crystal back in MvC3 with Magneto since the lockdown was indeed nice(and the unblockables were nice as well). I also agree with the fear that should be there for the Vergil/Ammy core, but I think the lack of it is due to the lack of people willing to play Ammy. Granted Ammy is definitely different from her MvC3 self, she still can dish out the bs even when in the anchor position. This also comes down to the fact that people just don’t want to learn her either(and I’d say the same for Dante in several instances along with other characters/assist that don’t receive nearly as much attention as they should).

Granted I do think that Weasel Shot might be able to serve the same purpose as cold-star in the chip setup(as well as combo extension). I just haven’t mess around with it though. If anything, it’ll just mean that Vergil/Dante or Team ____ May Cry just got stronger.

Not at all the norm. With one assist, (be it an otg assist, or using something to help extend after he has used up most of his combo resources), You should be doing close to 1,050,000 damage(especially if your assist helps build two bars for Vergil plus the starting bar). With two you should be doing 1.05 mil easy off of two bars or 1.1mil, and closer to 1.2mil or higher depending on your assist.

With that said you only need two bars and one assist to get close to 1.05 mil with Vergil. Using three with one assist can definitely net over that, and using two assist in general should always bring you around three bars and more damage. So, in general, you should definitely be doing past 1.05 mil when you use two assist.

What assist are you using?

I use the eye of agamotto & darkhole.
I play Dr Strange, Dormmamu, Vergil. I sometimes run Vergil point and was just trying
to get damage off two unconventional assists for Vergil.

I get 530,000 before I spend a bar & the combo itself builds 1.2 bars.
I dont think I can optomize it any better than that with those assists

Well I can tell you right now, it’s not optimized. I just tested the combo extension with **only **eye of agamotto, and ended up building 2.3 bars + the starting bar coming out in a positive gain. After two sword loops my damage was at 945,000(prior to any super activation the damage came out to 520,000). I could have gone for another sword loop since I had the extra meter, but instead ended it with the dimension slash ender with the final damage coming out to 1,113,600(fully mashed super).

So yea, with 3 bars I broke 1.1mil with eye of agamotto. I’m pretty sure if I added Dark Hole to the mix it would have been another free loop, and probably another hyper on the end to seal the deal on 1.2mil. The combo I used took them from midscreen to the P2 corner, and all the way back to the P1 corner.

What are you doing to get that damage?

Just a simple BnB is all that’s not even really optimized to the fullest for your team. The BnB I used to get that damage with agamotto was:

st.L, st.M, st.H xx Stinger xx Rising Sun(hold L for RT)>Trick H> sj. M H >Helm Breaker>Call Strange> High time(trick H)>release RT> cr.H xx Judgement Cut L(Hold L for RT)> cr.H xx Stinger xx Trick M> st. S xx Upper Slash xx Release Round Trip> cr.H xx Judgement Cut L> cr. H xx( Spiral swords(Hold L for RT)>Lunar Phase> Release Round Trip > cr.H xx judgement cut L>cr.H) x2 xx Lunar Phase> High Time xx Dimension Slash.

Pretty much the entire thing in full. The damage would vary from 1, 074,000mil all the way up to 1,113,600 for max hits on just about everything. I could easily add dark Hole at any point in that combo, and probably build up even more damage. So, yes, your damage should definitely be hitting much higher numbers then what your getting. If you were to fully optimize the combo you should probably be capable of killing everyone with those two assist. The big factor in the damage though just comes down to how much meter you can generate prior to the first spiral sword loop, and between the others before your forced to end it. Generally speaking, with just agamotto you should always be building atleast 2.3 bars of meter with Vergil.

The biggest part about the combo is just getting the eye to line up correctly with Vergil so the Round Trip can connect. Once the round trip connects your pretty much smooth sailing. You could even reduce some inputs in the combo by going for just cr.H xx Stinger or just Stinger instead of trying to connect round trip during EoA. Either way though you’ll always get to the 1.05mil marker or really close to it by going the simpler route. But what’s the fun of that when the character rewards you for having good execution by giving you greater damage.

lol I feel like a fraud. I find it difficult to do cr. h into spiral swords. I either miss
or I hit it & they are to out of position for swords to connect .

Ok, so I’m having difficulty deciding on what position to put Vergil in on my team. I can’t decide weather to place him on point or in second slot. For now, I just play him on whatever position I feel like (point or second), but I kinda want to set it in stone. This is the pros/cons list I’ve complied so far. My team is in my signature. Assists will not change depending on position of character.

Point pros:
-Vergil has access to Crystal otg assist from Dante allowing for more options and a more lax mentality regarding combo routes.
-Vergil can tod with only ~75% of a meter and a optimized ss loop bnb and you start off with one meter at beginning of the game.
-Vergil has really good start of game mixup potential due to being able to charge round trip during game start countdown.

Point cons:
-Dante doesn’t always have access to Rapid Slash assist, and combo damage output drops due to potential missing sequence.

Second Slot pros:
-xf lvl 1 < xf lvl 2
-Dante receives a extra combo sequence utilizing Vergil’s rapid slash assist.
-Second slot characters will most likely have an average of two meters at their disposal when they come into the fight.
-Vergil can almost always easily finish off a character with a optimized ss DHC after a optimized Dante bnb.
-You have access to the Rapid Slash crossover counter mixup.
-Rapid Slash assist is a A rank tier assist and easily builds space.

Second Slot cons:
-Vergil loses Cyrstal otg assist and must resort to bnb’s that are not dependent upon a otg.
-Vergil must use xf to convert from a helm breaker or any other hard knockdown.
-Since Vergil is generally considered the strongest character in the game next to Zero, it makes him a high value target. Opponent may opt to snap Vergil in to “get rid of the problem”. Outside of Devil trigger, Vergil lacks a double jump and a air dash, making him easily susceptible to incoming mix ups.
-Outside of combos and the corner, Rapid slash hit is a bit hard to confirm into at mid screen.
-Vergil has very limited TAC options.

I know that it is debatable that Vergil is the best anchor in the game, but I just love Akuma too much and really want him on my team. I really think that Akuma is best on anchor and I really like the synergy that both twins get from Akuma using his tatsu in conjunction with their teleports. So please no “use him on anchor comments” because I’m not going to do that.
Please reply with any points I have overlooked so that I can add them into the list and make a more informed decision. Sorry for any glaring mistakes. Thanks in advance guys.

I have a team idea that I’m messing with.

I’m calling it “Agents of death”

Vergil, Viper, Wesker. All wearing their black costumes.

Other than Wesker though, I don’t really know what assists to use or how viable this team is. They’re all pretty much top tier.
Viper can OTG herself whereas Virgil can make use of the Wesker assist if he doesn’t choose to do some whacky teleport mixup.

Lil’ help on the assists please?

I’m assuming your using Samurai Edge for the Wesker assist.
You should give Viper burn kick and Vergil rapid slash.

I would put Vergil in the middle for ss DHC. Viper builds meter very well.

[media=youtube]gJ3H4Du33E0[/media]

If i want to play a team of Deadpool (Quickwork) / Dante (Jam Session) / Vergil (Rapid Slash), in what order should i put them in? (this is the current order I’m using). Should i switch it up or keep it? I like the DHC synergy between dante and Deadpool, and well vergil’s a solid anchor.

Other thing I’ve been thinking about was dropping Deadpool in favor of hawkeye, playing a Dante / Vergil / Hawkeye team. Using Dante with either crystal or jam session.

So help me out here, I’m completely new to Vergil. I want to run a team of Dormammu-?/Vergil-Y/Doom-b. The idea is to use Rapid Slash as the ultimate push-away assist while Dorm gets his zoning going. I was thinking of running Vergil on point to build meter, but I’m not sure of which Dorm assist could help him best. Any ideas? Does this seem like a team that could work or is it too meter-reliant?

Can i get an input from the Vergils on where they think Vergils optimal team position is?

I used to say anchor but I don’t think his assist is good enough to warrant him as an anchor. I feel like we are going to get to the point in the meta game where everyone starts snapping vergil in early and killing him off.

The only truly good thing for him on point IMO is the fact that he is probably the best character in the game for happy birthdaying. That’s what really separates him from the rest of the cast in terms of being a solid point character. I think that’s a vital point to being a good point character…stopping bad assist calls. Vergil can do that.

The thing is though, Vergil does the most of his damage through the use of meter use through sword loops or Devil Trigger safety incase he makes a mistake. I think he’s the best at two because:

-You can access his assist still at mid
-He still can be used to stop bad assist calls if your point character dies and you’re in a 2 or 3 character clean up.
-His Xf lvl 2 combined with a good assist is still VERY SCARY.
-He’ll have meter.
-He’s not made to build meter in a battery position/start up round
-His assist, though good isn’t hidden missiles, plasama beam, drones, or anything S tier to put him in the back. Plus, if he has no meter he sucks in lvl 3 XF.

I always put Vergil at the two lately. I have like 15 teams i play and Vergil isn’t point on any one of them.

Also, I’d like to hear how Vergil/Wesker/Strider is a very good team. Wesker only helps Vergil with ease of sword loops and hard knockdowns from vajra don’t do much for vergil. They both are combo orientated assists for vergil. There is no zoning or spacing assists for that team. Vergils Rapid Slash assist outside of combos leaves wesker and strider full screen which neither of those characters want to be full screen.

It doesn’t sound like a bad team at all…it just sounds like a derp derp online/day 1 ABC combo type team.

Good points, I’ll make the case of Vergil’s best position being on point, mainly in my team.

First off, where you said he’s not made to build meter in a battery position, I completely & wholeheartedly disagree. That’s basically the whole reason I play him on point: off of any decent hit confirm, I can either 1) kill any character under 1.1 mil(off an airthrow, I can do just over 950k, meaning if I get a grab at the start of the round, that’s a dead Wolvy, Vergil, CViper, Nova, etc.); 2) use only 1 reset and end up having 4 meters; or 3) snap the character out and have one of the best incoming character mixups with roundtrip. The Vergil bnb I use (before sword loops) builds 1.5 meters; off an airthrow, 1.4 meters; off a rapid slash into swords, 2 whole meters exactly, meaning his cross up is meter positive provided the opponent stays alive.

Secondly, his happy birthday potential is amazing because not only is it so easy to XF confirm both characters with high time, but he builds huge amounts of meter comboing two characters, meaning all you need is to land 1 mixup on the last character, then you can do his lvl4 into death & most of the time, perfects lol.

I don’t understand the concept of letting Vergil “have access to meter”. If you’re playing an optimal Vergil team (like mine) meter comes so easily to you. I still don’t understand why people burn a whole stock just to put on swords in the neutral. Nearly 85% of the time I see it happen, it seems wasted. It doesn’t crossup with teleports, it gives the opponent more time to react since it blocks for them, and from footage I’ve seen, either flight characters avoid it completely, or it just results in a long blockstring. The gains just doesn’t outweigh the losses to me. IMO, I see it more as a defensive measure, i.e. fending off an XF3 character, but other than that, I see a lot of Vergil’s wasting meter like that.

Devil Trigger should mostly be used in tandem with XF3, since it eliminates his inability to whiff cancel normals, can combo off rapid slash without meter, and pretty much allows you to go full random without care. Outside of XF3, his meter building potential is too good to let out on in combos just for extra damage scaling, which isn’t really a benefit since swords lets him do all the damage he needs.

In terms of teams, I don’t think Vergil/Wesker/Strider is the optimal Vergil team. IMO, Vergil/Wesker/Magneto is the most optimal/better team for Vergil & for all three characters(Vergil/CViper/Magneto can be said is better if you want to go all theoretical) & here’s why:
[LIST]
[]Say that you get an awkward or stray hit with Vergil: Having the otg assist gives you access of ending any series into helm breaker, thus starting rountrip combos, since that’s the basis of Vergil’s meter building. Also, with Vergil on point, you don’t have to make the choice between having either an otg assist or a neutral assist.
[
]Say that the assist hits the opponent: Vergil can get a full combo off a beam assist with ease; with Vajra, all he gets from the hard knockdown is high time into super or burn XF.
[]Say that your team order gets mixed up: Magneto (and Hawkeye) can do full combos & a good chunk of damage without using any wallbounce or groundbounce, meaning you can transition into swords and give Vergil the followup extensions; while Strider’s full bnb uses both bounces and does shit damage beforehand
[
]Say that you’re left with your solo anchor without XF: I think everyone can agree they’d much rather have solo Magneto(for me, Hawkeye) rather than solo Strider, who has to climb Mt. Everest just to kill a character.
[/LIST]
Also, beam assists allow better zoning against big bodies with roundtrip glitch/beam assist hitting multiple times to break armor/safe teleports. I’m probably forgetting more stuff but for now that’s all I have to say.