"Remember what we used to say? JACKPOT!" The Vergil Team Building Thread

Hey guys thought I’d put this combo I’ve been workin on for a few days. It’s half Dr. Doom half Vergil. I find that the synergy between doom and vergil is quite astounding. [media=youtube]zINSUK5C3IU[/media]

Spencer (Slant Grapple), Vergil (Rapid Slash), Iron Man (Unibeam) is what I’ve been going with, any thoughts?

Im looking for some input on my team, Vergil (rapid slash)/ Magneto (beam)/ Doom (rocks/missiles) this is pretty much a variation of my old vanilla team (that works very very well) of Wesker/Mag/Doom

With Vergil on point, I feel as if I am not maximizing the most out of Vergil/Doom. Rocks move in too slow to cause a mix up or to even extend combos in the corner. Missiles are mainly for defensive play and to cover Vergil if Magneto is bleeding health. I would switch Magneto to hyper grav just to get more damage but the speed of the plasma beam is too slow for me (or maybe I just need to get used to it? you know how people hate change!) Any suggestions?

Optimal vergil team setup imo

Vergil with beam and otg. Having an otg opens up easy death combo’s on all characters that matter.I run vergil/wesker/mags.

Use disruptor over hypergrav sets up some insanely hard to read left/rights because its so fast. Literally impossible to sight if you mixup appearing in front/behind. Use doom hidden missles and look around the combo thread, some guy posted a 800k+ combo that was pretty awesome that used hidden missiles and was really cool. Mags can also do a pretty awesome job mixing up if you get someone blocking missiles, plus if mags is on point rapidslash has HELLA blockstun to get in at least one mixup underneath.

Personally think vergil needs a beam assist to work well and rocks comes out a bit too slow for you to capitlize on his teleport game. If you don’t want an otg he can work, but he’s much much much less scary. Killing off a full screen disruptor assist is just too good to not have on your team.

hello. I’m looking to have vergil replace my zero/dante/sentinel team (replacing that stupid robot).

Does anyone have any recommendations of what to do with vergil by himself with about 3-4 meters???

3 meters - spiral swords teleport. save the other 2 meters to do sword loops.
4 meters - Start some combo, end in helm breaker, dt, lv3.

Other then ground throw > DT > Lvl. 3 how can he do that?

What do you guys think of Vergil/Doom/Strider? Vergil makes a good point character, granted he uses meter like nobodies business but both Doom and Strider have good complimentary assists.

That’s the team I’m going for. Definitely a great team IMO. But what would be the best Doom assist for strider&vergil?

The ONLY thing i don’t like about Vergil/Wesker/Magneto is one bad matchup

…Zero… Ugh fuck that character in all seriousness.

Might switch out Doom for the maximum effectiveness of my point character (Vergil) and just man up and stick with my old point character (Wesker). But definitely thanks for the input, I was seriously doubting my team.

Zero vs Vergil is really whoever touches the other first wins. Though because of buster edge goes to him. Personally I just try to wait till they expend their buster then go for a quick mixup and when it gets recharged just block some more till they expend it again.

Besides that the matchup is just learning to defend against zero’s gay mixups. Most just super jump and fall with j. H though which isn’t too terrible unless they have shit like sent drones.


Kinda saddens me that vergil is my best character (or mags not sure they both do a lot more then wesker to be honest) right now and I feel like dropping him a bit that or he might need to go to second. Right now my team chemistry just isn’t that strong. I like wesker but he shits on your chemistry in exchange for lvl 3 xfactor. In this game you need bullshit assists and my team just doesn’t have them.

I like the sound of Vergil/Mags/Doom though if I can find a way to get hidden missles to work and break 950k for 2 meters might have a new team.

True, Zero Dante Drones I feel just shits on the the game as a whole now…>_> Good Job capcom

Actually thats the team my friend plays XD Well what I do is try to call Mags when he calls sent if does it fullscreen as disruptah clears the drones. Also I like to use H judgement cut and never let him be fullscreen or he’ll call drones and you’ll have to use magneto to stop them and if sents off screen he typically doesn’t off them all. With this strategy if he fires buster even if it hits you he can’t combo but more importantly it keeps drones off the screen and forces zero to approach. Zero kinda has crappy movement so take advantage of that. He can move all directions but much more slowly then other characters that can do the same.

What my friend likes to do is get a buster then do lightning dash -> buster cancel -> call drones -> start doing bullshit mixups. Try and catch him out of it or position yourself where this is difficult because once he gets you blocking that your pretty fucked.

For anti-air well spaced st. H works (a bit farther out) and jump back helm breaker works wonders. Any time you hit helmbreaker call Wesker and off his ass. Basically you have to show him his buttons lose and force him to rely on buster. Then you can start some air throw shenanigans, but keep it to a minimum because I find it really hard to air throw his j. H.

Other then that when he lands call mags and if sent isn’t out teleport.

Wolverine vs Vergil? Plz discuss. We really should have a match up thread actually

Its interesting to see everyone’s view on Vergil. I for one can’t see him as an anchor, as I feel he needs an assist to be effective. But I actually enjoy playing him defensively. As of right now, I’m running Vergil, Dormammu and Wesker. Its only been a month and I’m trying a bunch of things, but I think Vergil and Dorm are going to stay. Dorm’s assist acts as another orb, so Vergil can essentially cover 2/3 of the screen. It also eats projectiles, so it helps Vergil to safely deploy his roundhouse. Throwing that assist out randomly for a hit also nets for an easy hit confirm, as Vergil can combo off from about anywhere on screen, and Dark Hole keeps the opponent locked for quite long. But the best thing that I enjoy about playing Vergil on point is how diverse he can be. The second my opponent gets frustrated, I can punish them for slipping up, or I can go on the offensive. And Dark Hole works great to make his stinger safe. Often times, my opponents would try to punish my stinger, only to be greeted by a Dark Hole into an easy combo for me. That, or they’re locked down with that assist, and I’m free to mix-up as a please.

It might not be the best combination, but its what I’ve been using and they work together quite well. I just thought I’d give a little insight in that a defensive Vergil is something you should keep as an option. Vergil doesn’t always have to be going in gung-ho.

Glad I’m not the only one who is seeing this Vergil + Dorm synergy with the Dark Hole helping him out. Good shit. I’ve been running the team since launch and have found it pretty fun to play. I’m sure you know this but, in the corner, you get a free spell when you OTG with Wesker before you relaunch.

Nonetheless…

I’ve officially dropped Wesker. Although Samurai Edge helps with some extensions on his combos, I really don’t need it any longer since I can just do the roundtrip combo without it just by using the H-S-HxxRound Trip method instead. Plus, I like team Demon better than team Albert (because, come on, anyone using Wesker has him on anchor for XF3).

I’ve picked up Ghost Rider to see if him and Vergil have any synergy since Ghost Rider and Dorm (Who is now my anchor fulltime) are pretty good friends with the j.S+Dark Hole which allows Johnny to get a full combo. Instead of Judgement Cut on Vergil, I switched to Rapid Slash to compliment Ghost Rider’s keepaway style of gameplay since it pushes opponents back, even on block and if it hits, that’s a free dp.M for Ghost Rider into full combo. DHC-ing from Spirit of Vengeance into DT allows for combo extension as well since opponents float FOREVER after you do the wheelie version (S after the super). For Ghost Rider I am using Chain of Rebuttal for a easy 50/50 with Vergil teleporting. If it hits, I usually just H-S-H or dash up first then do it into the roundtrip…and you guys should know the rest by now. I’ll keep you guys updated on how this team works out, especially since Vergil and Ghost Rider are both excellent point characters and may mess the order around a bit. I play incredibly lame so it seems to fit me, with Vergil being the only character that I really sort of rush down with.

Oh, and if the opponent has burned their X-factor trying to kill Vergil or Ghost Rider? Dark Dormammu rises! Especially if I have meters left over (and face it, with Vergil dead I should have plenty), all I need to do is kill their first remaining character ending with a Stalking Flare then keep doing it. Approximately 300,000 of chip per ball in XF3 so with 5 meters, that’s 1,500,000 damage right there they can’t avoid (cover your balls with a pillar though or you might eat a Bionic Arm in the face).

In the corner, I actually have opted to fly, HS, unfly with Dorm for that extra damage. I haven’t found myself having too much trouble building up the spells with his amazing buffs. I love him and he’s the only character I told myself that I will keep in Ultimate. Wesker just ended up being really useful for his assist. But I agree with you. He’s only there for easier combos. I’ve had the idea of dropping him for quite awhile, as Vergil and Dormammu can combo fine without assists - it just takes a bit of work to get down consistently.

I actually have thought of putting in Ghost Rider as he’s an interesting character to play with, but I don’t think I’d have fun playing with him on my main team. Its just my play style. I enjoy characters that can weave in and out of being defensive to offensive. Mainly the reason I love Dormammu so much. I do think that Ghost Rider can only be played as a point character. Well, of course you can prove me wrong. But I feel characters like him, Vergil and Iron Fist need those assists to be effective. Though for your DHC from the motorcycle to Vergil, I think it’d be more beneficial to DHC into Swords, especially if they’re cornered.

As of right now, I really want to test out C. Viper in my team. I know it’ll be a lot of work, but she’s always been one of my favourite characters - my first character I picked up in SFIV, actually. I haven’t been able to play around in training mode with her, but if I have her as my second spot, I think that her Seismo assist might be useable with Vergil. Instead of going into a roundtrip right after the otg, I can jump (or super jump) into mhs for a ground bounce, and then into whatever pleases me. Not sure if this works, need to test it. If not that, I think I can get some nasty unblockables with that burning kick at a reasonable distant.

I also think that Dormammu is going to be my anchor from here on out… its just going to take a lot of practice to get that teleport combo down consistently. And I can change from defensive to his amazing rushdown depending on the situation. But the only thing I hate about my theoretic team (Vergil/Viper/Dormammu) is that they all hog meter so badly! And DHCs don’t seem to work in my head. But lets face it, does anyone really DHC with Vergil?

Regardless, its just an idea. I just rather play someone I really like. Like I always thought Doom would be amazing with Vergil, but I hate using Doom. Its gonna be a lot of time in the lab before I actually find something I like, but at least I know I want that Vergil + Dormammu combo.

whatever, everyone plays wesker or one of the brothers.

For that team I would use Doom’s beam, you can use Strider’s teleport kick. My only concern is team order and what assist to use for Vergil. I’d like to get it setup so I can have Vergil out, DT and tag him out. That way on the next combo I can do a downward exchange when I have two bars and have enough for his Level 3.