"Remember what we used to say? JACKPOT!" The Vergil Team Building Thread

So I’m running Vergil / Wesker / Doom like a lot of you guys, and I had a question: how do you all deal with the damage and hitstun deterioration that results from hit confirming off of Plasma Beam assist? Also are you guys using it only in a “call beam, teleport” way or are there other useful applications?

So, I’m thinking like this…

Vergil(Slash)/Strange(Bolts)/Wesker(Edge)

Focusing on Vergil, using Wesker for that sexy OTG and Strange for general harassment and attempting at left/right situations. My only concern is my DHC options; I’m just not sure what I can switch into safely, if anything. I could run Wesker 2nd, but then I miss out on XF3, and I’m not sure if I want Strange on anchor.

Been thinking about swapping Strange for Doom and running rocks, but eh.

Say I run Vergil/Wesker for Swords/Rhino escapes and vice-versa… Who would fit in the anchor slot?

Dante(Jam-session or guns are both godlike for vergil, Crystal if you want to make the team more about Vergil and have ToD’s off of the word go)
Vergil (all of his assists can be used depending on matchup but I prefer Judgement Cut.)
Sentinel (Drones…enough said)

I’m starting to think Hawkeye may be a better anchor for Vergil than Doom because his assist only hits 3 times and doesn’t cause knockdown, which helps Wesker too. What do you guys think?

i’ve tried hawkeye as an anchor on my day 1 team. don’t do it. random gimlet only gets you so far vs people who know how to actually play. and plus his mix up game is down right terrible without assist’s. and once hawkeye loses xfact, you’re pretty much done. if you can find a way to utilize him in a 2nd slot however, then you’ll be ok.

So im thinking about running Cap/Vergil/xxx. Im really liking the whole “If cap touches you, you die” thing. But im looking for a third preferably a character with an OTG or a good mix-up/lockdown assist any tips? (I refuse to play Sentinel)

So how does the whole Cap/Vir thing work, anyway?

My team I used to run in vanilla was Dante (jam session), Ryu(tatsu), and my anchor was Wesker(samuri edge).

For this game I run Iron Fist(rising dragon), Wesker(ghost butterfly), and my achor is Vergil(rapid slash).

Iron Fist: Is good cause he can just cause a whole lot of damage and meter gain if you can learn to rekka with him (its a little wierd at first). When it comes to meter gain just use the pink version of his power up which is meter gain which allows him to get I think its like 50% more per hit, I am not sure at this moment.

Wesker: Is good just cause of his teleports and with samuri edge he can otg and if you time it right with Vergils rapid slash you can pick up a easy relaunch.

Vergil : This guy with level 3 x factor and devil trigger just allows for great things to happen and if you have the meter for level 3 you can do basic light, medium, heavy it to his dragon punch motion + medium, this will cause the opponent to ground bounce after completion of this is devil trigger x factor for a easy Dark Angel.

I really don’t want to say it…but Albert? After he picks the opponent up for Vergil, him and Cap could go out for a beer, come back and Vergil will still be Round Trip + Spiral Sword + Lunar Phase looping the opponent thanks to how easy it is to do after Samurai Edge.

Wesker would be good, I think any OTG person would be good with Vergil (deadpool, dante)
Spencer would also be a good choice, after the df H you can call out Spencer Hook assist and continue to combo, plus Spencer is a great character so you don’t have to use the cheap wesker if you don’t want to

Answering to this kinda late but at least I’ve had some time to experiment. Right now I ended up with Wesker/Dorm/Vergil. I keep Vergil as an anchor because, although my Dorm game is somehow actually better than my Wesker (which is utter ass atm) I find Vergil a tad more versatile if he’s the last man standing, since, at least in my case Dorm isn’t all that stellar if someone gets too close. Assist wise it’s Samurai Edge/Dark Hole/Rapid Slash. The first two work well enough but I find Rapid Slash to be a bit meh since I’ve yet to find any combo potential for it (although in DT it just might make a good zoning tool??)

I’ve played around with the Liberation assist, but I feel I still need to improve on execution and timing before pulling off stunts like that.

Very much a work in progress, much like my abilities as a player overall, I guess but I do appreciate the opportunity to share and improve my game.

How good is Vergil with Trish overall? I’m running them, and I’m pretty sure I want to keep her. To maximize my team, will I need an OTG assist? Or do you think I can make do with a character like Taskmaster?

I was wondering if someone could give me some feedback on this team I’m running. Vergil(rapid slash) Zero(handgeki) Nemesis(rocket launcher)

So far it’s a alright/good team and my general strategy is just to mix up/cross up the opponent to death. I have Zero on point only for the very beginning of the match so as soon as the match begins I use my first bar of super and use Zeros sougenmu hyper and tag Vergil in and use Zeros assist and teleport Vergil behind to confuse my opponent. Then when Vergil gets low on health I tag in Nemesis and try my best to hold them off until Vergil regains some health. But basically Vergil is my point character and I try to do most of the work with him but I’m not sure how well this team is constructed because I still get beat a lot. Like I said I’m still on the ropes about how well these characters work together and if anyone has any opinions, thoughts, or tips to help me better this team it would be greatly appreciated

Honestly, I would switch it to Zero/Vergil/X and just drop Nemesis.

I see a few problems with your team. The first is, like I said, to just drop Nemesis. His rocket launcher assist is worthless and he doesn’t flourish in the anchor position. He needs to be on point with some solid assists behind him, but you already have an amazing pointman in Zero.

Speaking of Zero, I would personally ignore the whole “spend a bar to get into shadow super, tag out” game plan and keep Zero on point as much as possible for a couple of reasons.

  • The first being that Zero is one of the best point characters in the game and he does extremely well backed by assists.
  • Second, his ability to build meter is extremely good, so the more you use him as the point character the more bars you’ll be able to feed Vergil (who loves meter much more than Zero).
  • Third, while the idea behind swapping out Zero in shadow form for double hadengeki’s might sound tempting, it’s not worth the effort.

There are a couple of reasons why I think the last point in particular is a bad idea:

  • Your current goal at the beginning of the match is to spend a bar in order to put Zero into shadow mode, at which point you tag him out for Vergil. Not only does this immediately put you at a meter disadvantage with your opponent, but you’re leaving Vergil open to punishment at the beginning of the match. Once a smart player understands that you’re going to attempt this at the beginning of every match, he will punish and kill your Vergil tag in every time guaranteed.
  • Double Hadengeki in Shadow mode isn’t even that good of an assist to begin with, and certainly isn’t worth the effort and resources in achieving it. Your time is likely better spent putting a solid projectile assist in the anchor position to give you the mix up potential you want instead of giving your opponent the advantage at the beginning of every match.

You have the right idea with Vergil + Projectile, I just think you would be better served having a solid assist at the beginning of the match instead of trying to force Zero into that position on your team. Keep Zero up front to build meter for Vergil so he can come in later and tear it up and I think you’ll have a lot more success.

So while I’m getting a solid feel for the Vergil/wesker/doom team I’ve been working on since launch, I’m really trying to hammer out a different anchor in my head. Doom, simply put, is not my kind of character. I don’t excel with his style of mobility and if i pop x-factor outside of a guard cancel, i’m all but boned because at this point I am really bad at chasing people down with him. I’m going to keep working on improving my Doom, but i’m really trying to come up with other solid anchors that offer the mixup style assist I need to accomplish Vergil’s goals.

I really want to test out spencer and see if teleport into wire grapple is remotely possible for mixups. While I still think Spencer is best served with an amazing cover assist (drones for example, holy shit). He’ s a very straight forward anchor with a lot of amazing damage, and simply put if you haven’t been keeping up on him, Spencer is straight up retarded in ultimate. I don’t like trying to do tier lists in this game, but he reeks of top 5 potential imo.

The problem is even if Spencer assist can help vergil mixup, it really won’t help wekser much since I lose the ability to do the braindead easy: call beam, teleport, wash, rinse, repeat of wesker. So it’s something else I need to take into consideration.

Damnit, why is building the perfect team for yourself gotta be such hard work!

you would think this team would work really well, but zero cant do long combos after a plasma beam for some reason, the combos always drop after the first loop instead of the 2nd. beam seems really good for vergil tho, but too much stun decay for zero.

anyone have any suggestions for a good anchor for zero/vergil? preferably an assist that both characters can use well.

I think the Liberation Assist is pretty good with Dorm with Wesker or Vergil on point since you can essentially get three spells for free using two bars (Maximum Wesker/Vergil DHCed into Stalking Flare) and tag right back into either and continue mixups. 1D2C or 3D while you teleport around leads to stuff that is hard to block and can easily be converted into full combos (meteors more than the big bang though watch for HSD). The only problem with it is I feel Liberation is kind of a “one-time” thing since meter is so hard in this game and, if they are able to block the Liberation mixup, it was all for nothing except some chip. Still though, it’s pretty godlike when it does hit since the damage output is so high.

Running Vergil last is debatable but everyone has already gotten into that so I won’t throw my hat in the ring. Rapid Slash is a pretty good assist for Dorm though if you play a more chip-based game with Purifications and 1D2C spells since it brings them back to full screen away from you. If you get a DT-ed Vergil tagged out, it becomes nigh escapable unless they super jump (free pillar by the way if they do) since the hitbox grows twice in size. I prefer Judgement cut since I like to go nuts with Dorm, teleporting all over the place and, if they get hit by the orb, it’s an easy hit confirm into full combo but either works really. If you are in the corner, ground into air series then flame carpet+Rapid Slash assist knocks them up for a good air grab setup or just super.

Vergil gains a lot of combo potential with assists (OTGs in particular although I’m finding myself relying on Wesker’s gun less as I practice the self RoundTrip combo from the combo thread) as well as Wesker so maybe Dorm last could be a good spot too since he makes his own mixups with fingershot into teleport (it’s almost unblockable at X-factor speed since Dorm teleports so fast and it’s hard to see where he ends up)

hey people. i was wondering if vergil ( rapid slash ), wesker ( gun shot ), and sentenel ( drones ) would be a good team to base around vergil?

Yes it is. There are certain combinations of characters which can never be bad, and this is one of them

Also, anchor vergil is fucking retarded btw for anyone doubting it. Ground throws into dead characters? Yes please.

ok thnx. i was just looking to make a cheap team and immediately thought of these 2 guys to pair up with the son of sparda. guess i’ll start labbing up with them soon.