After seeing Guile players go on about about how bad Guile is without CE :d::mk: nothing surprises me anymore.
If her spinning knuckle received a buff then she’d** easily** crack mid-tier, probably even upper-mid. All she needs is one more move to get through fireballs and the mass-ownage would begin.
Well, that’s not really the point of what was said. Cammy having safe drill to safe spike + everything else about her isn’t any where near the same as boxer having safe low rush to safe headbutt + a throw loop, and his pokes.
Spinning Backfist already got upgraded from ‘mostly unusable’ to ‘sometimes not utterly terrible’.
http://www.sirlin.net/articles/street-fighter-hd-remix-cammy.html
You should start the trend for T.Hawk players asking only for nerfs as a counter.
I like the Headbutt throw loop chain. It’s so cheap!
Yeah, my meeting with Sirlin over wanting more Blanka buffs played out like a Charles Dickens novel.
[media=youtube]STXco3O2PHI[/media]
He also said all versions of flamekick’s can juggle with version 3 fei long, yet I’ve have never been able to get a lk flamekick to connect on a an opponent after CW, although its braindead easy with mk/hk flamekicks.
http://www.sirlin.net/articles/street-fighter-hd-remix-fei-long.html
Makes me wonder if some notes could be misleading.
Yeah, it never occured to me he said that.
I could understand why he didn’t allow LK Flamekick to juggle. Could you imagine how much damage you would do if you could juggle LK flamekick 4 times? Plus there’s no damage scaling, so that’s like 50 - 60% damage right there!
Just imagine Ken being able to do that with Jab SRK. :lol:
No need to imagine. [media=youtube]wCseWmfIjzU"[/media].
I really wish I had that Beta.
Regarding Blanka, at the least…as with many of the lower-tier characters in the game, he’s very conditional compared to more well-rounded characters like Ryu. This isn’t a bad thing. It’s easy to play a character and want to change something without knowing the dynamics of all the character interactions, or having the play experience to know the best ways how to avoid or exploit given situations.
One of the nice things about this thread is that the people who have put in the time to really learn the game can really help out, even if it means running a verbal train on a hasty idea. That all being said, there’s no reason to hate on people for wanting to further fine-tune the game, even if it never happens. Just because Cammy, Blanka, or whoever got some welcome adjustments doesn’t mean that either some other tweaks didn’t turn out well, or that they still don’t have small room for improvement (or nerfing in Akuma’s case). May be beating a dead horse, but it’s very valid here: in Blanka’s case, his safer horizontal ball with more damage on counter hit is a straight-up nerf to him against anyone who can still punish it, and the positives gained in being safe on those who can’t still doesn’t justify being able to punish a move that can be countered so easily. He got some very welcome changes as well, of course, but this one sticks out as something that could, ideally, be addressed that is sensible. There are plenty more very valid examples like this for quite a few of the cast; do something by contributing or fleshing out poor ideas, not by trolling. Worst-case, the thread will just die again anyway.
typical nonsense. Take away the piority of vega’s slide and pokes so that any other normal move can out pioritise it, on top of that give it the slide and vega’s pokes the startup time of a sleeping sloth…then you will know why guile players rant about cr.mk so much. You would not like that cos vega’s pokes and slides are an essential part of his game.
ryu for example dosnt need a fake fireball, he’s already one of the best characters…I just cant see the justification for that decision.
Quod Erat Demonstrandum.
If a revision happens, then I’d really love it if all the pointless neutering they gave to Chun-Li just…went away.
Well before you laugh you have to remember what Sirlin’s goal was. He wasn’t interested in transforming tiers, he was interested in bringing them closer together. I completley agree that Cammy with 2 safe moves does not equal boxer having two safe moves, but could you imagine how one sided that fight with boxer would be for cammy if she had everything she had before and TK block push back was what it was in ST? Or for that matter could you imagine how much pressure she could put on with drill pressure and when she felt it was about to crack throw a TK out there to be blocked for chip damage and reset?
Cammy was low tier in ST, she’s low tier in HDR. The only difference is low tier in HDR is not as bad as being low tier in ST. In that sense I feel Sirlin generally succeeded. Now with all that said, if he decides to change his mind… just give me Cammy from CvS2 in HDR and I’m good… Hell, I don’t even need roll cancelling. Just give me a cannon spike overhead out of hooligan and watch me evade fireballs like crazy.
you woundnt know that unless those nerfs are apllied parallel to vega.
I don’t think you know what that phrase means.
Guile is perfectly fine.
The problem is that he is a hard character to play at a high level.
That’s the reason why there are so many Guile players complaining.
And it’s not like Guile was nerfed in HDR from ST.
Besides that your argument fails as most do because you are comparing different things.
If you wanna give Vega worse priority and speed on his normals go ahead and give him a good jumping crossup.
A way to combo into his super.
A touch of death.
A projectile.
And an Anti air that is not the single most restrictive charge anti air in the game.
Regardless let’s not clog up this thread with this crap.
Having Sagat’s projectile execution and recovery being close to Ryu’s is dumb as hell. There is no reason to use Sagat in this game. Sagat had the zoning and the damage. Ryu had footsies, better dp for invincibility, much better super, better mix-ups, better walk speed.
Now that the zoning is similar why would you use Sagat at all? Make the execution and recovery 1 or 2 frames better then it is. Zoning is his thing and he NEEDS this or else he is just a worse Ryu.
I know what QED means, its latin and a literal translation is something like ‘which was going to be demonstrated’, , it was phrase used by classical greek mathematicians to denote a truth that could be figured by logic alone. thats why I said you wouldnt know that unless those nerfs are applied parallel to vega. I dont want to go back to the whole guile low forward thing either. My point remains that if vega pokes and/or slide was nefed he would quickly stop being a top tier character, just like what happened to guile. Its a simple argument, im not sure why u are struggling with it. Same logic can be applied to balrog, take away rediculas red hitboxes and he’s no longer top tier.
I was comparing the strengths of both characters, vega strengths, speed, reach and piority of his moves, I cant do a direct compare because the characters have different designs. Guiles old low forward was what made him top tier in the old games, if they did the same thing to vega it would not be his low forward but something that is a great strength of vega design that they would have to nerf, something that his bread n butter strategy depends upon ie his pokes or slide. Im not a vega player so I dont know what 1 move vega players rely on most.
I think what MackDaddy said in another post would rest both our arguments. He said something like no game designer can foresee how a nerf or buff would affect each characters for matchup for the entire cast of characters and it would take years for a few designers to perfectly balace this game, we can argue these points because we have been playing this game with our chosen characters for years and we have tracked their development in various matchups 1st hand over the years… a liberty games designers dont have.