re: shoto sweep > fireball
Cool; it’s too popular to get tweaked. The Boxer matchup points you listed are definitely valid as well. It’s not totally unavoidable either. I concede :lol:
re: Cammy
If there was a way to give her a dive kick, that would be amazing. As you’ve said, I really doubt Capcom would go out of the way to draw any new animation though, since that really would require more money going to Udon. So here’s a lot of suggestions for her rolled up into one. If Cammy were to be able to cancel Hooligan into her animation for j.strong that could come down at a sharp angle, while having the same nice hitbox as her neutral j.strong (or O.Cammy’s towards/away j.st, same thing), it would give her some great tricks as well as a reason to use non-fierce hooligans more often. Baiting moves and hitting HHS for starters sound great. Hooligan > press punch > yay.
Her SBF is much better, but it’s still too easy to counter. The hitbox on her head could be shaved a few pixels on the bottom so that it goes through Ken’s and Chun Li’s fireballs properly, for starters. More importantly, shave a few frames off the time when she lands from her hop before her fist comes out. She’s hittable at the head the entire time, and it’s too easy to sweep her without risk. With fewer vulnerable frames at her feet, it at least gives her more of a chance to trade instead of flat-out lose, even if it’s unfavorable (which from the first hit of SBF would most often be the case) it’s still better than no damage. Don’t make it totally unhittable before her active hitting frames, just trim it down to make it close.
re: Boxer
He has a brutal rushdown that shouldn’t be touched. The only tweaks he should get, if any, are to correct slowdown and input bugs he received from ST to HDR.
re: Chun Li
She needs more ground SBK options. blitzfu and several others have hit it on the head regarding its inability to escape as well as her old one, so since all three versions are so damned similar (yet the short version’s the only one worth using), something should be done. Either have:
-her old short horizontal SBK on short, her new short SBK on forward, and that wacky arc into air horizontal SBK on roundhouse
-a little (like a few frames) more start-up invincibility on short, then progressively less so on stronger buttons, but with faster start-up to differentiate them and make them viable options
The only way to keep her new air SBK with heel stomp tricks intact without screwing up attempts to jump kick from ground charge would be to make it a classic hurricane kick motion in the air. Pretty much every later version of Chun Li is a mix of charge, mash, and quarter or half circle moves, so this wouldn’t be unprecedented. Other than that, just revert the damned move back to what it was so we don’t accidentally pull the move off repeatedly.